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X| |X
X| "Grand Theft Auto: San Andreas" Strategy Guide |X
X| |X
X| [PlayStation 2, Xbox, and PC Versions] |X
X| Version 4.7 [Revision 6] (January 2008) |X
X| |X
X| By Robert Allen Rusk. |X
X| Copyright 2004-2008 Robert Allen Rusk. |X
X| |X
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EMAIL: rarusk[gnat]netzero[snot]com
[NOTE: the [gnat] replaces the "@" symbol in this guide. It is to
thwart spambots looking for email addresses to send spam to.
Simply replace [gnat] with "@" when responding. I chose [gnat]
because it rhymes with "at" and is easy to remember. Same goes
for "." - [snot].]
NOTICE: This guide may only be distributed and/or posted in its original
format (and, most importantly, UNALTERED in any way).
If you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration.
And remember.....
"Respect is everything."
Besides, contacting me will also give me an opportunity to hook up and talk
shop with fellow San Andreas "thuggers".....
I truly want to thank those who have written to me about this guide even if
you haven't received a response. I tend to read my e-mail late at night and
sometimes I'm too tired to respond right away. Mainly because I'm either a)
updating my other GTA (plus Riddick) related documents, b) hacking up a
console or doing more RGB experiments, or c) I've had a rough night at work
(I work retail you know....).
I've received a lot of nice e-mail about this guide from people around the
world saying how good the guide is and offering suggestions (many of which
made it into the previous revisions). I intend to continue updating and
polishing this document for as long as possible.
*****************************************************************************
"Grand Theft Auto: San Andreas" is Copyright 2004-2005 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.
"Grand Theft Auto: San Andreas" Official Strategy Guide - Written by Tim
Bogenn. Copyright 2004-2005 by BradyGames, an imprint of Pearson Education,
Inc.
The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:
>>Graffiti Tag Map
>>Photo-Op Map
>>Horseshoe Map
>>Oyster Map
>>Weapon and Item Location Map
>>100% Completion List
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
*****************************************************************************
For this update I changed the year and added new data to the "Busted" and
"Wasted" chapters.
I have also added new Food List information thanks to a map found at
GTAForums (credit: www.gtasanandreas.net/sam).
In addition I've made no progress in finding out if there is a Co-Ordinate
Cheat that could allow for co-ordinates to appear on the Main Screen as you
are traveling.
If you visit the San Andreas section at Rockstar Games website you will
notice that most of the places you click on at each of the section maps have
co-ordinates near the top of the page. Something like 1000N 2000E (The Four
Dragons Casino - Las Venturas) or 900N 1800W (Big Pointy Building - San
Fierro).
I want to see if these co-ordinates can be activated in-game. This would make
things a lot easier in telling other players where to find specific places or
items and another way to make my guide better.
0===========================================================================0
/XXXXXXXXXXXXXXXXXX\
0====================0
| Additional Sources |
0====================0
\XXXXXXXXXXXXXXXXXX/
--"Grand Theft Auto: San Andreas" Local Business Advertiser's Guide (Game
Manual)
--The Chadness ("Reuniting The Families" Exploit)
--TheLegendaryOne (Chiliad Challenge Exploit)
--Malcrasternus (Thermal Goggles Hint)
--GTAForums.com Message Board
--pdescobar, srg, and Mxyzptlk ("No Wanted Level" Mission Exploits)
--Vehicle Location Map by GamerLady
--Vending Machine and Food Cart Map (www.gtasanandreas.net/sam)
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Additional Contributions |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
--Glen Winstein --Angela
--glenJammin --Steven Eng
--Allan Curtis (aka "evilrage") --David Sears
--Andy Kim --Andrew Petrie
--Jason Vercellone --Phil Carter
--Anders Paulson --Craig Kostelecky
--Odhita Kamayana --Mxyzptlk
--Andrew Mogridge --Randy Russell
--CNDW (aka "Evil Bastardo") --Dr. Simon Chan
--Monkey Man --rav0
--Nick Markovich --Duke
--Vaibhav Naruka --Tom Fang
--powerslaves --Joshua Frech
--SkippPOP (Skipp Kennedy) --Carl Johnson
--rav0 --Stefan Cvetkovic
--Apearsall20 --Anurag Sinha
--Philip Carstens --Sean McCafferty
--Slim --Jay Versluis
--quest78 --Haenlomal
--Stuart Thomson --Tom Vanpool
--Victor Anni --Sarah Jane Marley
--Guillermo Caceres
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================0
| Other Documents I Have Written |
0================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Strategy Guides
***************
>>"Grand Theft Auto III" (PS2, Xbox, PC)
>>"Grand Theft Auto: Liberty City Stories" (PS2)
>>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
>>"Grand Theft Auto: Vice City Stories" (PS2)
>>"Bully" (PS2)
>>"Stubbs The Zombie" (Xbox)
>>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)
One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"The Ultimate Xbox Strategy Guide" published (in 2004) by Future Network USA.
FAQs
****
>>Differences Between The Three Versions Of "Grand Theft Auto: Vice City"
for PlayStation 2
>>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC
versions)
>>"Grand Theft Auto: Vice City" Hidden Text FAQ
>>"Grand Theft Auto: San Andreas" Hidden Text FAQ
>>"Rumble Roses XX" Character Story FAQ (Xbox 360)
*****************************************************************************
Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at CheatCC since
that is my primary contribution site.
*****************************************************************************
/#########################################################################\
0###########################################################################0
| Quick Search Feature |
0###########################################################################0
\#########################################################################/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.
On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:
[xxxx] or [xxxx
You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:
>KR6 or >ZD12
This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
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| Table of Contents [TBCT] |
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0================================================0
| A. Introduction And General Information (IAGI) |
0================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
1. Who Am I?
(MSTP) 2. My Setup
(FRAU) 3. From the Author
(ABGD) 4. About The Guide
(SBMS) 5. Submissions
(GTAS) 6. "Grand Theft Auto: San Andreas"
(HCFE) 7. "Hot Coffee"
(SDFR) 8. Second Edition Differences
A. Xbox Version
B. PlayStation 2 Version
(XBDT) 9. Xbox 360 Data
(XPTV) 10. Xploder HDTV (PlayStation 2) Data
(PXVD) 11. PS2 and Xbox Version Differences
(STTS) 12. Stats
(CTVH) 13. Controls and Vehicles
A. On Foot
B. First Person Shooting
C. Swimming
D. Bicycles
E. In Cars, Motorcycles, and Boats
F. In Planes (and Skydiving)
G. In Helicopters
H. In the Hunter
I. In The Hydra (Military Jet)
J. In the Rhino
(MNSC) 14. The Main Screen
(GMNU) 15. Game Menus
(WPOI) 16. Weapons and Other Items
(BPBH) 17. Body Armor, Police Bribe, and Health Icons
(WSEU) 18. Weapon Skill and Easy Upgrading
(ETFD) 19. Eating and Food
(RSPT) 20. Respect
A. Fat, Muscle Stats, and Gyms
B. Clothes and Clothes Stores
C. Haircuts and Tattoos
D. Sex Appeal
E. Girlfriends
(LWFM) 21. Law Enforcement
(USPS) 22. Using a Pay 'N' Spray
(BSTD) 23. Busted
(WSTD) 24. Wasted
(PVVM) 25. Police Vehicles and Vigilante Missions
(BMSH) 26. Bomb Shops
(SFHS) 27. Safehouses
(EXUA) 28. Exploration and Unwelcome Areas
(ERXP) 29. Early Exploration Exploits
(ADTI) 30. Advanced Tips And Information
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| B. Los Santos and Red County (LSRC) |
0=====================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
(PNLR) 1. Points of Interest List
A. Los Santos
B. Red County
(HULR) 2. Safehouse List
A. Los Santos
B. Red County
(FDLR) 3. Food List
A. Los Santos
B. Red County
(WILR) 4. Weapons And Items List
A. Los Santos
B. Red County
(CPLR) 5. 100% Completion List for Los Santos and Red County
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| B.I. Before Doing The Main Story Missions (BDMS) |
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(NTBG) 1. In The Beginning.....
(BRGN) 2. Burglary Mission
(ITBM) 3. Inside Track Betting and Easy Money
(KPEO) 4. Keeping An Eye Open For Certain Cars
(OSLS) 5. Oysters (Los Santos and Red County)
(LSGT) 6. Los Santos Graffiti Tags
(CMCA) 7. The Commerce 24-7 Courier Asset Mission
(BMCL) 8. BMX Challenge
(VGLC) 9. Vigilante Mission (Motorcycle)
(TRSN) 10. 8-Track (Los Santos Forum)
(PMPN) 11. Pimping Mission
(AMBM) 12. Ambulance Mission
(FTKM) 13. Firetruck Mission
(XMSN) 14. Taxi Mission
(TKST) 15. Taking Stock
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.II. The Main Story Missions (Los Santos and Red County) (TMLS) |
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
(CRJN) 1. Carl Johnson
CJ1. "Big Smoke" (Carl Johnson)
CJ2. "Sweet and Kendl" (Carl Johnson)
CJ3. "Ryder" (Carl Johnson)
(SWTJ) 2. Sweet Johnson
SJ1. "Tagging Up Turf" (Sweet Johnson)
SJ2. "Cleaning The Hood" (Sweet Johnson)
SJ3. "Drive Thru" (Sweet Johnson)
(USGM) 3. Using Gyms
SJ4. "Nines and AK's" (Sweet Johnson)
SJ5. "Drive-By" (Sweet Johnson)
SJ6. "Sweet's Girl" (Sweet Johnson)
SJ7. "Cesar Vialpando" (Sweet Johnson)
(CSVL) 4. Cesar Vialpando
CV1. "High Stakes, Low Rider" (Cesar Vialpando)
(RYDR) 5. Ryder
R1. "Home Invasion" (Ryder)
R2. "Catalyst" (Ryder)
R3. "Robbing Uncle Sam" (Ryder)
(BGSK) 6. Big Smoke
BS1. "OG Loc" (Big Smoke)
BS2. "Running Dog" (Big Smoke)
BS3. "Wrong Side Of The Tracks..." (Big Smoke)
BS4. "Just Business" (Big Smoke)
(OGLC) 7. OG Loc
OL1. "Life's A Beach" (OG Loc)
OL2. "Madd Dogg's Rhymes" (OG Loc)
OL3. "Management Issues" (OG Loc)
OL4. "House Party" (OG Loc)
(CRSH) 8. C.R.A.S.H.
CH1. "Burning Desire" (C.R.A.S.H.)
CH2. "Gray Imports" (C.R.A.S.H.)
SJ8. "Doberman" (Sweet Johnson)
SJ9. "Los Sepulcros" (Sweet Johnson)
SJ10. "Reuniting The Families" (Sweet Johnson)
SJ11. "The Green Sabre" (Sweet Johnson)
(AFMH) 9. The Aftermath
(ORTN) 10. Orientation
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===================================0
| C. Badlands and San Fierro (BLSF) |
0===================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
(PNBF) 1. Points of Interest List
A. Whetstone
B. San Fierro
(HUBF) 2. Safehouse List
A. Badlands
B. San Fierro
(FDBF) 3. Food List
A. Badlands
B. San Fierro
(WIBF) 4. Weapons And Items List
A. Whetstone
B. Flint County
C. San Fierro
(CPBF) 5. 100% Completion List for Badlands and San Fierro
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.I. Before Going Back To The Story (BGBS) |
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
(OSBD) 1. Oysters (Badlands)
(MCCN) 2. Mount Chiliad Challenge
(OSSF) 3. Oysters (San Fierro)
(SFPO) 4. San Fierro Photo-Ops
(HPCM) 5. Hippy Shopper Courier Asset Mission
(NRCH) 6. NRG-500 Challenge
(BDCS) 7. BloodBowl (Corvin Stadium)
(CMTA) 8. Cobra Martial Arts (San Fierro Gym)
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| C.II. The Main Story Missions (Badlands and San Fierro) (TMBD) |
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
CH3. "Badlands" (C.R.A.S.H.)
??1. "First Date"
$$$1. "Tanker Commander" (Catalina)
(RSHO) 1. RS Haul Trucking Asset Mission (Part One)
(THTR) 2. The Truth
TH1. "Body Harvest" (The Truth)
CV2. "King In Exile" (Cesar Vialpando)
(CATL) 3. Catalina
CA1. "First Base" (Catalina)
$$$2. "Small Town Bank" (Catalina)
CA2. "Gone Courting" (Catalina)
$$$3. "Local Liquor Store" (Catalina)
CA3. "Made In Heaven" (Catalina)
$$$4. "Against All Odds" (Catalina)
CV3. "Wu Zi Mu" (Cesar Vialpando)
CV4. "Farewell, My Love..." (Cesar Vialpando)
TH2. "Are You Going To San Fierro?" (The Truth)
CJ4. "Wear Flowers In Your Hair" (Carl Johnson)
(ZRRC) 4. Zero RC Asset Missions
ZRA1. "Air Raid" (Zero RC Asset)
ZRA2. "Supply Lines..." (Zero RC Asset)
ZRA3. "New Model Army" (Zero RC Asset)
CJ5. "555 We Tip" (Carl Johnson)
(VHHF) 5. Vank Hoff Hotel (Financial) Valet Parking Asset Mission
CJ6. "Deconstruction" (Carl Johnson)
(TTDS) 6. "Back To School" (Turning Tricks Driving School)
(LSYD) 7. Loco Syndicate
LS1. "Photo Opportunity" (Loco Syndicate)
LS2. "Jizzy" (Loco Syndicate)
LS3. "T-Bone Mendez" (Loco Syndicate)
LS4. "Mike Toreno" (Loco Syndicate)
LS5. "Outrider" (Loco Syndicate)
CH4. "Snail Trail" (C.R.A.S.H.)
LS6. "Ice Cold Killa" (Loco Syndicate)
LS7. "Pier 69" (Loco Syndicate)
LS8. "Toreno's Last Flight" (Loco Syndicate)
(WZMU) 8. Wu Zi Mu
W1. "Mountain Cloud Boys" (Wu Zi Mu)
W2. "Ran Fa Li" (Wu Zi Mu)
W3. "Lure" (Wu Zi Mu)
W4. "Amphibious Assault" (Wu Zi Mu)
W5. "The Da Nang Thang" (Wu Zi Mu)
LS9. "Ya Ka-Boom-Boom" (Loco Syndicate)
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===================================0
| D. Desert and Las Venturas (DSLV) |
0===================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
(PNDV) 1. Points of Interest List
A. Tierra Robada
B. Bone County
C. Las Venturas
(HUDV) 2. Safehouse List
A. Tierra Robada
B. Bone County
C. Las Venturas
(FDDV) 3. Food List
A. Tierra Robada
B. Bone County
C. Las Venturas
(WIDV) 4. Weapons And Items List
A. Tierra Robada
B. Bone County
C. Las Venturas
(CPDV) 5. 100% Completion List for Desert and Las Venturas
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.I. Before Going Back To The Story (BFGB) |
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
(OSDT) 1. Oysters (Desert)
(BMBS) 2. Bayside Marina Boat School
(RSHT) 3. RS Haul Trucking Asset Mission (Part Two)
(OSLV) 4. Oysters (Las Venturas)
(LVHS) 5. Las Venturas Horseshoes
(LVBK) 6. Las Venturas Bike School
(BSCM) 7. Burger Shot Courier Asset Mission
(KDBS) 8. KickStart and DirtTrack (Blackfield Stadium)
A. KickStart
B. DirtTrack
(FRMS) 9. The Freight Mission
(ANCH) 10. The Ammu-Nation Challenge
(LVGY) 11. Las Venturas Gym
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| D.II. The Main Story Missions (Desert and Las Venturas) (TMDV) |
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
CV5. "Zeroing In" (Cesar Vialpando)
CV6. "Test Drive" (Cesar Vialpando)
CV7. "Customs Fast Track" (Cesar Vialpando)
(VEIM) 1. Vehicle Exports And Imports
A. List One
B. List Two
C. List Three
CV8. "Puncture Wounds" (Cesar Vialpando)
??2. "Monster" (?)
??3. "Highjack" (?)
(MKTR) 2. Mike Toreno
T1. "Interdiction" (Mike Toreno)
T2. "Verdant Meadows" (Mike Toreno)
(LRFL) 3. "Learning To Fly" (Verdant Meadows Flight School)
(RCTU) 4. Race Tournaments
A. Los Santos Race Tournaments
B. San Fierro Race Tournaments
C. Las Venturas Race Tournaments (Cars)
D. Las Venturas Race Tournaments (Aircraft)
(VGMH) 5. Vigilante Mission (Hunter)
(VMAG) 6. Verdant Meadows Aircraft Graveyard Asset
VMAGA1. "N.O.E." (Verdant Meadows Aircraft Graveyard Asset)
VMAGA2. "Stowaway" (Verdant Meadows Aircraft Graveyard Asset)
VMAGA3. "Black Project" (Verdant Meadows Aircraft Graveyard Asset)
VMAGA4. "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)
(FDCS) 7. The Four Dragons Casino
FDC1. "Fender Ketchup" (The Four Dragons Casino)
FDC2. "Explosive Situation" (The Four Dragons Casino)
(HQST) 8. Hunter Quarry Asset
FDC3. "You've Had Your Chips" (The Four Dragons Casino)
FDC4. "Don Peyote" (The Four Dragons Casino)
(THST) 9. The Heist
H$T1. "Architectural Espionage" (The Heist)
H$T2. "Key To Her Heart" (The Heist)
H$T3. "Dam And Blast" (The Heist)
H$T4. "Cop Wheels" (The Heist)
H$T5. "Up, Up And Away!" (The Heist)
(CLPL) 10. Caligula's Palace
CP1. "Intensive Care" (Caligula's Palace)
CP2. "The Meat Business" (Caligula's Palace)
FDC5. "Fish In A Barrel" (The Four Dragons Casino)
CP3. "Freefall" (Caligula's Palace)
(MDGG) 11. Madd Dogg
CH5. "Misappropriation" (C.R.A.S.H.)
CH6. "High Noon" (C.R.A.S.H.)
CP4. "Saint Mark's Bistro" (Caligula's Palace)
H$T6. "Breaking The Bank At Caligula's" (The Heist)
FDC6. "A Home In The Hills" (The Four Dragons Casino)
/XXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==============================0
| E. Back To Los Santos (BTLS) |
0==============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXX/
CJ7. "Vertical Bird" (Carl Johnson)
CJ8. "Home Coming" (Carl Johnson)
(TRAQ) 1. Territory Acquisition
A. Weapon of Choice
B. Tips and Strategies
C. Small Territories
D. Defending Territories
CJ9. "Cut Throat Business" (Carl Johnson)
SJ12. "Beat Down On B Dup" (Sweet Johnson)
SJ13. "Grove 4 Life" (Sweet Johnson)
CJ10. "Riot" (Carl Johnson)
SJ14. "Los Desperados" (Sweet Johnson)
SJ15. "End Of The Line" (Sweet Johnson)
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=================================0
| F. 100% Completion Score (CMSC) |
0=================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
/XXXXXXXXXX\
0============0
| G. Credits |
0============0
\XXXXXXXXXX/
/XXXXXXXXXXXXX\
0===============0
| H. Conclusion |
0===============0
\XXXXXXXXXXXXX/
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| A. Introduction And General Information [IAGI] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
/=========================================================================\
0===========================================================================0
| A.1. Who Am I? |
0===========================================================================0
\=========================================================================/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).
I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.
I currently work at JCPenneys at one of the malls here in San Antonio, TX.
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.
I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.
I am also an occasional poster at www.Atariage.com and Digital Press, and I
am also a member of the MOFAT (a members only message board set up by
"Grand Theft Auto: Vice City" players who met on the Vice City message boards).
Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).
As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).
/=========================================================================\
0===========================================================================0
| A.2. My Setup [MSTP] |
0===========================================================================0
\=========================================================================/
This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup
Server 8550/200 (with a G3 card running at 330 MHz). It is now being
maintained using TextWrangler 2.1.3 on a 1.5Ghz Single Core Intel Mac Mini. I
view my work in Safari to help in seeing how it would look on the web and
correct format errors.
I also play "GTA: San Andreas" on my NEC MultiSync 3D RGB monitor using a
homebrew RGB box that contains a EL1883 (MacroVision compatible) sync
separation chip to acquire video sync, for RGB use, from Composite Video.
When I do my writing and guide revisions I run my Mac (on one monitor)
alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can
simultaneously play and make changes to the guide at the same time.
The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.
At the time of this revision I have 22 memory cards for my PlayStation 2. I
have reorganized the game saves on my memory cards and I now have fifteen
black memory cards specifically dedicated to GTA3, Vice City (Original
Version (1.40)) and San Andreas. One of those is dedicated to the Second
Edition of San Andreas.
I also have four memory cards for the Xbox which I used to archive my game
saves for San Andreas.
These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.
I have done 100% Completion once on the PS2 (Original Version), Xbox
(Original Version), PS2 (Second Edition Version), and Xbox (Second Edition
Version).
/=========================================================================\
0===========================================================================0
| A.3. From The Author [FRAU] |
0===========================================================================0
\=========================================================================/
Welcome to my "Grand Theft Auto: San Andreas" guide! If this is the first
time you have visited, you will find a lot of useful information in a highly
organized format that you can use to beat all of the missions here in San
Andreas.
Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.
When I first posted my initial version of my Vice City guide in 2003, my
first one, I did not know how well it would go over and how many people would
respond. I wasn't exactly swamped with e-mail but I do get letters from time
to time.
Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.
I also want to thank everybody who has taken the time to download and
read this guide. I love this game and I wanted to share my creative ideas
with fellow San Andreas "thuggers".
And, of course, I want to give a special thanks to all those who have taken
the time to write to me and tell me what you thought, make suggestions, and
ask questions.
With that said, let's get down to business shall we?.....
/=========================================================================\
0===========================================================================0
| A.4. About The Guide [ABGD] |
0===========================================================================0
\=========================================================================/
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions of "Grand Theft Auto: San Andreas".
I have worked hard to make sure that this guide is as complete as possible
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.
This guide is designed to help you achieve 100% Completion within San
Andreas. Stuff that doesn't directly contribute to it won't be covered in the
guide (the exception being the Burglary Mission). This is mainly to keep
things manageable. Stuff that won't be covered are Girlfriends (although
Gifts are listed in the Weapons and Other Items sections), basketball
playing, and (surprisingly enough) Unique Stunt Jumps.
Because of the large size of San Andreas each major section of the guide
(Section B, Section C, and Section D) will have their own Weapon location and
Safehouse lists.
Another emphasis of this guide is ORDER. If you do the missions and tasks in
a certain order, the game will be easier and more fun for you. You don't
absolutely have to do them in the EXACT order I have them listed but as
you read the guide you will see how it benefitted me.
There are a total of 250 objects that must be painted over (Los Santos
Graffiti Tags), photographed (San Fierro Photo-Ops), or collected (Las
Venturas Horseshoes, Oysters).
Each Graffiti Tag, Oyster, Photo-Op, and Horseshoe has a letter designation
to make them easier to identify in this guide. In addition there is a three
letter Neighborhood Prefix (listings below) indicating a particular
neighborhood or area where the item can be found (in these examples I use
"XXX"):
>>Graffiti Tags (Los Santos) will be identified with an "T".
Examples: Graffiti Tag XXX-T21.
Tag XXX-T32.
XXX-T65.
>>Oysters (San Andreas) will be identified with an "Y".
Examples: Oyster XXX-Y34.
XXX-Y16.
>>Photo-Ops (San Fierro) will be identified with a "P".
Examples: Photo-Op XXX-P27.
XXX-P48.
>>Horseshoes (Las Venturas) will be identified with a "H".
Examples: Horseshoe XXX-H18.
XXX-H37.
/XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Neighborhood Prefixes |
0=======================0
\XXXXXXXXXXXXXXXXXXXXX/
LST - Los Santos
SMB - Santa Maria Beach
RDO - Rodeo
VWD - Vinewood
TMP - Temple
MRN - Marina
MKT - Market
VBH - Verona Beach
VBF - Verdant Bluffs
CMR - Commerce
DLS - Downtown Los Santos
MIN - Mulholland Intersection
GPK - Glen Park
JFS - Jefferson
LCA - Las Colinas
ELS - East Los Santos
LFS - Los Flores
EBH - East Beach
PDS - Playa Del Seville
ODK - Ocean Docks
WFD - Willowfield
LIA - Los Santos International Airport
ELC - El Corona
LMX - Little Mexico
IDW - Idlewood
GTN - Ganton
RDC - Red County
FLC - Flint County
WST - Whetstone
SNF - San Fierro
GBR - Gant Bridge
SFB - San Fierro Bay
EPN - Esplanade North
FNC - Financial
CLH - Calton Heights
JNH - Juniper Hollow
DTN - Downtown
GVB - Garver Bridge
PLS - Palisades
JPH - Juniper Hill
CHT - Chinatown
CHL - City Hall
QNS - Queens
KNG - Kings
ESB - Easter Basin
OFL - Ocean Flats
HSB - Hashbury
GRC - Garcia
DHR - Doherty
CRS - Cranberry Station
AVC - Avispa Country Club
EBA - Easter Bay Airport
MHL - Missionary Hill
FSV - Foster Valley
TIR - Tierra Robada
SMR - Sherman Reservoir
BNT - Bone County
LVN - Las Venturas
YBG - Yellow Bell Golf Course
PRP - Prickle Pine
KAC - K.A.C.C. Military Fuels
RSW - Redsands West
RSE - Redsands East
EMI - The Emerald Isle
JTN - Julius Thruway North
CRK - Creek
RCE - Roca Escalante
WHE - Whitewood Estates
LVA - Las Venturas Airport
OVS - Old Venturas Strip
TVS - The Visage
STC - The Starfish Casino
JTE - Julius Thruway East
TCE - The Clown's Pocket
PMP - Pirates in Men's Pants
RYC - Royal Casino
CML - The Camel's Toe
GGC - Greenglass College
LFD - LVA Freight Depot
FDC - The Four Dragons Casino
CAL - Come-A-Lot
BFC - Blackfield Chapel
RIE - Randolph Industrial Estate
RKW - Rockshore West
RKE - Rockshore East
/=========================================================================\
0===========================================================================0
| A.5. Submissions [SBMS] |
0===========================================================================0
\=========================================================================/
If you have any comments, suggestions, and critiques, you can e-mail me at
the following address.....
rarusk[gnat]netzero[snot]com
Things to submit.....
>>Better ideas. If you have some better way to do certain missions, I would
be glad to hear it. Once I confirm it, I will include your idea in future
revisions and will credit you for it.
>>Anecdotes and observations (especially if they're funny).
>>Differences between the PC and Xbox versions that may make my some of my
strategies ineffective.
>>Constructive critiques. While I have strived to make this as good a guide
as possible, I know it is not perfect. Whatever criticisms you make of
this guide please make them constructive so I can learn from it since I
may consider doing guides for other games in the future.
>>Grammatical and formatting errors.
/=========================================================================\
0===========================================================================0
| A.6. "Grand Theft Auto: San Andreas" [GTAS] |
0===========================================================================0
\=========================================================================/
What can I say? Rockstar has done it again. They have completely blown my
expectations out of the water with San Andreas. San Andreas is much, much
larger than GTA3 and Vice City combined with many more things to do whether
you want to get 100% Completion or not.
There are even more vehicles to play with including earthmovers, tractors,
biplanes, jets, street sweepers, and even trains.
The one major criticism I have for this game is that they seem to have given
us too much of a good thing. Of course, there are a lot of companies that
would love to have that kind of criticism.
However, though, Rockstar ended up with lots of criticism over their handling
over the "Hot Coffee" scandal which leads to the next chapter.....
/=========================================================================\
0===========================================================================0
| A.7. "Hot Coffee" [HCFE] |
0===========================================================================0
\=========================================================================/
Shortly after the PC version was released Rockstar was caught up in a
controversy known as "Hot Coffee". Buried within the large mountain of
computer code was a little mini-game that allowed the main character to
actively please a woman sexually. This was supposed to happen when you got
far enough in the relationship with a Girlfriend to have sex with her. The
reason for the name "Hot Coffee" is because when she invited you into her
house it was for "coffee".
During development Rockstar felt that maybe that this mini-game might cause
too much trouble so they decided not to use it. However, instead of removing
the code, they decided to deactivate it but leave the code within the game.
Instead, when you go in for "coffee", you just see the outside of the house
and hear a lot of erotic noises.
When the PC version came out the mod community went to work to modify San
Andreas to suit their desires like changing landscapes, weapons, and cars.
But someone in Holland discovered the "Hot Coffee" mini-game and told the
gaming community about it. He showed them where it was and how to activate
it.
Glen T. Winstein wrote to me strongly suggesting that it was placed within
the code in such a way that it was meant to be discovered. Jay Versluis also
added that Rockstar knew it would cause controversy and would help them gain
publicity.
However, in some cases, the publicity can come at a high price as Rockstar
would soon find out.
Here in the United States our views toward sex are Puritan to say the least.
It didn't take long for certain activists to get their hooks into this
controversy. There was lawyer Jack Thompson (who I think is an attention
seeking troll) and Senator Hilary Clinton (who's no better) that made the
most noise about "Hot Coffee".
Rockstar's stance was that the modders created the mini-game and angrily
denounced it. The modders pointed out that the code was within the game and
that they simply unlocked it. Rockstar continued to point the finger at the
modders for creating the mini-game.
In the meantime, Xbox and PlayStation 2 users to begin trying to activate the
mini-game within their own copies. And thanks to cheat discs like ARMax they
were able to do just that. Since the PS2 and Xbox versions were nearly
impossible to mod, Rockstar's house of cards completely collapsed.
To make matters worse, the ESRB, which rates the games here in the United
States, retroactively changed the rating for San Andreas from M to AO (Adults
Only). This was despite the fact that you had to go through a lot of stuff
just to activate "Hot Coffee".
There were two reasons, I feel, that the ESRB did this. First, this was to
punish Rockstar for some of the other stuff they did in the past. And second,
the ESRB wanted to get the message across to all the other developers that
you will not get away with intentionally circumventing the ESRB.
A lot of places here in the US will not carry any game with an AO rating so
they quickly cleared the shelves of San Andreas. Rockstar began work to put
out a "Hot Coffee" free version as soon as possible to help recoup the losses
they suffered, one report said that Take Two Interactive would lose as much
as $50 million, over this controversy.
These new versions would be called the Second Edition and this leads me to
the next chapter.....
/=========================================================================\
0===========================================================================0
| A.8. Second Edition Differences [SDFR] |
0===========================================================================0
\=========================================================================/
Shortly after their releases I acquired the Second Edition versions for both
the Xbox and PlayStation 2 consoles.
As with the various versions of Vice City the game saves from the previous
version of San Andreas will not work with the other. However, as it was
pointed out on various forums, whenever you change the main program even
a little this will cause the game save incompatibility. There is nothing that
anyone can do about it and this is something that we will have to live with.
This chapter also addresses two major bugs that appeared in the AO versions
of San Andreas ("Supply Lines" (PS2), Pilots License Bug (Xbox)) and have
been fixed for the Second Edition Versions.
Listed below are the differences between the Original and Second Edition
versions. They are categorized by platform.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.8.A. Xbox Version \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXX\
0===========0
| Packaging |
0===========0
\XXXXXXXXX/
0========0
| Box Art \
0==========0
The only change in the box art is the inclusion, in small letters along the
bottom of the front of the case, of the words "Second Edition". Not very
helpful but better than nothing.
In addition, the Platinum Hits version of San Andreas is also the Second
Edition version.
0==========0
| Game Disc \
0============0
On the game disc itself there should be the words "Second Edition" just
underneath the ESRB rating.
/XXXXXXXXXXXXXXX\
0=================0
| Gameplay Issues |
0=================0
\XXXXXXXXXXXXXXX/
0============================0
| Pilots License Glitch Fixed \
0==============================0
In the Original Xbox version if you tried get your Pilots License before
you open up the Flight School (or, at least, the Desert / Las Venturas
area) by flying out over the ocean you will risk triggering this bug (and,
according to SkippPOP, this problem also occurs on the PC version).
One of the things it does is it prevents you from doing the Taxi Mission.
You can activate the Taxi Mission but you will get a message saying "There
are no fares nearby. Keep looking." However, you can drive all around the
city, literally for hours, and no fares will generate. Ever.
Worse, it will also prevent you from completing one of the Main Story
Missions. During the mission "Mike Toreno" (Loco Syndicate), you have to
find him using a cellphone. You are then told to go to a certain
destination. Once there, you are told to go to another destination. The
problem occurs when you reach the second destination. No matter from which
angle you approach it at or even of you sit on top of it, the game won't
recognize that you are at the second destination and you cannot progress
further in the mission. And, as a result, you cannot progress further in
the Main Story Missions. You either have to start from a point before
getting the Pilots License or restart your game from scratch.
Recently reader Zoomzoom Moonchild had this to say about this glitch:
"What triggers the glitch is going off of the regular map and going out
into the ocean. If you just keep going and going it does something to
the game where it can't recognize certain aspects geographically, such
as for the passengers in the Taxi Mission. You can trigger this glitch
by swimming out too far, or by traveling too far in a boat or
helicopter, however it's a lot easier to trigger the glitch it in a
fixed-wing aircraft such as a jet (because they move much faster). Once
the glitch has occurred there is no way that I know of to correct it,
you must restart from a previously saved game (before the glitch
occurred) or start a new game."
The best way to avoid this problem is to wait until you open the Flight
School and get your License then (as well as do the Taxi Mission and the
"Mike Toreno" (Loco Syndicate) mission beforehand).
However, according to this new information, you can go ahead and obtain the
License early as long as you don't fly out over the ocean.
It should also be noted that you can trigger this bug without successfully
obtaining the Pilots License. But, when I first discovered this problem, it
was when I was trying to get the License early and therefore I called it
the "Pilots License Bug".
However, since this bug has been around for years, I am going to leave the
name of this glitch alone to prevent any confusion amongst Xbox players.
But, if anybody has suggestions for a new name for this bug, I will be open
to it.
Thankfully this problem was addressed for the Second Edition version. This
was the only major change for the Xbox Second Edition.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.8.B. PlayStation 2 Version \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXX\
0===========0
| Packaging |
0===========0
\XXXXXXXXX/
0========0
| Box Art \
0==========0
The packaging for the Second Edition is much different than the regular
packaging. The case is thicker and the main lettering is in gold. The game
comes with two discs. There is the game disc and there is a second disc
that contains three movies:
>>"The Introduction"
******************
A short film that was originally included with the soundtrack box set.
This film chronicles the events leading up to the beginning of the game.
>>"Sunday Driver"
***************
A short documentary about a low rider club.
>>"Grand Theft Auto: Liberty City Stories"
****************************************
The trailer for the popular PlayStation Portable (PSP) game. Now also out
on PlayStation 2.
0==========0
| Game Disc \
0============0
On the game disc itself there should be the words "Second Edition" just
underneath the ESRB rating.
/XXXXXXXXXXXXXXX\
0=================0
| Gameplay Issues |
0=================0
\XXXXXXXXXXXXXXX/
0=====================0
| "Supply Lines" Fixed \
0=======================0
When the Original version of San Andreas came out one of the most
frustrating things about it was the mission "Supply Lines". In this mission
you flew a RC Baron so you could destroy some couriers on bikes. You used
up fuel no matter what you did (gliding, rolling on the ground, etc.) and
you ended up doing this mission over and over because you kept running out
of fuel. You can still complete this mission but it was quite frustrating
to most people.
When the PC and Xbox versions came out this problem was addressed. When you
played the mission on either the PC or Xbox version you could glide without
using any fuel which made the mission far less frustrating. However, this
left the PS2 users out of the loop.
But when Rockstar was forced to make the Second Edition version they were
able to address this problem on the PS2 side leaving only the PS2 AO
version with this problem.
0============================0
| Secret Pay 'N' Spray Closed \
0==============================0
In the Original version there was a secret Pay 'N' Spray just east of The
Strip in Las Venturas. This was also a place where you could enter Grey
Hell (where the door meets the ground). In the Xbox and PC versions the
door remains closed so you can't enter. On the PS2 Second Edition version
not only is the door closed but all of the signage has been removed.
0==========================0
| Pool Playing Glitch Fixed \
0============================0
According to multiple forum posters, Rockstar fixed the Pool Playing
Glitch. In the Original version if you pointed a gun at people in a bar
where there is a pool table you can play, you would not be able to play
pool anywhere in the game ever again. Rockstar went and fixed that.
0=======================0
| Icon For Cluckin' Bell \
0=========================0
There is now an icon for the Cluckin' Bell south of the Movie Studio in
Market (Los Santos). In the Original Version the Icon for this Cluckin'
Bell was missing.
0=========================0
| Girlfriend Glitch Fixed? \
0===========================0
Many people have had problems getting their Girlfriends to show up when
they are supposed to in the Original version. However, according to
quest78, who posted his find at the Message Boards, he noticed
that he no longer had any problems getting the Girlfriends to show up when
he got the Second Edition version. I have not verified this myself since I
never played around with the Girlfriend feature but this info looked solid
enough to include in this document.
/=========================================================================\
0===========================================================================0
| A.9. Xbox 360 Data [XBDT] |
0===========================================================================0
\=========================================================================/
"Grand Theft Auto: San Andreas" works with the latest Backward Compatibility
updates for the Xbox 360 (you need the Hard Drive to play Original Xbox games
on the X360).
You can play San Andreas in many different resolutions depending on your
monitor or HDTV setup. Unlike "Grand Theft Auto III" and "Grand Theft Auto:
San Andreas" the main title intro for San Andreas plays flawlessly.
San Andreas looks great in 640x480 (although it is pillarboxed on my NEC
MultiSync 3D) and looks better in 1024x768. However, at that high a
resolution, you may notice a little bit of jagginess here and there due to
the upscaling of the graphics.
Two bad things about playing San Andreas on the X360:
>>You can't do custom soundtracks like you could on the Original Xbox.
>>You can't transfer game saves to an external memory card for safekeeping.
But one good thing about playing San Andreas on the X360 is that the White
and Black buttons (from the Original Xbox controller) are replaced by the
Left and Right Buttons which are situated above the Left and Right Triggers
on the Xbox 360 pad. This makes it much easier to fly aircraft. Sadly, even
if you use a USB-to-Xbox adapter, you cannot use a X360 controller with the
Original Xbox.
/=========================================================================\
0===========================================================================0
| A.10. Xploder HDTV (PlayStation 2) Data [XPTV] |
0===========================================================================0
\=========================================================================/
Xploder HDTV is a disc that will allow PlayStation 2 owners to play most of
their games in Progressive Scan mode. Many games will work but some of them
will have issues.
"Grand Theft Auto: San Andreas" works great in 480p mode. However, the main
title intro will be glitchy because of "line meshing issues". This is
actually a minor problem since you can easily skip the opening credits by
pressing X. Once you get past the intro, all is good.
Because the graphics are designed for 480 vertical resolution it is not
recommended that you put San Andreas in any mode higher than 480p. The higher
resolution modes, like 720p, simply shoehorn the 480 graphics into the higher
end modes and tend to really squash the screen.
/=========================================================================\
0===========================================================================0
| A.11. PS2 and Xbox Version Differences [PXVD] |
0===========================================================================0
\=========================================================================/
Here I compare the Xbox and PS2 versions from a technical standpoint. This
also includes Xbox 360 information. Since I do not have a PlayStation 3 I
don't have any compatibility information.
/XXXXXXXX\
0==========0
| Graphics |
0==========0
\XXXXXXXX/
The graphics on the Xbox version aren't that radically better than the PS2
version but animates more smoothly than on the Xbox version of Vice City.
This is probably due to the new engine for San Andreas. In addition the
Xbox version has greater draw distance and is much brighter than the PS2
version. Oh, and let's not forget Progressive Scan (Component Video only)
for the Xbox version.
However, the Xploder HDTV disc for PS2 will at least allow you to play San
Andreas in 480p on the PlayStation 2.
The Xbox 360 will allow you to play games in VGA mode with the VGA cable
which is something you can't do with the Original Xbox (without either
modding it (depending on the motherboard) or using a Component Video-to-RGB
converter). It can even run in high resolution modes (like 720p or
1024x768).
/XXXXX\
0=======0
| Sound |
0=======0
\XXXXX/
The sound quality is about the same between the PS2 and Xbox versions of
San Andreas. The Xbox version gets a slight edge due to its custom
soundtrack feature.
However, on the Xbox 360 you can't use the custom soundtrack feature when
playing San Andreas.
/XXXXXXXX\
0==========0
| Controls |
0==========0
\XXXXXXXX/
This is where the Xbox version is clearly inferior to the PS2 version. The
use of the White and Black buttons for flying and drive-bys makes some
missions more difficult than on its PS2 counterpart. Rockstar had to make
do with what was given to them but the ambitiousness of San Andreas had to
have made it difficult for them to come up with a proper control scheme.
But, the Xbox 360 controller has shoulder buttons that map out to the Black
and White buttons when playing the original Xbox games on the 360. This
alleviates the controller problem when playing San Andreas on the Xbox 360.
At this time there is no way to use the Xbox 360 controller on the Original
Xbox.
/XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Console Hardware Data |
0=======================0
\XXXXXXXXXXXXXXXXXXXXX/
>>PlayStation 2
*************
The PS2 version runs fairly well though it tends to chug in a few spots on
the map (an intersection in Ocean Docks is one example). Sudden pop-ins are
a bit of a problem especially when flying fast aircraft (like smacking into
a tree you can't see because it has not loaded yet). Texture loading is
pretty smooth but not as fast when using aircraft (within cities).
>>Xbox
****
The Xbox version also runs fairly smooth though it tends to chug when you
fly through clouds. There aren't as much sudden pop-ins but texture
loading is slower (you can outrun the texture loading (in a city) when
using a fast motorcycle). It is unclear whether the Thompson drives (which
did not like my GTA3 and Vice City games thus forcing me to trade in my
initial Xbox) would properly load up San Andreas.
>>Xbox 360
********
The emulator for San Andreas runs this game excellently. I have yet to
encounter any slowdown (even in the clouds). You can still outrun texture
loading but that is due to the DVD-ROM drive not the emulator.
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Xbox Version Differences |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
At this time there are a couple of differences between the PS2 and Xbox
versions:
>>Shady Industries in San Fierro is now called Solarin Industries.
>>The secret Pay 'N' Spray east of The Strip in Las Venturas (found in the
Original PS2 version) has been deactivated. It should be noted that it was
completely removed in the PS2 Second Edition version.
/=========================================================================\
0===========================================================================0
| A.12. Stats [STTS] |
0===========================================================================0
\=========================================================================/
One of the major things that has been added to the GTA series is something
called Stats. Stats adds an RPG element to your character and there are many
things that you can change to make your character better (or worse).
Most of the upgrades to your Stats are permanent although some can change one
way or the other depending on certain physical activities.
From this point forward you will see me write about certain Stats starting
with the next chapter.....
/=========================================================================\
0===========================================================================0
| A.13. Controls and Vehicles [CTVH] |
0===========================================================================0
\=========================================================================/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls for those who have acquired used copies of San
Andreas that have no manuals.
I have also included basic action, vehicle, and Stats information with their
respective control schemes.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.13.A. On Foot \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As with any GTA game there is plenty of things you can do when on foot.
And by doing certain activities on foot you can increase your Stamina and
Health Stats.
Increasing your Stamina will allow you to sprint longer on foot, in the
water, and on a bicycle. However you can gain Infinite Stamina by
successfully completing the Burglary Mission (explained later).
Over the course of doing physical activities you may also see your Health
Stat increase. This increases your maximum health and you will see the Health
Bar lengthen slightly. You can also max out your Health Stat by successfully
completing the Ambulance Mission.
0=========0
| Controls \
0===========0
>>PlayStation 2 Version
*********************
Move Around...............................................Left Analog Stick
[1] Look Around..........................................Right Analog Stick
[2] Run............................................................X Button
[3] Jump/Climb/Block..........................................Square Button
[4] Attack/Fire Weapon........................................Circle Button
Enter Vehicle...............................................Triangle Button
[5] Center Camera/View Stats/Fire Weapon/Buy Property.............L1 Button
Previous Weapon...................................................L2 Button
Next Weapon.......................................................R2 Button
Crouch............................................................L3 Button
[8] Target........................................................R1 Button
Look Behind.......................................................R3 Button
[9] Gang Active Mode.....................................Directional Pad Up
[10] Gang Passive Mode.................................Directional Pad Down
[11] Positive Response................................Directional Pad Right
[12] Negative Response.................................Directional Pad Left
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
>>Xbox Version
************
Move Around...............................................Left Analog Stick
[1] Look Around..........................................Right Analog Stick
[2] Run............................................................A Button
[3] Jump/Climb/Block...............................................X Button
[4] Attack/Fire Weapon.............................................B Button
Enter Vehicle......................................................Y Button
[5] Center Camera/View Stats/Fire Weapon/Buy Property..........Left Trigger
[6] Previous Weapon............................................White Button
[7] Next Weapon................................................Black Button
Crouch.............................................Left Analog Stick Button
[8] Target....................................................Right Trigger
Look Behind.......................................Right Analog Stick Button
[9] Gang Active Mode.....................................Directional Pad Up
[10] Gang Passive Mode.................................Directional Pad Down
[11] Positive Response................................Directional Pad Right
[12] Negative Response.................................Directional Pad Left
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0-----------------------------------------------------------------------0
[1] - There is no First Person Look Around like there was in "Grand Theft
Auto III" and "Grand Theft Auto: Vice City". This Camera Control
follows the Third Person control style found in most Third Person
games.
[2] - If you hold down the Run button too long, you will tire and have to
rest before you can run again. Tapping the button in rhythm will serve
to help you run a little longer. The more times you run, the more you
increase your Stamina Stat. You can get Infinite Stamina by
successfully completing the Burglary Mission.
[3] - When near a wall you press the button to grab the wall and press the
button again to climb the wall. When fighting hand-to-hand you press
the button to block their physical attacks.
[4] - When holding a melee weapon (like a bat) or using your Fist, the Attack
Button is used to swing at your target.
When using Grenades or Tear Gas, the same button is used to throw your
weapon at the target. The longer you hold, the farther you throw.
When holding a gun (like a Silenced Pistol) or a heavy weapon (like a
Rocket Launcher), you use the Attack Button to shoot. Use the Target
Button in conjunction to aim at your enemy.
When used with a Camera, the Attack Button is used to take pictures.
[5] - When outside of a vehicle you can see how your Stats are shaping up.
When targeting with a weapon this also becomes a handy fire button
depending on your particular comfort level. This button is also used to
buy property when you approach a Property Icon.
[6] - On the Xbox 360 this is the Left Button which is situated above the
Left Trigger.
[7] - On the Xbox 360 this is the Right Button which is situated above the
Right Trigger.
[8] - You can improve your ability to target and move at the same time by
upgrading Weapon Skills.
[9] - This is used in conjunction with the Target Button to recruit gang
members.
[10] - This is used to keep your gang from following you. It can also be used
to disband your group.
[11] - When talking to people you use this to give a positive response to
their queries.
[12] - When talking to people you use this to give a negative response to
their queries.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.13.B. First Person Shooting \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
These controls only apply to when using a Sniper Rifle or Rocket Launcher.
You hold down Target to enter First Person Mode and release it to return to
Normal Mode.
0=========0
| Controls \
0===========0
>>PlayStation 2 Version
*********************
[1] Zoom In.......................................................L2 Button
[1] Zoom Out......................................................R2 Button
Fire Weapon.............................................Circle / L1 Buttons
[2] Move Scope/Aim.............................Left and Right Analog Sticks
Duck..............................................................L3 Button
>>Xbox Version
************
[1] Zoom In....................................................White Button
[1] Zoom Out...................................................Black Button
Fire Weapon........................................Left Trigger / B Buttons
[2] Move Scope/Aim.............................Left and Right Analog Sticks
Duck...............................................Left Analog Stick Button
0-----------------------------------------------------------------------0
[1] - This only applies to the Sniper Rifle.
[2] - You use the Left Analog Stick to move CJ around (which can be used in
aiming) and the Right Analog Stick to move the scope in other
directions.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.13.C. Swimming \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Unlike most of the GTA games your main character can swim. This can be pretty
useful for eluding pursuit and general exploring.
Swimming underwater will gradually increase your Lung Capacity Stat which
will allow you to stay underwater for long periods of time. This is very
helpful for acquiring Oysters which are found in the water all around San
Andreas.
You can also max out your Lung Capacity Stat, and increasing your Sex Appeal,
by collecting all of the Oysters found around the San Andreas area.
0=========0
| Controls \
0===========0
>>PlayStation 2 Version
*********************
[1] Swim Direction........................................Left Analog Stick
Sprint......................................................(Hold) X Button
Super Sprint.................................................(Tap) X Button
Jump..........................................................Square Button
Enter Boat/Climb Out........................................Triangle Button
[2] Dive Underwater...........................................Circle Button
Swim Forward (Underwater)..........................................X Button
Swim Faster (Underwater).....................................(Tap) X Button
>>Xbox Version
************
[1] Swim Direction........................................Left Analog Stick
Sprint......................................................(Hold) A Button
Super Sprint.................................................(Tap) A Button
Jump...............................................................X Button
Enter Boat/Climb Out...............................................Y Button
[2] Dive Underwater................................................B Button
Swim Forward (Underwater)..........................................A Button
Swim Faster (Underwater).....................................(Tap) A Button
0-----------------------------------------------------------------------0
[1] - This is used to turn CJ where you want him to go. When pushed forward
he will swim at a leisurely pace.
[2] - The more you swim underwater, the more you increase your Lung Capacity
Stat.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.13.D. Bicycles \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
In San Andreas you can use Bicycles. Bicycles also have skills that can be
upgraded. The more you ride a bike, the better you become. The better your
Cycling Skill, the less likely you will fall off by going backwards.
You will also increase your ability to do Bunny-Hops which is jumping with
your bike straight up in the air.
When you get onto a bike, press Pedal to move forward. To sprint, tap Pedal
faster and you will see him stand on the bike and pedal really fast. You can
actually go quite a distance this way.
To Bunny-Hop, hold L1 (PS2) or B (Xbox) then release to jump. The higher your
Cycling Skill, the higher you will jump.
If you happen to come to a stop when you climbing a steep incline, rapidly
tap Pedal to shoot yourself up the incline. This skill will come in handy for
the BMX Challenge later.
Be careful when going at top speed. If you smack into a pedestrian, you will
wreck (as well as killing the pedestrian).
When you max out your Cycling Skill you can do very high Bunny-Hops. It is
best to max out your Cycling Skill before doing the BMX Challenge in Los
Santos.
0=========0
| Controls \
0===========0
>>PlayStation 2 Version
*********************
Pedal.......................................................(Hold) X Button
Pedal Faster.................................................(Tap) X Button
Bunnyhop..........................................................L1 Button
Bunnyhop Higher............................................(Hold) L1 Button
>>Xbox Version
************
Pedal..................................................(Hold) Right Trigger
Pedal Faster............................................(Tap) Right Trigger
Bunnyhop...........................................................B Button
Bunnyhop Higher.............................................(Hold) B Button
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.13.E. In Cars, Motorcycles, and Boats \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As with all the other GTAs there are plenty of cars and other vehicles to use
in San Andreas. From junkers and gang cars to the fanciest sports cars. They
are all represented.
When you first start the game and enter a car you will see that the car might
not handle too well. This is not necessarily because of the car itself but
because it is that you don't have any Driving Skill. The more you drive
around in a car, the more you increase your Driving Skill. The higher your
Driving Skill, the better the car begins to handle (although that is open for
debate).
I should note that it takes a very long time to max out your Driving Skill
but you can speed that up by doing the Driving School which opens up later in
the game.
The same principle goes for Bike (Motorcycle) Skill. The more you ride around
on a Motorcycle, the better the handling. In addition, you won't fall off as
easily when struck. Maxing out your Bike Skill doesn't take nowhere near as
long as does the Driving Skill but it will take some time to do. You may want
to max out your Bike Skill first if you want to do the Vigilante Mission on
the Cop Motorcycle.
The fastest way to max out your Bike Skill is to do the Bike School in Las
Venturas after completion of the mission "Ya Ka Boom Boom" (Loco Syndicate).
Just like in most of the other GTAs, the motorcycles are great for
exploration, jumping, and looking cool on. The single biggest advantage to
the bikes is the fact that you can shoot forward (using a submachine gun)
while riding one.
However, there are a couple of disadvantages. First, it is much easier for a
cop to knock you off and bust you than if he busts you in a car. Second, you
can easily wipe out or get knocked off by other motorists if you're not
careful.
But let's not forget the boats. Because of the vast amount of water all
around San Andreas there are plenty of boats to use. From sailboats and
speedboats to yachts and hovercrafts.
Although there are no Sailing Stats you still need to complete the Boat
School for 100% Completion.
0=========0
| Controls \
0===========0
>>PlayStation 2 Version
*********************
Turn Vehicle..............................................Left Analog Stick
[1] Camera Control/Turret Control........................Right Analog Stick
Accelerate.........................................................X Button
Brake/Reverse.................................................Square Button
Handbrake.........................................................R1 Button
Look Left.........................................................L2 Button
Look Right........................................................R2 Button
Look Behind.................................................L2 + R2 Buttons
[2] Car Weapons/Nitrous Oxide.................................Circle Button
Exit Vehicle................................................Triangle Button
Change Radio Stations...............................Directional Pad Up/Down
[4] Trip Skip.........................................Directional Pad Right
Use Horn (Or Siren)...............................................L3 Button
[5] Handbrake.....................................................R1 Button
Look Right (Drive By Mode)........................................R2 Button
Activate Vehicle Missions.........................................R3 Button
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
>>Xbox Version
************
Turn Vehicle..............................................Left Analog Stick
[1] Camera Control/Turret Control........................Right Analog Stick
Accelerate....................................................Right Trigger
Brake/Reverse..................................................Left Trigger
[5] Handbrake......................................................X Button
[6] Look Left..................................................White Button
[7] Look Right.................................................Black Button
Look Behind...........................................White + Black Buttons
[2] Car Weapons/Nitrous Oxide......................................B Button
Exit Vehicle.......................................................Y Button
[3] Change Radio Stations...........................Directional Pad Up/Down
[4] Trip Skip.........................................Directional Pad Right
Use Horn (Or Siren)................................Left Analog Stick Button
Activate Vehicle Missions.........................Right Analog Stick Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
0-----------------------------------------------------------------------0
[1] - You use this to control the main Camera inside and outside of vehicles.
When in certain vehicles, like the Firetruck, you use this to aim the
turret. You also use this to control the camera when in Cinematic
Camera Mode.
[2] - You use this in conjunction with the Look Left and Look Right Buttons
to attack from either side of the car.
On a motorcycle you can press this button by itself to fire forward.
When not doing a Drive-By this will also activate the Nitros on any
Nitros installed vehicle.
[3] - When using the User Track Station (custom soundtrack feature) you use
the following commands to control your music:
Hold Directional Pad Left to go to previous track.
Hold Directional Pad Right to go to next track.
Hold Directional Pad Up to change to previous user soundtrack.
Hold Directional Pad Down to change to next user soundtrack.
**NOTE: This is not available when playing San Andreas on the Xbox 360.
[4] - According to Allan Curtis, when you fail a mission and start it again
you may get the Trip Skip icon. When you press it you will
automatically go to the mission location instead of having to drive to
it again. However, this only occurs on certain missions like "Badlands"
(C.R.A.S.H.) where you have to drive a considerable distance to get to
your destination.
[5] - On the Monster trucks this activates the 4-Wheel Steering. This will
allow you to turn the truck on a dime.
[6] - On the Xbox 360 this is the Left Button which is situated above the
Left Trigger.
[7] - On the Xbox 360 this is the Right Button which is situated above the
Right Trigger.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.13.F. In Planes (and Skydiving) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Another vehicle related Stat you can increase is the Flying Skill. The more
you fly a plane, or helicopter, the more you increase this Skill.
When you reach about 20% through maxing your Flying Skill, you will get your
Pilot's License and the gates to the runways to all three airports will open
and you will have an easier time getting to an airplane.
You can increase your Flying Skill quickly by doing the Flight School which
is opened up later in the game.
However, you can still upgrade your Flying Skill while still confined in Los
Santos. Get a car and go to the runway gate near the pink and green Nude Shop
in El Corona. Get the vehicle against the wall and climb on top of the car
then climb the wall. Then go around the chain-link fences and go to the west
end of the airport where you will see a jet (the Shamal).
**[NOTE: On the Xbox AO Version you have to be careful when trying to upgrade
your Flying Skill early. Otherwise you risk triggering what is known as
the Pilots License Bug and you will screw yourself out of game completion.
This has been confirmed fixed for the Xbox SE Version.]
If you accidentally fly into an Unwelcome Area you will get a 4-Star Wanted
Rating and you will chased by a fighter jet and be shot at by heat seeking
missiles.
Maxing out your Flying Skill won't nearly take as long as maxing your Driving
Skill especially with a jet. Maxing out your Flying Skill will automatically
give you a Parachute every time you jump out of a plane regardless of whether
or not you had one when you entered the plane.
If you want to skydive, press Exit Vehicle while in an airplane high in the
air. Push forward on the Left Analog Stick to fall faster. Press Attack to
deploy the Parachute. You can control your direction with the Left Analog
Stick. To slow your descent pull back on the stick. You can actually fly
pretty far this way.
If you have a Wanted Level while in the air you will be vulnerable to Police
attacks because you can't use weapons while parachuting.
If you haven't maxed out your Flying Skill you may want to find where the
Parachute Icons are before flying.
0=========0
| Controls \
0===========0
>>PlayStation 2 Version
*********************
Pitch/Roll................................................Left Analog Stick
Rudder Left.......................................................L2 Button
Rudder Right......................................................R2 Button
Control Camera...........................................Right Analog Stick
Thrust.............................................................X Button
Reverse Thrust................................................Square Button
[1] Raise/Lower Landing Gear/Smoke................................R3 Button
[2] Machine Guns..................................................L1 Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
>>Xbox Version
************
Pitch/Roll................................................Left Analog Stick
[3] Rudder Left................................................White Button
[4] Rudder Right...............................................Black Button
Control Camera...........................................Right Analog Stick
Thrust........................................................Right Trigger
Reverse Thrust.................................................Left Trigger
[1] Raise/Lower Landing Gear/Smoke................Right Analog Stick Button
[2] Machine Guns...................................................B Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
[1] - On the Cropduster and Stuntplane this button will release smoke from
the rear of the plane.
[2] - This only applies to the Rustler (World War II fighter plane).
[3] - On the Xbox 360 this is the Left Button which is situated above the
Left Trigger.
[4] - On the Xbox 360 this is the Right Button which is situated above the
Right Trigger.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.13.G. In Helicopters \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
There are plenty of helicopters to use in San Andreas. They can be used to
quickly fly from one part of San Andreas to another.
0=========0
| Controls \
0===========0
>>PlayStation 2 Version
*********************
Pitch/Roll................................................Left Analog Stick
Rudder Left.......................................................L2 Button
Rudder Right......................................................R2 Button
Control Camera/Turret....................................Right Analog Stick
Ascend.............................................................X Button
Descend.......................................................Square Button
Hover.............................................................L3 Button
[1] Machine Gun...................................................L1 Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
>>Xbox Version
************
Pitch/Roll................................................Left Analog Stick
[2] Rudder Left................................................White Button
[3] Rudder Right...............................................Black Button
Control Camera/Turret....................................Right Analog Stick
Ascend........................................................Right Trigger
Descend........................................................Left Trigger
Hover..............................................Left Analog Stick Button
[1] Machine Gun....................................................B Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
[1] - This is used by the Sea Sparrow.
[2] - On the Xbox 360 this is the Left Button which is situated above the
Left Trigger.
[3] - On the Xbox 360 this is the Right Button which is situated above the
Right Trigger.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.13.H. In the Hunter \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The Hunter is a powerful attack helicopter and an excellent vehicle to do the
Vigilante Mission in. You can earn one by completing Flight School or by
taking one when doing the "Heli Hell" Vehicle Race.
0=========0
| Controls \
0===========0
>>PlayStation 2 Version
*********************
Pitch/Roll................................................Left Analog Stick
Rudder Left.......................................................L2 Button
Rudder Right......................................................R2 Button
Control Camera/Turret....................................Right Analog Stick
Ascend.............................................................X Button
Descend.......................................................Square Button
Hover.............................................................L3 Button
Machine Gun.......................................................L1 Button
Rockets.......................................................Circle Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
>>Xbox Version
************
Pitch/Roll................................................Left Analog Stick
[1] Rudder Left................................................White Button
[2] Rudder Right...............................................Black Button
Control Camera/Turret....................................Right Analog Stick
Ascend........................................................Right Trigger
Descend........................................................Left Trigger
Hover..............................................Left Analog Stick Button
Machine Gun........................................................B Button
Rockets............................................................A Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
[1] - On the Xbox 360 this is the Left Button which is situated above the
Left Trigger.
[2] - On the Xbox 360 this is the Right Button which is situated above the
Right Trigger.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.13.I. In The Hydra (Military Jet) \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
When you first enter a Hydra you will be in Hover Mode. Go high up in the air
before switching modes. To go from Hover Mode to Jet Mode push Up on the
Right Analog Stick for several seconds. When you want to go from Jet Mode to
Hover Mode pull Down on the Right Analog Stick for several seconds.
You can earn this jet by taking one during the "Military Service" Vehicle
Race, by completing the mission "Vertical Bird" (Carl Johnson), or by
obtaining 100% Completion where one will spawn on top of Sweet's house in
Ganton.
0=========0
| Controls \
0===========0
>>PlayStation 2 Version
*********************
Pitch/Roll................................................Left Analog Stick
Rudder Left.......................................................L2 Button
Rudder Right......................................................R2 Button
Control Camera...........................................Right Analog Stick
Thrust.............................................................X Button
Reverse Thrust................................................Square Button
Raise/Lower Landing Gear..........................................R3 Button
[1] Rockets.......................................................L1 Button
Countermeasures...............................................Circle Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
>>Xbox Version
************
Pitch/Roll................................................Left Analog Stick
[2] Rudder Left................................................White Button
[3] Rudder Right...............................................Black Button
Control Camera...........................................Right Analog Stick
Thrust........................................................Right Trigger
Reverse Thrust.................................................Left Trigger
Raise/Lower Landing Gear..........................Right Analog Stick Button
[1] Rockets........................................................A Button
Countermeasures....................................................B Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
[1] - The Rockets are Heat Seekers and you use Target to lock-on. Then press
Attack to launch when the reticle goes from green to red.
[2] - On the Xbox 360 this is the Left Button which is situated above the
Left Trigger.
[3] - On the Xbox 360 this is the Right Button which is situated above the
Right Trigger.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.13.J. In the Rhino \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Although the Rhino looks cooler than in the last two chapters of GTA (it
looks similar to an M1 Abrams) it is also clearly the weakest. It is much
easier to destroy and the camera is linked to the turret thus making it quite
difficult to do the Tank Gun Boost.
However, one little advantage, is that you can shoot down low flying
helicopters in the Rhino because you can use the Right Analog Stick to aim
the gun upward.
You can earn this tank by taking one during a 6-Star Wanted Rating, from
Restricted Area (Desert), or by obtaining 100% Completion where one will
spawn near the Johnson residence in Ganton.
0=========0
| Controls \
0===========0
>>PlayStation 2 Version
*********************
Turn Vehicle..............................................Left Analog Stick
[1] Camera Control/Turret Control........................Right Analog Stick
Accelerate.........................................................X Button
Brake/Reverse.................................................Square Button
[2] 4-Wheel Steering..............................................R1 Button
Look Left.........................................................L2 Button
Look Right........................................................R2 Button
Look Behind.................................................L2 + R2 Buttons
Main Gun................................................L1 or Circle Button
Exit Vehicle................................................Triangle Button
Use Horn..........................................................L3 Button
Activate Vigilante Mission........................................R3 Button
Pause..........................................................Start Button
Change Camera Mode............................................Select Button
>>Xbox Version
************
Turn Vehicle..............................................Left Analog Stick
[1] Camera Control/Turret Control........................Right Analog Stick
Accelerate....................................................Right Trigger
Brake/Reverse..................................................Left Trigger
[2] 4-Wheel Steering...............................................X Button
[3] Look Left..................................................White Button
[4] Look Right.................................................Black Button
Look Behind...........................................White + Black Buttons
Main Gun...........................................................B Button
Exit Vehicle.......................................................Y Button
Use Horn...........................................Left Analog Stick Button
Activate Vigilante Mission........................Right Analog Stick Button
Pause..........................................................Start Button
Change Camera Mode..............................................Back Button
[1] - You can aim the gun upward to shoot stuff on bridges or ledges above
you. You can even shoot down low flying helicopters.
[2] - Just like on the Monster trucks, this feature, when used, will allow
you to turn the Rhino on a dime.
[3] - On the Xbox 360 this is the Left Button which is situated above the
Left Trigger.
[4] - On the Xbox 360 this is the Right Button which is situated above the
Right Trigger.
0-----------------------------------------------------------------------0
It should be noted that due to the difficulty of flying and doing drive-bys
with the standard Xbox controller it is HIGHLY recommended that you use
either a third party controller that has extra White and Black shoulder
buttons or a PS2-to-Xbox controller adapter (which will map the White and
Black buttons to L1 and R1 respectively). I used a PS2-to-Xbox controller
adapter while playing through the Xbox version.
Those who play San Andreas (Xbox) on the Xbox 360 will have a much easier
time because of where the White and Black buttons are remapped.
/=========================================================================\
0===========================================================================0
| A.14. The Main Screen [MNSC] |
0===========================================================================0
\=========================================================================/
Your Main Screen is where all of the action in San Andreas take place.
In the center of your screen is your main character, Carl Johnson. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera.
In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, and Safehouses.
In the upper right corner of the Main Screen you will find the game clock,
your Health Bar, your Armor Bar (when you have Armor), Swimming Stamina Bar
(when you are in the water), your money, and the weapon or item you are
currently holding.
Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.
/=========================================================================\
0===========================================================================0
| A.15. Game Menus [GMNU] |
0===========================================================================0
\=========================================================================/
When you pause the game, using the Start Button, you also bring up these
menus listed at the bottom of the screen:
>>Game
****
This is where you load saves, delete saves, or start a new game.
>>Brief
*****
This is where you can go through the text used in the cutscenes,
missions, and outside of missions.
>>Map
***
This shows the Main Map of San Andreas. This is where you can find your
position, mission strands, and other notable places.
>>Stats
*****
This is where the statistics for everything you do are listed.
>>Controller
**********
This is where you can see the control scheme.
>>Audio
*****
This is where you control the audio in San Andreas and listen to some of
the radio stations featured in the game (including the one you make
yourself (Xbox version).
>>Gallery
*******
This is where you can look at the pictures you have taken with your
Camera and saved to your Memory Card or Hard Drive.
>>Display
*******
This is where you control some of the visual aspects of San Andreas.
/=========================================================================\
0===========================================================================0
| A.16. Weapons and Other Items [WPOI] |
0===========================================================================0
\=========================================================================/
Weapons are the tools of the trade for any professional criminal regardless
of sophistication (or lack thereof). There are 32 different weapons, in nine
different categories, that can be found and used to create mayhem and abuse.
However, you can only have one of each type of weapon at a time so you are
limited to a maximum of nine weapons.
But there are other items you can pick up that can be used for different
purposes like picture taking, jumping from high buildings, or fostering
relationships with some of the Girlfriends you can date within the game.
There are three slots for these items. It should be noted that some of these
items can be used as weapons depending on the situation.
Most of the weapons listed have Weapon Skills that can be upgraded which will
make these weapons far more effective.
Some Weapon Classes use the same type of ammo so you can easily get a lot of
ammo for a weapon by switching from one type of weapon within that class for
another within the same class. The Shotgun class is one example. You can
increase your Shotgun ammo by switching from one type of Shotgun to another
since they use the same ammo. But not all Weapon Classes allow you to do that
(an example would be the Handgun class since the Handguns in that class all
use different ammo for each type).
Most of these Weapons can be found at Ammu-Nation which will be opened after
completion of "Doberman" (Sweet Johnson). More weapons will be available for
purchase at Ammu-Nation as you progress through the game.
The descriptions of the weapons are listed here and their locations listed in
each major section of the guide:
/XXXXXXXXXXXXX\
0===============0
| Slot 1 - Fist |
0===============0
\XXXXXXXXXXXXX/
Good for hands-on fisticuffs but you can increase your damage potential by
acquiring the Brass Knuckles which can be found in various places around
San Andreas.
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 2 - Melee Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
These weapons are used for pounding, stabbing, and slicing your enemies.
Most of these weapons you can run with, some you can't. There are quite a
lot of choices of weapons here for the discriminating thugger.....
>>Baseball Bat
************
Great for batting practice (on somebody's head) or breaking kneecaps.
There are no Baseball Bat Weapon Icons in Los Santos but you can get one
from a angry pedestrian if he happens to be wielding one.
>>Nightstick
**********
This can be acquired from a dead Cop which is just as well, he won't be
needing it anyway (or the locker room of most of the Police Stations).
Great for when you want to enforce your own brand of law. Can't we all
just get along?......
>>Golf Club
*********
You can improve your swing and work somebody over at the same time.....
>>Shovel
******
Good for digging up secrets and burying bodies.....
>>Knife
*****
A simple effective hand-held weapon. Can be used for stealth kills. Get
behind someone, Target them, and then use the Attack button to perform a
stealth kill.
>>Pool Stick
**********
When you want to "cue" up some mayhem.....
>>Katana
******
Not as effective as it was in Vice City but still a nice melee weapon to
have.
>>Chainsaw
********
Be careful using this weapon you can't run while using it, unlike what
you can with the other Melee Weapons, so you are vulnerable to being
attacked or busted. Therefore, it has limited strategic potential. Good
for some sick thrills though.....
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 3 - Handguns |
0===================0
\XXXXXXXXXXXXXXXXX/
There are three Handguns that can be found in the game. These guns have
Weapon Skills that can be upgraded. You can also run when holding a
Handgun. All three Handguns listed here all use different types of ammo so
you will lose the ammo for one type of Handgun if you switch to another.
>>9mm Pistol
**********
A decent handgun that can be bought or acquired from dead Cops. When
Hitman Weapon Skill Level is reached you can dual-wield Pistols. You can
run with this weapon while firing it. In addition, you can also use this
weapon with the Jetpack (acquired after the mission "Green Goo" (Verdant
Meadows Aircraft Graveyard Asset)).
>>Silenced 9mm Pistol
*******************
A better version of the Pistol. More powerful and silent too. But you
have to stand still while firing it.
>>Desert Eagle
************
The best handgun in the game. You have to stand still while firing this
gun but if you are quick with your targeting, you can still make fast
work of a group of gunmen with little damage.
/XXXXXXXXXXXXXXXXX\
0===================0
| Slot 4 - Shotguns |
0===================0
\XXXXXXXXXXXXXXXXX/
The three Shotguns listed here have Weapon Skills that can be upgraded. All
of the Shotguns use the same ammo so you can actually increase your Shotgun
ammo when switching from one type of Shotgun to another.
>>Shotgun
*******
Just a standard pump action single barreled shotgun. Slow on the fire
rate but still effective.
>>Sawnoff Shotgun
***************
This Shotgun has had the barrels sawn off to make it easier to conceal.
However, this greatly reduces its range. Also, this is the only Shotgun
you can run with while holding it. When Hitman Weapon Skill Level is
reached you can dual-wield Sawn-Off Shotguns.
>>Combat Shotgun
**************
This cool looking rapid fire shotgun is the best shotgun in the game.
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 5 - Submachine Guns |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
These lightweight weapons can take down anyone very quickly. These are the
only weapons that can be used while in a car or on a motorcycle. These
Weapons have Weapon Skills that can be upgraded. You can run while holding
any of the Submachine Guns. All of the Submachine Guns use the same ammo so
you can actually increase your Submachine Gun ammo when switching from one
type of Submachine Gun to another.
>>Tec9
****
This has the largest magazine of this group but is less accurate and has
a slower rate of fire. When Hitman Weapon Skill Level is reached you can
dual-wield Tec9's. You can also fire this weapon while moving. In
addition, you can use this weapon with the Jetpack (acquired after the
mission "Green Goo" (Verdant Meadows Aircraft Graveyard Asset)).
>>Micro SMG
*********
One of the better guns here, it has a good rate of fire and accuracy. It
also has a slightly faster reload than the other guns. When Hitman Weapon
Skill Level is reached you can dual-wield Micro SMG's. You can also fire
this weapon while moving. In addition, you can use this weapon with the
Jetpack (acquired after the mission "Green Goo" (Verdant Meadows
Aircraft Graveyard Asset)).
>>SMG
***
The best Submachine Gun in the group. Has a high rate of accuracy and
fire making it perfect for drive-bys. This is the only Submachine Gun
that you can't duel-wield at Hitman Weapon Skill Level (plus you have to
stand still while firing it) but that doesn't make you any less
dangerous.....
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 6 - Assault Rifles |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
These weapons are very good for getting rid of a crowd. These Weapons have
Weapon Skills that can be upgraded. You cannot run with these weapons while
holding one. In addition, they also use the same bullets so you can
increase your ammo by switching assault rifles.
>>AK47
****
A nice solid Assault Rifle that has been around a long time and is also
easy to acquire on the streets.
>>M4
**
This Weapon has a very fast rate of fire and is generally better than the
AK47. Perfect for most missions and territory acquisition.
/XXXXXXXXXXXXXXX\
0=================0
| Slot 7 - Rifles |
0=================0
\XXXXXXXXXXXXXXX/
The Rifles listed below have no Weapon Skills to upgrade. Plus you cannot
run with these weapons while holding one.
>>Rifle
*****
Good for taking out varmints like rival gang members and Cops.....
>>Sniper Rifle
************
This high powered, long distance weapon is very good for taking down
people and to explore the surroundings with because of its viewscope.
You can even crouch with this weapon making your sight more steady.
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 8 - Heavy Weapons |
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
These are some of the most powerful weapons in the game. However, you
cannot run while holding them thus making you an easy target for law
enforcement. Plus you can't crouch either. These Weapons have no Weapon
Skills to upgrade.
>>Rocket Launcher
***************
A standard issue Rocket Launcher. Hold down the Target button to properly
aim the weapon and press Attack to launch.
>>Heat-Seeking Rocket Launcher
****************************
Better than your standard Rocket Launcher because the rockets will follow
any heat source coming from a vehicle. Target your victim until the
reticle turns from green to red then press Attack to frag him.
>>Flamethrower
************
If you can't stand the heat, then get the hell away from CJ.....
>>MiniGun
*******
This powerful handheld Gatling Gun (a holdover from Vice City) is made
better because of the improved aiming system. You can shred anything in
seconds with this puppy!
/XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 9 - Projectile Weapons |
0=============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXX/
These weapons are meant to be thrown at your targets. The longer you hold
the Attack button, the farther you throw. You can run with these weapons
while holding them. These Weapons have no Weapon Skills to upgrade.
>>Grenades
********
Toss one of these and watch the crowds scatter (in more ways than
one).....
>>Tear Gas
********
This weapon is much better implemented in San Andreas than was in Vice
City. Better still, CJ is unaffected by the Tear Gas cloud. Bonus!
Outside of a kick to the groin this is probably the best way to make a
grown man cry......
>>Molotov Cocktails
*****************
Can be used to flambe' your enemies and yourself if you're too careless
in where you throw one. Best used when you acquire the Fireproof Feature
(by doing the Fire Truck Mission) to keep yourself cool when everybody
else is not.....
>>Remote Explosives
*****************
This is basically a sticky grenade that you can attach to buildings,
vehicles, and even people. Then switch to the Detonator (it has its own
slot when the Remote Explosives is used) to detonate. Lots of fun can be
had with this weapon.
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 10 - Handheld Items |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
These items listed below have multiple uses.
>>Spray Can
*********
This is used to spray over Graffiti Tags. But it can also be used like
Tear Gas to stun an enemy and if you keep spraying him it will even kill
him. Not exactly environmental friendly.....
>>Camera
******
This is used mainly for the San Fierro Photo-Ops done later in the game.
But you can recruit gang members with it and they will even take your
picture when you give them the Camera.
>>Fire Extinguisher
*****************
This is used to put out fires of course. Aim at the base of the flame and
press Attack put it out. It can also be used as an effective Tear
Gas-like weapon to stun (and kill) enemies and bash them with the unit
itself when you get close enough.
/XXXXXXXXXXXXXXX\
0=================0
| Slot 11 - Gifts |
0=================0
\XXXXXXXXXXXXXXX/
These items are used for dating Girlfriends. Strangely enough, you can also
use these items as weapons.....
>>Flowers
*******
For when you want to play nice and sweet you can't go wrong with
flowers.
It is important to note that once you take them from a location they will
NOT respawn so be careful when acquiring them.
>>Double-Ended Dildo
******************
For when you're feeling horny and you don't want to beat around the bush
about it (so to speak).....
>>Cane
****
For some strange reason this particular item is a gift instead of a plain
melee weapon. I know of no woman who wants a Cane for a gift. Any ideas?
>>Vibrator
********
Great for massaging those "special areas".....
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 12 - Apparel Items |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
These items need to be worn to be used. Some of these items won't appear
until after the missions in which they are used are done.
>>Parachute
*********
When you need to bail from a plane or drop in on some unwanted guests
you'll need one of these. Press Attack to pull the ripcord and hope it
works.....
>>Thermal Goggles
***************
These goggles allow you to see the heat signature of objects especially
bodies. According to Malcrasternus, who posted this little find on the
Message Boards, you can use these goggles to find the San Fierro
Photo-Ops regardless of the time of day.
To use them, switch to them and press Attack. To turn them off, switch
back to them (you can have them on while using other items) and press
Attack again.
It is important to note that once you take them from a location they will
NOT respawn so be careful when acquiring them.
>>Night Vision Goggles
********************
These goggles intensify faint light and allow you to see in the dark. You
can also use these to find the San Fierro Photo-Ops regardless of the
time of day. These goggles may actually be better than the Thermal
Goggles for finding the Photo-Ops. You can see your surroundings better.
To use them, switch to them and press Attack. To turn them off, switch
back to them (you can have them on while using other items) and press
Attack again.
It is important to note that once you take them from a location they will
NOT respawn so be careful when acquiring them.
/=========================================================================\
0===========================================================================0
| A.17. Body Armor, Police Bribe, and Health Icons [BPBH] |
0===========================================================================0
\=========================================================================/
But Weapon and Item Icons aren't the only things you will find scattered
around San Andreas. You will also find these other icons that you can use to
help you out.
The basic information for each icon is listed here and their locations
revealed in each major section of the guide:
/XXXXXXXXXXXXXXX\
0=================0
| Body Armor Icon |
0=================0
\XXXXXXXXXXXXXXX/
This armor-shaped icon will increase your armor rating to its maximum of
100 (the number can be seen in the Stats). When you complete Level 12 of a
Vigilante Mission, your maximum will increase to 150.
/XXXXXXXXXXXXXXXXX\
0===================0
| Police Bribe Icon |
0===================0
\XXXXXXXXXXXXXXXXX/
These star-shaped icons will drop your Wanted Rating by one star when
picked up. It is best to know where all the bribe icons are located before
doing any missions so you can quickly deal with any law enforcement
pursuit.
/XXXXXXXXXXX\
0=============0
| Health Icon |
0=============0
\XXXXXXXXXXX/
This heart shaped icon will restore your health back to its maximum.
/=========================================================================\
0===========================================================================0
| A.18. Weapon Skill and Easy Upgrading [WSEU] |
0===========================================================================0
\=========================================================================/
As mentioned earlier, most of the weapons you can use during the game have
skills that can be upgraded.
When you first pick up a upgradable weapon it doesn't feel all that special.
But when you reach Gangster Weapon Skill Level with it, you will see an
improvement like being able to move while aiming and shooting plus longer
range. When you reach Hitman Weapon Skill Level you will have reached the
weapon's maximum skill. When Hitman Weapon Skill Level is reached on certain
weapons you can then duel-wield them, one to a hand, allowing you to inflict
a lot more damage.
You can find out how far you have upgraded a weapon by pressing the L1 button
(PS2) or Left Trigger (Xbox) to see your stats. You can also go into the
Stats menu to see the specific point level of your current weapon. The
upgradable weapons have three rankings: Poor, Gangster, and Hitman. Each
weapon has a maximum skill point level of 1,000. When you reach 1,000 skill
points on a weapon you will achieve Hitman Level. You can generally reach
Gangster Level at about 200 skill points.
The fastest and easiest way to upgrade your Weapon Skill Levels is to do the
following:
Get a car and place it into a garage (preferably the one at your Safehouse in
Mulholland - you won't get harassed this way). Shoot the car until it starts
flaming and then run away from the garage. The garage door will then close.
Wait a few seconds and when you run back to get the garage door to reopen,
you car will be as good as new. Repeat the process until you have achieved
Hitman Weapon Skill Level on your chosen weapon.
Although you can use the Shoot-The-Tire Trick on both of the PS2 versions I
found that you can really speed up the upgrading, and use a lot less ammo, by
doing it this way.
Then there's this option that was suggested to me by Sean McCafferty:
"I've found that the lights and cardboard boxes at Emmet's place will
regenerate if you drive down the street to Denise's house and return.
So I've been able to get most of my weapons up to Hitman pretty easily
by just getting on a bike, riding to Denise's and back, and shooting
all the same lights and boxes all over again. Since it's a quiet area,
it's good because Cops don't bother you while you're shooting the place
up."
There's also this option by Victor Anni:
"Next get at least 300 ammo for your weapon of choice. Go to the front
of one of your safe houses preferably Jefferson or Willowfield. Kill a
Cop and keep killing them until the SWAT guys start dropping from the
helicopter or when your health is low. Duck into your safe house save
and come back out and repeat. Saving helps you get rid of wanted levels
and restores your health. Shooting the Cops also has the effect of
increasing your respect level (you could even max it out). I used this
strategy at the Willowfield safe house to level my silenced pistol,
shotgun and sawn-off shotgun to hitman levels within the space of an
hour and a half (maybe less wasn't really timing)."
/=========================================================================\
0===========================================================================0
| A.19. Eating and Food [ETFD] |
0===========================================================================0
\=========================================================================/
Another thing you will need to do during the course of the game is to eat. If
you go too long without eating you will get hungry and start to lose energy.
However, you lose energy very slowly so even if you are out in the middle of
nowhere you can easily go and get food without starving to death. And you
don't even have to eat a lot either. A simple snack will do to keep from
going hungry.
Eating is the only way to get your Health back up to its current maximum.
There are very few Health Icons this time unlike in "Grand Theft Auto III"
and "Grand Theft Auto: Vice City".
If you wish to make CJ muscular you will need to eat large amounts of large
meals to get Fat so you can go to the Gym to convert it into Muscle. Eat too
many meals in one day however (about 11), and he will throw up.
You can also eat meals that can keep you from going hungry but without adding
to your Fat. A Salad Meal at any of the fast food places will do the trick.
There are three types of fast food restaurants in San Andreas. The
restaurants listed below are opened during and after "Ryder" (Carl Johnson).
Each place has a Map Icon for easy location:
>>The Well Stacked Pizza Co.
**************************
Map Icon: Pizza Slice.
>>Cluckin' Bell
*************
Map Icon: Chicken Head.
>>Burger Shot
***********
Map Icon: Hamburger.
There are four meals you can choose from in each place:
>>Small Meal (adds a little bit of Fat)
>>Medium Meal (adds a little more Fat than the Small Meal)
>>Large meal (has the most Fat)
>>Salad meal (has no Fat)
There are also Snack and Sprunk Machines plus Food Stands and Hot Dog Vans
spread throughout San Andreas that you can use to keep from going hungry.
They are open from the beginning of the game and their locations will be
listed in each major section of the guide.
It should also be noted that many of the Snack and Sprunk Machines are
located within the 24-7 convenience store chain found within San Andreas. The
locations of these store are also listed in each major section of the guide.
In addition, there are also Hot Dog Vans where you can get some food. These
guys tend to move around so they might not be a a location where you first
get to it. You may have to turn around and head back to get them to appear.
You can get fat from using these Machines and Vans but it will take awhile to
build up a sizable Fat Stat this way. However, you can use these machines,
along with the Beach Gym at Santa Maria Beach (Los Santos) to help build up
some muscle before you open up any of the restaurants and gyms.
/=========================================================================\
0===========================================================================0
| A.20. Respect [RSPT] |
0===========================================================================0
\=========================================================================/
"Respect is everything" went the tagline for "Grand Theft Auto 2".
And it has been resurrected for "Grand Theft Auto: San Andreas". Having
respect will allow you to easily recruit gang members for various activities,
getting Girlfriends, and will impact how people look at you.
Some of the things that change your Respect are:
>>Killing Cops and rival gang members.
>>Progressing through the Main Story Missions.
>>Doing certain Side-Missions.
But there are other things that can affect your Respect.....
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.20.A. Fat, Muscle Stats, and Gyms \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Two of the Stats that will change most often is the Fat and Muscle Stats. If
you eat a lot of meals and don't do any physical activities you will get
pudgy. This will negatively impact your ability to run and jump plus people
will make unflattering comments about you.
In addition, the stuff CJ says will change. For example, he will say things
like "Lunch money", "This should help keep my belly full", and "I'm gonna
spend this on a good meal" when he picks up money. If you get a 100% Fat Stat
CJ will be obese.
You can change this by doing physical activities like bicycling or working
out at the local Gym. When working out at the Gym you can change the Fat into
Muscle. If you work out at the Gym long enough you can make CJ really buffed
and ripped. This will also make your physical attacks a lot more damaging and
you increase your Sex Appeal which will help with getting certain
Girlfriends.
You can burn off the Fat without building Muscle. You can do things like
swimming and bicycling to do this. Once you burn off the Fat, however, you
will then start burning off the Muscle until CJ is skinny again. If you want
to keep CJ with some degree of muscular build you will have to balance eating
and working out.
There are four Gyms you can use to work out CJ:
>>Santa Maria Beach (Los Santos)
******************************
This is open from the beginning of the game and, with the use of the
Snack and Sprunk Machines, you can gain a lot of muscle before doing any
of the Main Story Missions. NOTE: There is no Gym Icon for this one on
the in-game and printed Map.
>>Ganton (Los Santos)
*******************
This is opened after doing the mission "Drive Thru" (Sweet Johnson).
>>Cobra Martial Arts (San Fierro)
*******************************
This is opened after doing the mission "Drive Thru" (Sweet Johnson) but
you won't be able to access it until after the mission "The Green Sabre"
(Sweet Johnson).
>>Redsands East (Las Venturas)
****************************
This is opened after doing the mission "Drive Thru" (Sweet Johnson) but
you won't be able to access it until after the mission "Ya Ka Boom Boom"
(Loco Syndicate).
When you enter the Gym there are several activities you can do:
>>Stationary Bike
***************
You use this to increase your Stamina. There are ten levels you can
select to help you get the most from using the bike.
>>Treadmill
*********
You use this to increase your Stamina. There are ten levels you can
select. The higher you go, the faster CJ has to run to keep up otherwise
he will fall off the Treadmill.
>>Bench Press
***********
You use this to gain Muscle. Select the weight you want to try and tap X
and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ
do reps.
>>Dumbbells
*********
You use this to gain Muscle. Select the weight you want to try and tap X
and Circle (PS2) or A and B (Xbox) alternatively and quickly to make CJ
do reps.
>>Trainers
********
You can also learn new fighting moves from the Trainers in each Gym
(except for the Santa Maria Beach Gym). It is also a requirement for 100%
Completion. You have to defeat the Trainer in order to learn the moves.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.20.B. Clothes and Clothes Stores \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
In San Andreas you can change clothes to change how you look in the game just
like in Vice City. Unlike Vice City, however, you can change your appearance
in more ways than you can imagine. You can change shirts, pants, wear
necklaces, change shoes, wear hats, etc.
For those who want to go topless (if you have muscles and tattoos you want to
show off), go into your closet and use Remove Item to take off shirts and
jackets. You can also use this method to make CJ go (almost) completely naked
if desired.
Getting better clothes is one way to increase your Respect (as explained
above) and increases your chances of getting a Girlfriend (if you wish to
pursue one).
And, like in Vice City, you can also change clothes to get rid of Wanted
Ratings. But you don't need to change the entire outfit. You can just switch
one item to get rid of the Ratings.
In San Andreas, there are many places where you can get new clothes once you
have opened up the stores. Each store is represented by a shirt icon on your
map (and listed in each major section in the guide):
>>Binco
*****
Opened: After "Nines and AK's" (Sweet Johnson).
Motto: "More trash for less cash."
Notes: A budget clothes shop that looks like a thrift store more than
anything else. But you can get some decent clothes here, just not
very stylish clothes. This is where you can get green clothes for
representing Grove Street.
>>ProLaps
*******
Opened: After "Nines and AK's" (Sweet Johnson).
Motto: "Train Hard."
Notes: A sports clothes shop where you can get anything from expensive
sneakers to team jerseys. A lot of gangbangers like to wear sports
related stuff. You can gain additional respect with certain items
here.
>>SubUrban
********
Opened: After "Nines and AK's" (Sweet Johnson).
Motto: "...come to where it's apparently at."
Notes: A trendy hip-hop clothes shop. Most of the clothes are based on what
the hot music acts are wearing. Additional respect can be gained by
use of some of the items here.
>>Zip
***
Opened: After "Are You Going To San Fierro?" (The Truth).
Motto: "Clothing to get your teeth into."
Notes: A mid-range clothes shop. Better than Binco but not as good as the
others.
>>Victim
******
Opened: After "Learning To Fly" (Completion of Flight School).
Motto: "To die for."
Notes: A high class and expensive clothes shop. Clothes based on the rich
fashion styles can be bought here. A lot of respect can be bought
here too.
>>Didier Sachs
************
Opened: After "Saint Mark's Bistro" (Caligula's Palace).
Motto: "For those with discriminating taste."
Notes: A high class and expensive clothes shop. The best of everything, and
the most respect, can be bought here. Of course, you'll also spend
the most money but prestige doesn't come cheap.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.20.C. Haircuts and Tattoos \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
The following places will let you change certain aspects of your physical
appearance:
>>Barber Shops
************
This is where you can change hairstyles. You open up the Barber Shops when
you do the mission "Ryder" (Carl Johnson). There a quite a few hairstyles
you can choose from but you can probably get the best results (in terms of
increasing your Respect) from getting the most expensive style. You can
also get rid of a Wanted Rating by getting a haircut. They are represented
by a scissors icon on your map.
>>Tattoo Parlors
**************
Another way to change appearance is to get tattooed (no, not that kind of
tattooed although I don't think you can get drunk or stoned in this game).
No, I mean as in ink. Usually the more expensive and elaborate tattoos will
be the ones that will increase your Respect the most. These shops open
after doing the mission "Ryder" (Carl Johnson). They are represented by a
"T" (Olde English Font) on your map.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.20.D. Sex Appeal \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
Changing your appearance will not only increase (or decrease) your Respect
but will also change your Sex Appeal. The higher your Sex Appeal, the greater
your chances of getting a Girlfriend (if you want one) or having "coffee"
when you do have one.
You can also change your Sex Appeal by getting into a better car as well. A
good, solid, pimped-out car will really jack up your Sex Appeal (along with
good appearance).
You can also greatly increase your Sex Appeal by collecting all 50 Oysters
found around San Andreas.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| A.20.E. Girlfriends \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
As noted above, a solid level of respect can help you get a Girlfriend if you
wish to have one. However, you will get two of them simply by playing through
the Main Story Missions.
But there are several more that can be found around San Andreas. Some of them
even allow you to gain special abilities (such as being able to keep your
weapons if you are Wasted or Busted).
However, obtaining additional Girlfriends doesn't contribute to 100%
Completion so I am not going to cover them in this guide.
/=========================================================================\
0===========================================================================0
| A.21. Law Enforcement [LWFM] |
0===========================================================================0
\=========================================================================/
The main enemies in the Grand Theft Auto games are the Police. They were
fairly aggressive but stupid and predictable. They were also fun to mess
around with like playing demolition derby with them at the 4-Star Wanted
Rating.
In San Andreas, however, that's all changed. Here the Cops are FAR more
aggressive and intelligent. Even at the lowest wanted level they will take
cover, block your physical attacks, and even shoot at you. In other words,
playtime's over. Now things get serious when dealing with the law.
They even have more vehicles (details a little later) including Motorcycle
Cops who will shoot at your car to try to slow you down if they are chasing
you (I hate those bastards. They really take the fun out of car chases).
When you do something bad near a Cop, like mugging a person, one of the stars
at the bottom of the HUD will light up indicating a Wanted Level. The Cops
will then try to bust you. The more stars you have, the more aggressive they
will be. There are several ways to get rid of a wanted rating.....
>>Hiding out somewhere for a bit (depending on what you've done, this
will work for up to 4-Stars).
>>Getting a Police Bribe Icon (drops the level down a notch).
>>Completing the current mission (if you get a rating during one).
>>Getting busted or wasted.
>>Driving a car (excluding rescue and most Police vehicles) into a Pay 'N'
Spray. You can also get rid of a Wanted Rating by getting a mod done to
your car at a Mod Shop. Thanks to Glen T. Winstein for that bit of
info.
>>Changing clothes at any Safe House. This will work all the way up to
6-Star. It should be noted that you have to change items for this to
work. It won't work if you use Remove Item. Thanks to CDNW for that
handy bit of information.
>>Saving your game at any Safe House. This will work all the way up to
6-Star. Thanks again goes to CDNW.
>>Getting a haircut at any Barber Shop. Thanks to Glen T. Winstein for
that bit of info.
There are six Wanted Levels. The higher you go, the more aggressive the
pursuit. Below are the six Wanted Ratings and what you can expect.....
0=======0
| 1-Star \
0=========0
You are of mild interest to the Cops. They will chase you on foot and will
whack you with their nightsticks when close enough. They will chase you for
some distance on foot unless you get a car and make a fast getaway. If you
attack a Cop with your Fist or Melee Weapon a nearby Cop may shoot at you.
When fleeing in a car, Motorcycle Cops may shoot at you to try to get you
to stop. Hiding out somewhere for awhile will get rid of a 1-Star rating
but may take awhile depending on what you've done.
0=======0
| 2-Star \
0=========0
Things get a bit more serious here. The number of Cops increase a bit and
they will start shooting you instead of whacking you with their clubs.
Motorcycle Cops will shoot at your car to try to stop you. You may be able
to wait things out in a safe area but this may take a long time depending
on your crimes.
0=======0
| 3-Star \
0=========0
More Cops will join the fray and a helicopter will start pursuing you and
will shoot at you if you stand still long enough for it to do so. The Cops
become more fearless and will stand in the open shooting at you in an
attempt to stop you. Don't be surprised to find several Cops standing there
using you as target practice if you poke your head out of a safe area. Your
best bet to get rid of a 3-Star Wanted Rating is to use a Pay 'N' Spray.
0=======0
| 4-Star \
0=========0
Now a second helicopter and the SWAT team joins in. They will try to
blockade the road with their Enforcers and rappel down from the helicopter.
They are heavily armed with powerful submachine guns will make quick work
of your vehicle when encountering a SWAT roadblock. I've had a many as
eight Cops standing in the open taking shots at me (and making the most of
them) at 4-Star.
If you're in a aircraft, you will be shot at by missiles and be chased by
fighter jets.
This is the highest wanted level you can obtain while confined to Los
Santos.
0=======0
| 5-Star \
0=========0
Now the FBI joins the pursuit with their FBI Ranchers. You can achieve this
rating after the mission "Farewell, My Love..." (Cesar Vialpando). There is
a Stat for how long you can maintain a chase with a 5-Star Wanted Rating.
0=======0
| 6-Star \
0=========0
The Army finally gets in on the fun here. They will come with Flatbeds and
Rhinos and will kill you on sight. Considering how aggressive the Cops are
in San Andreas your chances for survival with a 6-Star Wanted Rating for
more than a few seconds are very slim and probably none.
Of course, that also depends on where you hole yourself up at and what
weapons you have at your disposal. A couple of people have written me
telling me how much fun they had with a 6-Star Wanted Rating.
You can achieve this rating after the completion of "Verdant Meadows" (Mike
Toreno).
/=========================================================================\
0===========================================================================0
| A.22. Using a Pay 'N' Spray [USPS] |
0===========================================================================0
\=========================================================================/
As noted above you can drive a car or motorcycle, excluding Police and rescue
vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well
as repair it, to get rid of Wanted Ratings at a cost of $100.
When you use the Pay 'N' Spray to get rid of your Wanted Ratings the Wanted
Rating Stars will flash for a short time. While they are flashing you are
considered to be on "probation". If you commit a crime, like running over
someone, while the Wanted Rating Stars are flashing then your Wanted Rating
will be reinstated.
/=========================================================================\
0===========================================================================0
| A.23. Busted [BSTD] |
0===========================================================================0
\=========================================================================/
If you get a Wanted Rating and the Cops end up catching you, you are then
Busted. Any mission you were doing at the time will be Failed.
When you are Busted, you are sent to the nearest Police Station where you
will be processed (which takes six game hours) and released. You also lose
all weapons including your Body Armor (although if you date a certain
Girlfriend you can maintain your weapons and armor).
In addition, you will be fined based on the number of Wanted Rating Stars you
have when you are Busted:
>>1-Star: $100.
>>2-Star: $200.
>>3-Star: $400.
>>4-Star: $600.
>>5-Star: $900.
>>6-Star: $1,500.
There are seven Police Stations in the San Andreas area where you may find
yourself if you are Busted by the Cops:
>>Los Santos Police Department HQ (Los Santos).
>>Dillimore Police Department (Red County).
>>Angel Pine Sheriff's Office (Whetstone).
>>San Fierro Police Station (San Fierro).
>>El Quebrados Sheriff's Office (Tierra Robada).
>>Fort Carson Sheriff's Office (Bone County).
>>Las Venturas Police Station (Las Venturas).
/=========================================================================\
0===========================================================================0
| A.24. Wasted [WSTD] |
0===========================================================================0
\=========================================================================/
If you do something to reduce your Health to zero, like being too close to an
explosion or getting shot up a lot, you will then be Wasted. Any mission you
were doing at the time will be Failed.
When you are Wasted, you are sent to the nearest Hospital where you will be
treated (which takes six game hours), billed $100, and released. You also
lose all weapons including your Body Armor (although if you date a certain
Girlfriend you can maintain your weapons and armor).
There are eight Hospitals in the San Andreas area where you may find yourself
if you are Wasted for any reason:
>>All Saints General Hospital (Los Santos).
>>County General (Los Santos).
>>Crippen Memorial (Red County).
>>Angel Pine Medical Center (Whetstone).
>>San Fierro Medical Center (San Fierro).
>>El Quebrados Medical Center (Tierra Robada).
>>Fort Carson Medical Center (Bone County).
>>Las Venturas Hospital (Las Venturas).
/=========================================================================\
0===========================================================================0
| A.25. Police Vehicles and Vigilante Missions [PVVM] |
0===========================================================================0
\=========================================================================/
Like in the other Grand Theft Auto games, you can grab Police Vehicles and
use them in Vigilante Missions. And there are a lot of Police Vehicles you
can use for that purpose:
>>Police Car (found anywhere in the cities of San Andreas. Bonus: you get 5
Shotgun shells when entering one (if you don't already have a
Shotgun you can get a Shotgun with 5 shells)).
>>HPV-1000 Police Motorcycle.
>>Predator (Police boat - found in the water around San Andreas).
>>SWAT Enforcer (at 4-Star Wanted Rating. Bonus: you can get Body Armor
when entering an Enforcer).
>>Police Rancher (in rural countrysides of San Andreas. You can also get
Shotgun ammo by getting in a Police Rancher).
>>FBI Rancher (at 5-Star Wanted Rating).
>>Barracks (at 6-Star Wanted Rating).
>>Rhino (at 6-Star Wanted Rating).
>>Police Maverick (can be found on the roof of the Los Santos Police HQ.
Press R3 (PS2) or Right Analog Stick Button (Xbox) to
activate searchlight. Thanks to Nick Markovich for
finding that).
>>Hunter (unlocked at the Verdant Meadows Aircraft Graveyard by getting all
Golds at the Flight School).
When in a Police Vehicle, press Activate Vehicle Mission to begin a Vigilante
Mission. You will be prompted to chase and destroy a selected target, which
is another car. You have to kill all the criminals in the car before moving
onto the next level.
Sometimes, if you damage the criminal's car enough, the criminals may exit
the car to confront you. Drive-by or run them over to get rid of them. The
higher you go up the levels, the more criminals you will have to deal with
(up to a maximum of three cars per level).
In San Andreas, at later levels of the Vigilante Mission, the criminals will
shoot at you from their cars while you are chasing them. Some of them will
carry Shotguns which can seriously and quickly damage your vehicle (and
yourself if you are using a motorcycle).
It is best to get Hitman Weapon Skill Level on whatever weapon you plan to
use for the Vigilante Mission to increase your distance and rate of fire to
deal with these threats quickly.
After completing Level 12, you will be rewarded with a permanent increase in
your armor (going up to 150 maximum).
The Hunter, unlocked later in the game, is definitely the best vehicle to use
for the Vigilante Missions although using the Cop Motorcycle is also a good
way to do this mission (more details later).
/=========================================================================\
0===========================================================================0
| A.26. Bomb Shops [BMSH] |
0===========================================================================0
\=========================================================================/
Like in most GTA games, you can rig a car with a bomb so you can cause some
chaos or leave a nasty surprise for someone you dislike. However, there is
no icon on the map for these places so you will have to look around a bit.
These Bomb Shops are listed in the Points of Interest chapter at the
beginning of each major section.
Once a car is modified with a bomb, you prime it by using Circle (PS2) or
A/B (Xbox). Then sit back and watch the fun.
/=========================================================================\
0===========================================================================0
| A.27. Safehouses [SFHS] |
0===========================================================================0
\=========================================================================/
There are many places in San Andreas that you can buy. Each of these places
serve as save points and each property bought will inch you closer to 100%
Completion.
Some of these properties have additional features, like garages. All
Safehouses have closets where you keep all of the clothes you get during
the course of the game.
There are several Safehouses that can be purchased at the beginning of the
game (they will show green on your map). Other properties won't be accessible
until later in the game (they will show red on your map).
/=========================================================================\
0===========================================================================0
| A.28. Exploration and Unwelcome Areas [EXUA] |
0===========================================================================0
\=========================================================================/
In most of the GTA games there were roadblocks that kept you confined to a
certain area of the city until you passed a particular mission in which case
one of the roadblocks would be removed.
Of course, they could be easily circumvented by a variety of exploits so you
could explore the rest of the city and obtain items which could be used in
the early stages of the game to make things easier on yourself.
With the swimming element introduced in San Andreas you can very easily get
around the roadblocks that are supposed to keep you confined to Los Santos.
However, Rockstar implemented something that will make you think twice about
leaving Los Santos early.
When you cross the water and enter an Unwelcome Area (like Las Venturas) you
will be hit with a 4-Star Wanted Rating. As I've noted, this is a difficult
Wanted Rating to deal with. Worse still, Pay 'N' Sprays, Police Bribes, and
even the Lower Wanted Level cheats WILL NOT work while in an Unwelcome Area.
That's right. You're stuck with it until you go back to where you came from
so you can get rid of it. However, more than likely you will end up going
back in a body bag because of the very aggressive Police. This also makes
early exploration of an area very difficult.
However, because of the huge size of San Andreas, being confined to Los
Santos really isn't a Bad Thing. The Los Santos / Red County area is much
larger than Vice City with plenty of area to explore. San Andreas is also
easier to deal with when you just focus on one area at a time instead of
trying to absorb it all at once.
But you can swim around these Unwelcome Areas without getting a 4-Star Wanted
Rating as long as you don't make landfall. The only exceptions are an area on
the west side of Los Santos Inlet and the area around the Aircraft Carrier at
San Fierro.
You can also fly around in the open water all around the San Andreas area
without getting the 4-Star Wanted Rating as long as you don't fly over land
or over the Aircraft Carrier at San Fierro.
You can still do some of the challenges and tasks in the Unwelcome Areas but
the 4-Star Wanted Rating will make them much more difficult and frustrating
(but if you're looking for a nice challenge this might fit the bill).
However, over time, methods to explore the Unwelcome Areas without
interference were discovered which leads me to.....
/=========================================================================\
0===========================================================================0
| A.29. Early Exploration Exploits [ERXP] |
0===========================================================================0
\=========================================================================/
In earlier versions of the guide there were two exploits that allowed you to
go around all of San Andreas without Wanted Ratings.
The first one could be done during the mission "Reuniting The Families"
(Sweet Johnson) (discovered by The Chadness). The second exploit can be done
during the mission "The Da Nang Thang" (Wu Zi Mu) (discovered by David Sears
and Dr. Simon Chan). There was also another mission that you could use to do
early exploration, "Are You Going To San Fierro?" (The Truth), but I had not
played with that one myself.
These exploits froze the Wanted Ratings so, at some point during these given
missions, you could leave and do unlimited exploring before completing the
mission at hand.
I had felt that these were the only missions where you could do early
exploration with. I was wrong.
I received a letter from pdescobar who was inspired by this guide to go
around and find other missions where you could freeze the Wanted Ratings for
early exploration or general mischief. With the help of two other gamers, srg
and Mxyzptlk, they found quite a few missions where you could get the Wanted
Ratings frozen and listed them in a topic at GTAForums.com.
Although they listed many missions I will focus only on those that allow for
easy early exploration (including those already listed in this guide):
>>"Drive-By" (Sweet Johnson)
>>"Los Sepulcros" (Sweet Johnson)
>>"Reuniting the Families" (Sweet Johnson)
>>"Are You Going to San Fierro?" (The Truth)
>>"Mike Toreno" (Loco Syndicate)
>>"Outrider" (Loco Syndicate)
>>"Pier 69" (Loco Syndicate)
>>"Amphibious Assault" (Wu Zi Mu)
>>"The Da Nang Thang" (Wu Zi Mu)
>>"Pier 69" (Loco Syndicate)
There are a few other missions where you can go and explore but they are
harder to take advantage of and I will leave those alone.
Some of these exploits, like the "Reuniting the Families" glitch, can leave
San Andreas a ghost town while others, like "The Da Nang Thang", will allow
you to kill pedestrians (for example) without generating Wanted Ratings.
These exploits are great for obtaining the Photo-Ops, Oysters, and Horseshoes
without interference and before the Badlands and Desert areas are officially
open.
While there are some things you can do while exploring in an Unwelcome Area,
there are things you can't do such as:
>>Enter Gyms (they don't even appear on the map).
>>Do Challenges (such as the NRG-500 Challenge).
>>Arena Events.
But you can enter restaurants, casinos, and Police stations. You can kill all
of the people in these places and not get into trouble (even in Police
stations - but you'll have to deal with the guards in the casinos and strip
clubs).
Even if you don't wish to do a lot of things around San Andreas when taking
advantage of these exploits, there are some things I highly recommend you do.
Normally, you will get at least a 4-Star Wanted Rating by going near the
Easter Bay Naval Station in San Fierro. There are two Oysters (SNF-Y26,
SNF-Y27), one Photo-Op (ESB-P30), and a Patriot you will need to acquire for
later use.
With the Wanted Ratings disabled you should go ahead and get these things
from the Easter Bay Naval Station so you don't have to fight for them later
on. Store the Patriot at the Xoomer Garage across the street west of
Cranberry Station.
I should note that trying to acquire the Photo-Ops, Oysters, and Horseshoes
will take a very long time to do in one sitting since you can't save in the
middle of the mission. One option is to do some collecting and then fail the
mission (easiest way is to kill yourself). Then save your progress, do the
mission again, and reactivate the exploit to continue exploring and
collecting.
When you are finished exploring and doing the things you want to do, head
back to the mission you were in the middle of and finish it.
The missions listed above will have a small section called "Early Exploration
Exploit" which will show you how to take advantage of the exploits.
In addition, there are other missions late in the game where you can freeze
the Wanted Ratings:
>>"You've Had Your Chips" (The Four Dragons Casino)
>>"A Home in the Hills" (The Four Dragons Casino)
>>"Los Desperados" (Sweet Johnson)
>>"End of the Line" (Sweet Johnson)
The missions listed above will have a small section called "No Wanted Rating
Exploit" which will show you when they occur.
/=========================================================================\
0===========================================================================0
| A.30. Advanced Tips And Information [ADTI] |
0===========================================================================0
\=========================================================================/
Below are some tips and additional information that will be of benefit to
you:
0==============0
| Crack Dealers \
0================0
Sometimes you will see a black man with a black shirt (or a white guy with
a gray jacket with hood) just standing on the sidewalk with his arms
crossed. He is a Crack Dealer. You can talk to him and give him either a
positive or negative response. However, when you see one, just run over
him. When you kill a Crack Dealer he will drop a lot of money (about
$2,000). A good way to earn some fast cash.
With that done, let's move on to the main portion of the guide starting
with.....
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| B. Los Santos and Red County [LSRC] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
Los Santos, based on Los Angeles, is where you will spend a lot of time in.
There is plenty to see and do. Most of the rich people live in Richman and
Rodeo areas. A lot of the lower class people, including the Families, live in
the south and eastern parts of town.
To the north is Red County. It has lots of open countryside and small towns.
You can find plenty of places to hide from the Cops out here. The open spaces
also make it easier to do certain things, like the Vigilante Mission.
/=========================================================================\
0===========================================================================0
| B.1. Points of Interest List [PNLR] |
0===========================================================================0
\=========================================================================/
Below is a list of Points of Interest (excluding restaurants and Safehouses)
in the Los Santos and Red County area. The list is broken down by area and
neighborhood. Some of these places will appear on the in-game map during the
course of the game. The Map co-ordinates refer to the printed map that comes
included with the game disc:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.1.A. Los Santos \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXX\
0=======0
| Rodeo |
0=======0
\XXXXX/
Clothes Stores
**************
>>Didier Sachs: The highest of high end clothing places. This place opens
up after the mission "Saint Mark's Bistro" (Caligula's
Palace).
Map: (E-4).
>>Victim: A high end clothes store. This place opens up after "Learning
To Fly" (Completion of Flight School).
Map: (E-4).
>>ProLaps: This is where you can buy sports related clothes. This place
opens up after the mission "Nines and AK's" (Sweet Johnson).
Map: (E-4).
/XXXXXXXXXXXXXXXXX\
0===================0
| Santa Maria Beach |
0===================0
\XXXXXXXXXXXXXXXXX/
Pay 'N' Spray
*************
>>Santa Maria Beach Pay 'N' Spray: This is where you can have your
vehicle repaired or re-sprayed to get
rid of Wanted Ratings.
Map: (E-4).
Gyms
****
>>Santa Maria Beach Gym: This is open from the beginning of the game and,
with the use of the Snack and Sprunk Machines,
you can gain a lot of muscle before doing any of
the Main Story Missions. NOTE: There is no Gym
Icon for this place on the In-Game Map.
Map: (E-4).
/XXXXXX\
0========0
| Marina |
0========0
\XXXXXX/
Barber Shop
***********
>>Marina Barber Salon: This is where you can have your hair styled to
alter your appearance. Across the street north of
the Marina Burger Shot. This place opens up after
the mission "Ryder" (Carl Johnson).
Map: (E-4).
/XXXXXX\
0========0
| Temple |
0========0
\XXXXXX/
Pay 'N' Spray
*************
>>Temple Pay 'N' Spray: This is where you can have your vehicle repaired
or re-sprayed to get rid of Wanted Ratings.
Map: (D-5).
Car Modification
****************
>>Temple TransFender: This is where you can have your vehicle modified to
impress other people. Next door to the Temple Pay
'N' Spray. This place opens up after the mission
"Cesar Vialpando" (Sweet Johnson).
Map: (D-5).
/XXXXXX\
0========0
| Market |
0========0
\XXXXXX/
Train Station
*************
>>Market Station: This is where you can catch a train to quickly go from
one area of San Andreas to another. However, you have
to wait until after completion of the mission "Ya
Ka-Boom-Boom" (Loco Syndicate) to ride a train.
Map: (E-4).
Hospital
********
>>All Saints General Hospital: This is where you will end up if you get
Wasted in the west half of Los Santos.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXX\
0=====================0
| Downtown Los Santos |
0=====================0
\XXXXXXXXXXXXXXXXXXX/
Clothes Stores
**************
>>Zip: A mid-range clothing store. This place opens up after the
completion of the mission "Are You Going To San Fierro?" (The
Truth).
Map: (E-5).
Ammu-Nation
***********
>>Downtown Los Santos Ammu-Nation: This is where you can purchase weapons
and body armor. With it's red, white,
and blue paint job you can't really
miss this business. This place opens
up after the completion of the mission
"Doberman" (Sweet Johnson).
Map: (E-5).
Inside Track Betting
********************
>>Downtown Los Santos Inside Track: This is where you can gamble on the
horses and win, but most probably
lose, a lot of money. This place is
located under the south part of the
Mulholland Intersection.
Map: (E-5).
/XXXXXXXXXXXXXXX\
0=================0
| Pershing Square |
0=================0
\XXXXXXXXXXXXXXX/
Police Station
**************
>>Los Santos Police Department HQ: This is where you will end up if you
are Busted anywhere in Los Santos.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| Los Santos International Airport |
0==================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Airport Entrance
****************
>>LSI Airport: This is where you can purchase a ticket to fly from one
part of San Andreas to another. This opens up after
completion of the mission "Ya Ka-Boom-Boom" (Loco
Syndicate).
Map: (F-5).
/XXXXXXXXX\
0===========0
| Jefferson |
0===========0
\XXXXXXXXX/
Clothes Stores
**************
>>SubUrban: A trendy hip-hop clothes store. This place opens up after the
mission "Nines and AK's" (Sweet Johnson).
Map: (E-6).
Hospital
********
>>County General: This is where you will end up if you get Wasted in the
east half of Los Santos.
Map: (E-5).
/XXXXXXXX\
0==========0
| Idlewood |
0==========0
\XXXXXXXX/
Pay 'N' Spray
*************
>>Idlewood Pay 'N' Spray: This is where you can have your vehicle
repaired or re-sprayed to get rid of Wanted
Ratings.
Map: (E-6).
Barber Shop
***********
>>Reece's Barber Shop: This is where you can have your hair styled to
alter your appearance. Across the street west of
the Idlewood Well Stacked Pizza. This place opens
up during the mission "Ryder" (Carl Johnson).
Map: (E-6).
Tattoo Parlor
*************
>>Idlewood Tattoos: This is where you can get tattoos to alter your
appearance. This place is next door to Reece's Barber
Salon. This place opens up after the mission "Ryder"
(Carl Johnson).
Map: (E-6).
Dance Club
**********
>>Alhambra Club: This is where you can take Girlfriends to go dancing or
dance by yourself.
Map: (E-5).
/XXXXXXXXX\
0===========0
| El Corona |
0===========0
\XXXXXXXXX/
Bomb Shop
*********
>>8-Ball Autos: This is where you can have your car rigged with
explosives. This is right next door to the Idlewood 24-7
and is at the border of Idlewood and El Corona.
Map: (E-5).
Train Station
*************
>>Unity Station: This is where you can catch a train to quickly go from
one area of San Andreas to another. However, you have to
wait until after completion of the mission "Ya
Ka-Boom-Boom" (Loco Syndicate) to ride a train.
Map: (E-4).
/XXXXXXXXXXXXXXX\
0=================0
| East Los Santos |
0=================0
\XXXXXXXXXXXXXXX/
Strip Club
**********
>>The Pig Pen: This is where you can enjoy the company of private
dancers. Located at the north side of East Los Santos.
Map: (E-6).
/XXXXXX\
0========0
| Ganton |
0========0
\XXXXXX/
Clothes Stores
**************
>>Binco: A low-end clothing store. This place opens up after the mission
"Nines and AK's" (Sweet Johnson).
Map: (E-6).
Gyms
****
>>Los Santos Gym: This is where you can gain muscle to alter your
appearance or to build up your health related stats.
This place opens up after the mission "Drive Thru"
(Sweet Johnson).
Map: (E-6).
Bars
****
>>Ten Green Bottles: This run-down place is where one can play a game of
pool.
Map: (E-6).
/XXXXXXXXXXX\
0=============0
| Willowfield |
0=============0
\XXXXXXXXXXX/
Car Modification
****************
>>Loco Low Co.: This small business, located under a bridge, is where you
can have your vehicle modified to impress other people.
This place opens up after the mission "Cesar Vialpando"
(Sweet Johnson).
Map: (E-6).
Ammu-Nation
***********
>>Willowfield Ammu-Nation: This is where you can purchase weapons and
body armor. This place opens up after
completion of the mission "Doberman" (Sweet
Johnson).
Map: (E-5).
Tattoo Parlor
*************
>>Willowfield Tattoos: This is where you can get tattoos to alter your
appearance. This place opens up after the mission
"Ryder" (Carl Johnson).
Map: (E-6).
/XXXXXXXXXX\
0============0
| East Beach |
0============0
\XXXXXXXXXX/
Stadium Events
**************
>>8-Track: This Stadium Event, located at the Los Santos Forum, is
available at the beginning and you need at least 10% Driving
Skill to enter.
Map: (E-6).
/XXXXXXXXXXXXXXXXX\
0===================0
| Playa Del Seville |
0===================0
\XXXXXXXXXXXXXXXXX/
Barber Shop
***********
>>Playa Del Seville Barber Shop: This is where you can have your hair
styled to alter your appearance. This
place opens up after completion of the
mission "Ryder" (Carl Johnson).
Map: (E-6).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.1.B. Red County \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXX\
0===========0
| Blueberry |
0===========0
\XXXXXXXXX/
Ammu-Nation
***********
>>Blueberry Ammu-Nation: This is where you can purchase weapons and body
armor. This place opens up after completion of
the mission "Doberman" (Sweet Johnson).
Map: (D-4).
/XXXXXXXXX\
0===========0
| Dillimore |
0===========0
\XXXXXXXXX/
Police Station
**************
>>Dillimore Police Department: This is where you will end up if you are
Busted anywhere in the Red County area.
Map: (D-4).
Barber Shop
***********
>>Dillimore Barber Shop: This is where you can have your hair styled to
alter your appearance. This place is located in
the central part of Dillimore and opens up after
completion of the mission "Ryder" (Carl
Johnson).
Map: (D-4).
Pay 'N' Spray
*************
>>Dillimore Pay 'N' Spray: This is where you can have your vehicle
repaired or re-sprayed to get rid of Wanted
Ratings. This place is located at the north
part of Dillimore.
Map: (D-4).
/XXXXXXXXXX\
0============0
| Montgomery |
0============0
\XXXXXXXXXX/
Hospital
********
>>Crippen Memorial: This is where you will end up if you get Wasted in
the Red County area.
Map: (C-5).
Inside Track Betting
********************
>>Montgomery Inside Track: This is where you can gamble on the horses and
win, but most probably lose, a lot of money.
Map: (C-5)
/XXXXXXXXXXXXXX\
0================0
| Palomino Creek |
0================0
\XXXXXXXXXXXXXX/
Ammu-Nation
***********
>>Palomino Creek Ammu-Nation: This is where you can purchase weapons and
body armor. This place opens up after
completion of the mission "Doberman" (Sweet
Johnson).
Map: (D-4).
/=========================================================================\
0===========================================================================0
| B.2. Safehouse List [HULR] |
0===========================================================================0
\=========================================================================/
Here's a rundown of the Safehouses you can acquire in the Los Santos and Red
County area. The list is broken down by area. The Map co-ordinates refer to
the printed map that comes included with the game disc:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.2.A. Los Santos \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Ganton Safehouse (aka CJ's House)
*********************************
Location: East Ganton.
Price: None.
Available: Beginning.
Notes: Has a car garage. Also has multiple Weapon and Handheld Item Icons
that will spawn inside during the course of the game.
Map: (E-6).
>>Willowfield Safehouse
*********************
Location: In Willowfield straight south of CJ's House.
Price: $10,000.
Available: Beginning.
Notes: Just a basic save point. Nothing special.
Map: (E-6).
>>Jefferson Safehouse
*******************
Location: Northeast of County Hospital in Jefferson.
Cost: $10,000.
Available: Beginning.
Notes: A basic save point. Good place to save if you wish to do the
Ambulance Mission at County Hospital.
Map: (E-6).
>>El Corona Safehouse
*******************
Location: North of Los Santos International Airport.
Cost: $10,000.
Available: Beginning.
Notes: Has a car garage for storing vehicles.
Map: (F-5).
>>Verona Beach Safehouse
**********************
Location: East of the Marina.
Cost: $10,000.
Available: Beginning.
Notes: Has a parking lot where you can get a car.
Map: (E-4).
>>Santa Maria Beach Safehouse
***************************
Location: West of the Santa Maria Beach Pier.
Cost: $30,000.
Available: Beginning.
Notes: Has a car garage for storing vehicles.
Map: (E-4).
>>Mulholland Safehouse
********************
Location: North part of Mulholland.
Cost: $120,000.
Available: Beginning.
Notes: Has a car garage for storing vehicles.
Map: (D-5).
>>Madd Dogg's Crib
****************
Location: South part of Mulholland just west of the large VINEWOOD sign.
Cost: Nothing.
Available: After completion of the mission "A Home In The Hills" (Wu Zi
Mu).
Notes: Has Apparel Items, Body Armor, and Health Icons inside.
Map: (D-5).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.2.B. Red County \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Blueberry Safehouse
*******************
Location: On the second floor of the run down apartment complex in the
middle of Blueberry.
Cost: $10,000.
Available: After the mission "The Green Sabre" (Sweet Johnson).
Notes: Basic save point.
Map: (D-4).
>>Dillimore Safehouse
*******************
Location: At the northeast part of Dillimore.
Cost: $40,000.
Available: After the mission "The Green Sabre" (Sweet Johnson).
Notes: Has a car garage for storing vehicles.
Map: (D-4).
>>Fern Ridge Safehouse
********************
Location: In the middle of Fern Ridge. From the entrance of the Dillimore
Police Station, head north. Turn left at the next intersection.
Follow the road around the west side of Dillimore and turn north
at the next intersection. Follow the road which will curve west
and out of Dillimore. Turn north at the next intersection. Cross
the bridge and continue north through the next intersection. You
will start to see a brick wall which will be on the right side of
the road. Before that you should see a dirt path on the right
side of the road. Turn onto this dirt road and follow it. When
you reach an intersection with a smaller dirt road, turn right
onto it. This path will lead you straight to the Safehouse (and
to a Shovel Icon just before it).
Cost: None.
Available: After "King In Exile" (Cesar Vialpando).
Notes: Basic save point.
Map: (C-4).
>>Palomino Creek Safehouse
************************
Location: At the northwest part of Palomino Creek.
Cost: $35,000.
Available: After the mission "The Green Sabre" (Sweet Johnson).
Notes: Has a car garage for storing vehicles.
Map: (C-6).
/=========================================================================\
0===========================================================================0
| B.3. Food List [FDLR] |
0===========================================================================0
\=========================================================================/
This is the list of places in the Los Santos and Red County area where you
can get food. Most of these places are available from the beginning of the
game. The restaurants won't open until after the mission "Ryder" (Carl
Johnson). The list is broken down by area and neighborhood. The Map
co-ordinates refer to the printed map that comes included with the game disc:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.3.A. Los Santos \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXX\
0=============0
| Restaurants |
0=============0
\XXXXXXXXXXX/
Burger Shot
***********
>>In Mulholland just east of the Sex Shop complex.
Map: (D-5).
>>In the east central part of Marina.
Map: (E-4).
Cluckin' Bell
*************
>>In the north part of Market just south of the large Film Studio in
Vinewood. NOTE: The icon for this place does NOT appear on the game map
(even on the printed map) for the AO Versions. It has been fixed for
the Second Edition versions.
Map: (E-4).
>>In the south part of East Los Santos just north of the bridge that
crosses over the main freeway and leads into Ganton.
Map: (E-6).
>>In the north part of Willowfield just south of the bridge that crosses
over the flood control channel and leads into Ganton.
Map: (E-6).
Well Stacked Pizza
******************
>>In the south part of Idlewood just northeast of the Idlewood Pay 'N'
Spray.
Map: (E-6).
/XXXXXXXXXXXXXX\
0================0
| Snack Machines |
0================0
\XXXXXXXXXXXXXX/
>>At the Carniceria El Pueblo market at the top of the hill (north of the
Jefferson Motel) in Los Calinas.
Map: (D-6).
>>Inside the Alhambra Club in Idlewood.
Map: (E-5).
>>In front of the little strip mall west of the Jefferson Motel in
Jefferson.
Map: (E-6).
>>In front of the 6th Street Plaza (next to Sushi Man) in Willowfield. From
the entrance of the Willowfield Cluckin' Bell, head just southeast and go
on the road with the brick crosswalk. Head east along this road. Just
before you get to the signal light you should see a strip mall to your
right. This is the 6th Street Plaza. The Machine is right next to the
Sushi Man shop.
Map: (E-6).
>>Just west of the main terminal entrance at Los Santos International
Airport.
Map: (F-5).
/XXXXXXXXXXXXXXX\
0=================0
| Sprunk Machines |
0=================0
\XXXXXXXXXXXXXXX/
>>Inside the Alhambra Club in Idlewood.
Map: (E-5).
>>At the Going Gas Station in Idlewood. From the Idlewood 24-7, head north
and turn east at the intersection with the signal lights. Continue east
until you reach the next intersection with signal lights. At this point
you should see the Going Gas Station to your right. The Sprunk Machine is
at the front of the building.
Map: (E-5).
>>At the west side inside the Verona Mall.
Map: (E-5).
>>At the south side of Unity Station near the tracks.
Map: (E-5).
>>In the middle of a courtyard in Downtown Los Santos. From the street
corner at the entrance of County Hospital in Jefferson, head north up the
hill and to the next intersection. Turn left and head to the next
intersection. When you reach this intersection, go forward to the
building ahead and to the opening. As you head into the courtyard you
should see some tables and chairs to your left. Turn left at the corner
and you should see the Machine ahead of you against the wall on the left.
Map: (E-5).
>>At the Liquor Store in East Los Santos. From the entrance of the East Los
Santos Cluckin' Bell, head north and to the next intersection. Go left
and follow the road, and go through the two curves to the next
intersection. You should see the Liquor Store at the northwest part of
this intersection. The Machine is just north of the entrance.
Map: (E-6).
>>At the storefront in north Willowfield south of the Idlewood Pay 'N'
Spray. From the entrance of the Idlewood Pay 'N' Spray, head south and
cross the bridge. Go through the intersection and to the curve going
west. On the inside part of this curve is a small strip mall. The Machine
is located here.
Map: (E-6).
>>At the Ten Green Bottles bar in Ganton.
Map: (E-6).
>>On the ground floor inside the Jefferson Motel.
Map: (E-6).
>>On the top floor of Smoke's Crack Palace after completion of "End Of The
Line" (Sweet Johnson).
Map: (E-6).
/XXXX\
0======0
| 24-7 |
0======0
\XXXX/
>>East Mulholland 24-7. Just south of the VINEWOOD sign.
Map: (D-5).
>>Commerce 24-7. Just west of City Hall.
Map: (E-5).
>>Idlewood 24-7. East of Unity Station.
Map: (E-5).
**NOTE: There is another 24-7 in west Mulholland but it does not contain
any Sprunk or Snack Machines.
/XXXXXXXXXXX\
0=============0
| Food Stands |
0=============0
\XXXXXXXXXXX/
>>On the beach just southwest of the Conference Center.
Map: (E-5).
>>At the intersection underneath the elevated roadway south of Mulholland
Intersection in Downtown Los Santos. From the Downtown Los Santos
Ammu-Nation, head north and turn east at the next intersection. Then turn
south at the next intersection and turn west at the one after that. When
you reach the next intersection, look to your left. You should see the
Food Stand.
Map: (E-5).
>>At the end of the Santa Maria Beach pier.
Map: (F-4).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.3.B. Red County \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXX\
0=============0
| Restaurants |
0=============0
\XXXXXXXXXXX/
Well Stacked Pizza
******************
>>At the south central part of Blueberry.
Map: (D-4).
>>At the east part of Montgomery. ++NOTE: There is no icon on the in-game
map.
Map: (C-5).
>>In the central part of Palomino Creek next door to the Palomino Creek
Ammu-Nation.
Map: (C-6).
/XXXXXXXXXXXXXX\
0================0
| Snack Machines |
0================0
\XXXXXXXXXXXXXX/
>>At the Gasso Gas Station across the street east of the Dillimore Police
Station in Dillimore.
Map: (D-4).
>>At the Library in south Palomino Creek.
Map: (D-6).
/XXXXXXXXXXXXXXX\
0=================0
| Sprunk Machines |
0=================0
\XXXXXXXXXXXXXXX/
>>In front of Papercuts, north of Crippen Memorial, at the north part of
Montgomery.
Map: (C-5).
>>In the middle of the apartment complex where the Blueberry Safehouse is
located.
Map: (D-4).
/XXXXXXXXXXXX\
0==============0
| Hot Dog Vans |
0==============0
\XXXXXXXXXXXX/
>>On the beach on the north part of The Panopticon.
Map: (C-3).
>>At the intersection just south of Fallow Bridge.
Map: (C-4).
>>At the intersection just southwest of Dillimore.
Map: (D-4).
/=========================================================================\
0===========================================================================0
| B.4. Weapons And Items List [WILR] |
0===========================================================================0
\=========================================================================/
Listed below, by area and neighborhood, are the Weapon, Handheld Item,
Apparel Item, Gift, Health, Body Armor, and Police Bribe Icons list for the
Los Santos and Red County area of San Andreas. The Map co-ordinates refer to
the printed map that comes included with the game disc:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.4.A. Los Santos \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXX\
0=======0
| Rodeo |
0=======0
\XXXXX/
Gifts
*****
>>Cane: In front of the Victim Clothes Store.
Map: (E-4).
Police Bribe
************
>>In front of an apartment building on the east side of Rodeo. From the
south entrance of Interglobal Television Studios (in Vinewood), go west
and to the next intersection. When you reach the intersection you will
see a large beige building to the southwest. At the front of this
building are two large rectangular planters. The Police Bribe is
between these planters.
Map: (E-4).
/XXXXXXXXXXXXXXXXX\
0===================0
| Santa Maria Beach |
0===================0
\XXXXXXXXXXXXXXXXX/
Weapons
*******
>>9mm Pistol: At the lifeguard station just west of the Santa Maria Pier.
Map: (E-4).
>>Grenades: Behind the wooden building near the "Pizza By The Slice"
stand midway down the Santa Maria Pier.
Map: (E-4).
/XXXXXXXX\
0==========0
| Vinewood |
0==========0
\XXXXXXXX/
Weapons
*******
>>Nightstick: Inside the guard shack at the front of the large Film
Studio.
Map: (E-4).
>>Sawnoff Shotgun: Between Stage A and another unnamed stage in the
southwest corner of the large Film Studio.
Map: (E-4).
>>AK47: Behind Stage B in the northwest corner of the large Film Studio.
Map: (E-4).
>>Sniper Rifle: At the top of the stairs of Interglobal Television
Studios.
Map: (E-4).
>>Molotov Cocktails: By the "Strain Hard" / Sprunk billboard on the main
road in the north part of Vinewood. From the Temple
Pay 'N' Spray, head west to the next intersection
and turn north. Continue north and when you reach
the next intersection, with the signal lights, turn
west. After turning west you should see the
billboard on the right side of the street. The
Molotov Cocktails are at the base of this billboard.
Map: (D-4).
Gifts
*****
>>Flowers: In the southeast section of the Los Sepulcros Cemetery.
Map: (E-4).
Police Bribe
************
>>In the middle of an alleyway north of the Country Club (which has a
whole bunch of tennis courts).
Map: (E-4).
/XXXXXX\
0========0
| Marina |
0========0
\XXXXXX/
Handheld Items
**************
>>Fire Extinguisher: Behind the counter of the Marina Burger Shot.
NOTE: Not available in the PS2 AO Version. It is
available in all other versions.
Map: (E-4).
/XXXXXXXXXXXX\
0==============0
| Verona Beach |
0==============0
\XXXXXXXXXXXX/
Gifts
*****
>>Flowers: By the Chili Dog stand in northeast Verona Beach.
Map: (E-4).
Police Bribe
************
>>In an narrow alleyway on the block directly across the street north of
the east half of the Conference Center.
Map: (E-5).
/XXXXXXXXXX\
0============0
| Mulholland |
0============0
\XXXXXXXXXX/
Weapons
*******
>>Sniper Rifle: On the upper level of the large white apartment building
in Mulholland, not far from a Body Armor Icon, northwest
of the Temple Pay 'N' Spray. From the Temple Pay 'N'
Spray, head west to the next intersection and turn north.
Continue north and across the main street at the next
intersection to reach the complex (this item can be
reached by Jetpack, helicopter, or by jumping from the
house just northwest of the complex).
Map: (D-4).
>>Tec9: Behind a house near a little road circle in central Mulholland.
From the back of the Mulholland Safehouse (where the signal light
is, head west and cross the bridge. Continue along the road until
you see another signal light. Just near this signal light is a
large white house with brown trim. Go behind the house to find
the Tec9.
Map: (D-4).
>>Rifle: Behind the mansion to the west of the Mulholland Safehouse. From
the back of the Mulholland Safehouse (where the signal light is,
head west and cross the bridge. After crossing the bridge you
should approach another mansion (which should be to your left).
Go onto the mansion grounds and behind the large house. The
Rifle should be near the swimming pool.
Map: (D-5).
>>AK47: Behind the Mulholland 24-7 (not far from the large VINEWOOD
sign).
Map: (D-5).
>>Golf Club: At the base of the broadcasting tower behind the large
VINEWOOD sign.
Map: (D-5).
Handheld Items
**************
>>Fire Extinguisher: Behind the counter of the Mulholland Burger Shot.
NOTE: Not available in the PS2 AO Version. It is
available in all other versions.
Map: (D-5).
Apparel Items
*************
>>Thermal Goggles: In Madd Dogg's Crib inside the barroom on the first
floor by the large TV after completion of "A Home In
The Hills" (The Four Dragons Casino).
Map: (D-5).
>>Night Vision Goggles: In Madd Dogg's Crib first floor by the kitchen
entrance after completion of "Breaking The Bank
At Caligula's" (The Heist).
Map: (D-5).
Gifts
*****
>>Flowers: Near a little road circle in central Mulholland. From
the back of the Mulholland Safehouse (where the signal light
is, head west and cross the bridge. Continue along the road
until you see another signal light. Turn left at this
intersection and as you head up the hill you should see the
Flowers to your left.
Map: (D-4).
>>Cane: Behind the "N" at the large VINEWOOD sign.
Map: (D-5).
Body Armor
**********
>>On the upper level of the large white apartment building in
Mulholland, not far from a Sniper Rifle, northwest of the Temple Pay
'N' Spray. From the Temple Pay 'N' Spray, head west to the next
intersection and turn north. Continue north and across the main street
at the next intersection to reach the complex (this item can be reached
by Jetpack, helicopter, or by jumping from the house just northwest of
the complex).
Map: (D-4).
>>Inside one of the bedrooms on the upper level of Madd Dogg's Crib.
Map: (D-5).
Police Bribe
************
>>Behind a yellow house across the street north of the saucer shaped
house in Mulholland. From the back of the Mulholland Safehouse (where
the signal light is, head east and follow the road. It will curve and
you will head west. You will cross another bridge. As you near the end
of the bridge you should see a large saucer shaped house to your left.
When you reach the end of the bridge you should see a driveway to your
right. Turn onto that and follow it. You should come across a yellow
house. The Police Bribe is north of the garage.
Map: (D-5).
Health
******
>>In Madd Dogg's Crib inside the kitchen on the first floor after
completion of "A Home In The Hills" (The Four Dragons Casino).
Map: (D-5).
/XXXXXX\
0========0
| Temple |
0========0
\XXXXXX/
Gifts
*****
>>Cane: In the middle of a group of apartments northwest of the Downtown
Los Santos Zip Clothes Store. From the Temple Pay 'N' Spray, head
east and through the first group of signal lights. Then proceed
through the second set of signal lights. Then proceed through a
third set of signal lights. After going through the third set of
signal lights, you will see a large driveway to your right that
goes through a group of small apartment buildings. Go south along
this driveway and at the bottom of the incline, to your right, is
the Cane.
Map: (E-5).
/XXXXXX\
0========0
| Market |
0========0
\XXXXXX/
Weapons
*******
>>Knife: On the loading bay ramp directly behind All Saints General
Hospital.
Map: (E-5).
Police Bribe
************
>>In the middle of the apartment complex directly north of All Saints
General Hospital.
Map: (E-5).
/XXXXXXXXXXXXXXXXX\
0===================0
| Conference Center |
0===================0
\XXXXXXXXXXXXXXXXX/
Weapons
*******
>>Silenced 9mm Pistol: At the top of the stairs at the southeast part of
the Conference Center (near the parking lot).
Map: (E-5).
Body Armor
**********
>>On the upper level at the northwest corner of the Conference Center.
Map: (E-5).
/XXXXXXXXXXXXXX\
0================0
| Verdant Bluffs |
0================0
\XXXXXXXXXXXXXX/
Gifts
*****
>>In front of the Observatory.
Map: (E-5).
Body Armor
**********
>>In front of the cafe at the street junction southeast of City Hall and
west of where the Sweeper spawns. From the front of the Los Santos
Police Department HQ, go south and turn east at the next intersection
then turn south at the next intersection. Continue going south until
you reach the three-way intersection. You should see a cafe ahead of
you. The Body Armor is in this cafe area.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXX\
0=====================0
| Downtown Los Santos |
0=====================0
\XXXXXXXXXXXXXXXXXXX/
Weapons
*******
>>Tear Gas: At the top of the front steps of The Opera House (just west
of the Mulholland Intersection).
Map: (D-5).
>>Rocket Launcher: On top of the tall building with the antenna in
Downtown Los Santos at the west edge of Glen Park.
Can be reached by aircraft but can also be acquired by
Parachute by jumping from the tallest building in
Downtown Los Santos (to the west of this building).
Map: (E-5).
Weapons (Downtown Los Santos Ammu-Nation)
*****************************************
++Becomes available after completion of "Doberman" (Sweet Johnson):
>>9mm Pistol - $200.
>>Silenced 9mm Pistol - $600.
>>Shotgun - $600.
>>Sawnoff Shotgun - $800.
>>Tec9 - $300.
>>Micro SMG - $500.
>>SMG - $2,000.
>>Grenades - $300.
++Becomes available after completion of "Body Harvest" (The Truth):
>>Rifle - $1,000.
>>Remote Explosives - $2,000.
++Becomes available after completion of "Pier 69" (Loco Syndicate):
>>Sniper Rifle - $5,000.
++Becomes available after completion of "Lure" (Wu Zi Mu):
>>AK47 - $3,500.
++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco
Syndicate):
>>M4 - $4,500.
++Becomes available after completion of "Black Project" (Verdant Meadows
Aircraft Graveyard Asset):
>>Desert Eagle - $1,200.
++Becomes available after completion of "Don Peyote" (The Four Dragons
Casino):
>>Combat Shotgun - $1,000.
Apparel Items
*************
>>Parachute: At the top of the tallest building in Downtown Los Santos.
From the Downtown Los Santos Ammu-Nation, head north and
turn east at the next intersection. Then turn south at the
next intersection and turn west at the one after that. Just
before you reach the next intersection, and before you reach
the freeway overpass, look to your right. You should see a
very large round building. There should also be an entrance
arrow at the northeast side. This will allow you to go to
the top of this building and acquire the Parachute.
Map: (E-5).
Body Armor (Downtown Los Santos Ammu-Nation)
********************************************
++Becomes available after completion of "Doberman" (Sweet Johnson):
>>Body Armor - $200.
/XXXXXXXX\
0==========0
| Commerce |
0==========0
\XXXXXXXX/
Weapons
*******
>>Brass Knuckles: In the alley beside the Commerce 24-7.
Map: (E-5).
Body Armor
**********
>>Inside the Atrium's lobby. From the front of the Los Santos Police
Department HQ, go north and turn east at the next intersection. Proceed
under the freeway overpass and through the double intersection. After
going through the double intersection, look to your right. You should
see some escalators. These escalators will lead you to the door going
inside the Atrium. Once inside the lobby, you should see the Body Armor
behind a short wall on the south side.
Map: (E-5).
/XXXXXXXXXXXXXXX\
0=================0
| Pershing Square |
0=================0
\XXXXXXXXXXXXXXX/
Weapons
*******
>>Nightstick: In the locker room of the Los Santos Police Department HQ.
Map: (E-5).
>>9mm Pistol: On the lower floor inside the Los Santos Police Department
HQ. NOTE: To get this weapon without obtaining a 2-Star
Wanted Rating you have to have either a Dildo, Vibrator, or
Flowers in your hand when you acquire the weapon - thanks
to Haenlomal for that tip).
Map: (E-5).
>>Shotgun: On the top floor, in one of the interrogation rooms, inside
the Los Santos Police Department HQ. NOTE: To get this weapon
without obtaining a 2-Star Wanted Rating you have to have
either a Dildo, Vibrator, or Flowers in your hand when you get
the weapon - thanks to Haenlomal for that tip).
Map: (E-5).
Gifts
*****
>>Double-Ended Dildo: In the showers, by the locker room, on the first
floor inside the Los Santos Police Department HQ.
Map: (E-5).
Body Armor
**********
>>In the locker room, on the first floor, inside the Los Santos Police
Department HQ.
Map: (E-5).
>>In the middle cell at the basement level inside the Los Santos Police
Department HQ.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==================================0
| Los Santos International Airport |
0==================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Weapons
*******
>>Tec9: Underneath the freeway ramp near the southwest parking lot for
Los Santos International Airport.
Map: (F-5).
>>M4: In between concrete ramps at the west end of the main runways
inside the Los Santos International Airport complex.
Map: (F-5).
Body Armor
**********
>>On the ledge halfway down the ramp (to your right) in the northeast
corner of the inner portion of Los Santos International Airport.
Map: (F-5).
/XXXXXXXXX\
0===========0
| Glen Park |
0===========0
\XXXXXXXXX/
Gifts
*****
>>Flowers: At the east side of the lake within the area of red flowers.
Map: (E-6).
Police Bribe
************
>>In the small tunnel under the north end of the bridge that goes over
the lake.
Map: (E-6).
/XXXXXXXXX\
0===========0
| Jefferson |
0===========0
\XXXXXXXXX/
Weapons
*******
>>SMG: On top of the west side of the Jefferson Motel. Use the stairs on
the south side of the Motel to reach.
Map: (E-6).
>>Sniper Rifle: At the top of the highest part of County Hospital. NOTE:
This weapon can only be reached by helicopter or Jetpack.
Map: (E-6).
/XXXXXXXX\
0==========0
| Idlewood |
0==========0
\XXXXXXXX/
Weapons
*******
>>Katana: Behind the wooden fence east of the Idlewood 24-7.
Map: (E-5).
>>Grenades: On the second floor of the 24-Hour Motel (east of the
Idlewood Well Stacked Pizza).
Map: (E-6).
Handheld Items
**************
>>Fire Extinguisher: Behind the counter of the Idlewood Well Stacked
Pizza. NOTE: Not available in the PS2 AO Version. It
is available in all other versions.
Map: (E-6).
Gifts
*****
>>Flowers: By the Sprunk Machine at the Going Gas Station in Idlewood.
From the Idlewood 24-7, head north and turn east at the
intersection with the signal lights. Continue east until you
reach the next intersection with signal lights. At this point
you should see the Going Gas Station to your right. The
Flowers are by the Sprunk Machine at the front of the
building.
Map: (E-5).
/XXXXXXXXX\
0===========0
| El Corona |
0===========0
\XXXXXXXXX/
Weapons
*******
>>SMG: Behind the white wall on the south side of Unity Station. From the
Idlewood 24-7, head just southwest and enter the parking lot for
Unity Station. On the southwest side of the parking lot you should
see a white wall. The SMG is behind this wall.
Map: (E-5).
Gifts
*****
>>Flowers: In front of one of the houses south of the Idlewood 24-7 just
across the street from the pedestrian bridge over the railroad
tracks. From the Idlewood 24-7, head south and turn left at
the curve. You should see houses to your left. The Flowers are
in the front yard of the second house.
Map: (E-5).
/XXXXXXXXXXX\
0=============0
| Las Calinas |
0=============0
\XXXXXXXXXXX/
Weapons
*******
>>9mm Pistol: In an empty lot between two houses on the south side of the
road leading up to the upper portion of Las Calinas. From
the Jefferson Motel parking lot, head east through the
intersection with signal lights and across the railroad
tracks. When you reach the next group of signal lights turn
north and follow the road upwards. After turning east with
the curve, you should see a house to your right. After this
house is an empty lot. The 9mm Pistol is in this lot.
Map: (E-6).
>>Tec9: In an open area to the west of a three-way intersection in north
Los Calinas. From the Jefferson Motel parking lot, head east
through the intersection with signal lights and across the
railroad tracks. When you reach the next group of signal lights
turn north and follow the road upwards. Follow the road all the
way up to a three-way intersection. Turn right at this
intersection. Just after you turn right you should see a driveway
to your right. Go onto this driveway and angle southwest. The
Tec9 should be near the chain-link fence not far from a large
billboard (and not far from a Body Armor Icon).
Map: (E-6).
>>SMG: At the top of the stairs of the house with the brick yard in north
Las Colinas. From the Carniceria El Pueblo Market (at the top of
the hill at the three-way intersection north of the Jefferson
Motel), head east. As you proceed along the street you should see
a large beige house with an sharply angled brick red rooftop to
your left. There is also a set of stairs on the east side of this
house where there is a a parking lot made out of red bricks. Go up
the stairs and you should run into the SMG.
Map: (D-6).
>>Grenades: Tucked in a corner in the front of a small house with a dark
wooden fence (and a dark wooden house extension). From the
Carniceria El Pueblo Market (at the top of the hill at the
three-way intersection north of the Jefferson Motel), head
east. Continue east and you will see some trailers to your
left. Continue further east and you will see a small
clearing, to your left, beyond the trailers. After this small
clearing you will see a small house. This is where the
Grenades can be found.
Map: (D-6).
Handheld Items
**************
>>Spray Can: Behind a trailer in north Los Calinas. From the Carniceria
El Pueblo Market (at the top of the hill at the three-way
intersection north of the Jefferson Motel), head east. On
the right side of the road you will see some homes. Continue
east and the homes will end and a long guardrail will begin.
Continue east until the guardrail ends. Where the guardrail
ends there will be a trailer. Go east from this point and up
the road to the next trailer. This is where the Spray Can
can be found.
Map: (E-6).
Gifts
*****
>>Flowers: In the yard east of the Iglesia Pentecostes church. From the
Carniceria El Pueblo Market (at the top of the hill at the
three-way intersection north of the Jefferson Motel), head
northeast and across the street. You'll run into the church.
In the yard just east of here is the Flowers.
Map: (D-6).
Body Armor
**********
>>In an open area to the west of a three-way intersection in north Los
Calinas. From the Jefferson Motel parking lot, head east through the
intersection with signal lights and across the railroad tracks. When
you reach the next group of signal lights turn north and follow the
road upwards. Follow the road all the way up to a three-way
intersection. Turn right at this intersection. Just after you turn
right you should see a driveway to your right. Go onto this driveway
and angle south. The Body Armor should be in a corner near the
chain-link fence not far from a large billboard (and not far from a
Tec9 Weapon Icon).
Map: (E-6).
Police Bribe
************
>>In a sloping alleyway in north Las Colinas. From the Carniceria El
Pueblo Market (at the top of the hill at the three-way intersection
north of the Jefferson Motel), head east. On the right side of the road
you will see some homes. Continue east and the homes will end and a
long guardrail will begin. The last home before the guardrail begins
will be colored green. On the west side of this house is a narrow
alley. In this alley is where you can find the Police Bribe.
Map: (E-6).
>>Suspended in the air over the road going down to the beach road east of
a three-way intersection in north east Los Calinas.
Map: (E-6).
/XXXXXXXXXXXXXXX\
0=================0
| East Los Santos |
0=================0
\XXXXXXXXXXXXXXX/
Weapons
*******
>>Sawnoff Shotgun: On top of the Pig Pen club in northwest East Los
Santos. Go up the hill near the club and climb where
the roof is at its lowest.
Map: (E-6).
>>Molotov Cocktails: In an alley north of Rodriguez Iron Works. From
entrance of the East Los Santos Cluckin' Bell, go
north. At the intersection you will see Rodriguez
Iron Works. In the alley on the north side of this
building is where you will find the Molotov
Cocktails.
Map: (E-6).
Police Bribe
************
>>At the edge of the flood control channel. From entrance of the East Los
Santos Cluckin' Bell, go east. You will reach a curve that will turn
north. Instead of following the curve continue east. You will quickly
come to the flood control channel. There will be a gap in the fence.
The Police Bribe is in this gap.
Map: (E-6).
/XXXXXX\
0========0
| Ganton |
0========0
\XXXXXX/
Weapons
*******
>>Brass Knuckles: Underneath the south end of the bridge just west of
CJ's house.
Map: (E-6).
>>Shovel: In the backyard of Ryder's house.
Map: (E-6).
>>9mm Pistol: In the corner of the back yard of the house north of Sweet
Johnson's house.
Map: (E-6).
>>Tec9: On the roof of Sweet Johnson's house.
Map: (E-6).
>>Micro SMG: Under the west end of the bridge over the flood control
channel just east of CJ's house.
Map: (E-6).
Inside CJ's house after acquiring all 100 Graffiti Tags
*******************************************************
>>Sawnoff Shotgun
>>Tec9
>>AK47
>>Molotov Cocktails
Handheld Items
**************
>>Spray Can: In CJ's room after completing "Tagging Up Turf" (Sweet
Johnson).
Map: (E-6).
>>Spray Can: On top of the Pawn Shop behind CJ's House. Climb onto the
awnings of the Pawn Shop then pull yourself up to the roof.
Thanks to Randy Russell for that tip.
Map: (E-6).
>>Camera: In CJ's room after completing "Big Smoke" / "Sweet and Kendl".
Map: (E-6).
Body Armor
**********
>>Under the west end of the road bridge in the flood control channel just
northeast of CJ's house.
Map: (E-6).
Police Bribe
************
>>Behind the Botanica store (which is southwest of the Ten Green Bottles
bar).
Map: (E-6).
/XXXXXXXXXXX\
0=============0
| Willowfield |
0=============0
\XXXXXXXXXXX/
Weapons
*******
>>Chainsaw: Behind the large container to the left of the Scrapyard
entrance. From the parking lot of the Willowfield Cluckin'
Bell, go south and turn west at the signal light. Continue
west until you reach the three-way intersection. Ahead of you
is the Scrapyard entrance. Go through the entrance, turn
left, and you should see the Chainsaw.
Map: (E-6).
Weapons (Willowfield Ammu-Nation)
*********************************
++Becomes available after completion of "Doberman" (Sweet Johnson):
>>9mm Pistol - $200.
>>Silenced 9mm Pistol - $600.
>>Shotgun - $600.
>>Sawnoff Shotgun - $800.
>>Tec9 - $300.
>>Micro SMG - $500.
>>SMG - $2,000.
>>Grenades - $300.
++Becomes available after completion of "Body Harvest" (The Truth):
>>Rifle - $1,000.
>>Remote Explosives - $2,000.
++Becomes available after completion of "Pier 69" (Loco Syndicate):
>>Sniper Rifle - $5,000.
++Becomes available after completion of "Lure" (Wu Zi Mu):
>>AK47 - $3,500.
++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco
Syndicate):
>>M4 - $4,500.
++Becomes available after completion of "Black Project" (Verdant Meadows
Aircraft Graveyard Asset):
>>Desert Eagle - $1,200.
++Becomes available after completion of "Don Peyote" (The Four Dragons
Casino):
>>Combat Shotgun - $1,000.
Body Armor
**********
>>Behind the building with large red awning (with white and green
striping on the top and bottom) southwest of the Willowfield Cluckin'
Bell. From the Willowfield Cluckin' Bell parking lot, go to the
southwest corner of the parking lot and follow the asphalt path going
west. Turn left at the path intersection and then turn right at the
corner. The Body Armor should be nearly hidden in some weeds next to
the small stairs to your right.
Map: (E-6).
>>Between the large coal pile and container crate in the Scrapyard. From
the parking lot of the Willowfield Cluckin' Bell, go south and turn
west at the signal light. Continue west until you reach the three-way
intersection. Ahead of you is the Scrapyard entrance. Go through the
entrance and to the railroad tracks. When you reach the railroad tracks
you should see a huge black pile ahead of you and to the left. This is
the coal pile. Continue forward to the two very large containers and
angle towards the left one. As you get close to the left container,
look left. You should see the Body Armor in the gap between the
container and the coal pile.
Map: (E-6).
Body Armor (Willowfield Ammu-Nation)
************************************
++Becomes available after completion of "Doberman" (Sweet Johnson):
>>Body Armor - $200.
/XXXXXXXXXX\
0============0
| East Beach |
0============0
\XXXXXXXXXX/
Weapons
*******
>>Micro SMG: In the northwest corner of the top floor of the East Beach
Parking Garage in central East Beach.
Map: (E-6).
>>Grenades: In the northeast corner of the third floor of the East Beach
Parking Garage in central East Beach.
Map: (E-6).
Body Armor
**********
>>Behind The Golden Palms apartments in north East Beach. The apartments
are at the top of the hill just south of a bridge and also borders Los
Flores.
Map: (E-6).
/XXXXXXXXXXX\
0=============0
| Ocean Docks |
0=============0
\XXXXXXXXXXX/
Weapons
*******
>>Chainsaw: On the stone pier at water level on the southwest side of the
main island. From the south end of the large ship docked on
the east side of Ocean Docks, head west and along the road.
Cross the bridge. You will eventually get to a curve turning
south. Ignore the curve and continue west. You will get to
some container crates. Go through the gap between the crates
and you will reach the edge. You should also see some stairs
leading down to water level. Behind the stairs, to the south,
is where you will find the Chainsaw.
Map: (F-6).
>>Desert Eagle: Underneath the blank billboard behind where the
chain-link fences meet at the curve for the main highway
in northeast Ocean Docks. From the southeast parking lot
entrance for the Los Santos Forum, go south along the
major highway. When the highway curves west, continue
south and onto the beach. Once on the beach, head west.
You should see the large cranes for Ocean Docks and a
large chain-link fence. You should also see a large
billboard near a smaller chain-link fence. Where the two
chain-link fences meet is where you will find the Desert
Eagle.
Map: (F-6).
>>Sawnoff Shotgun: In one of the train cars inside the large blue
building where the railroad tracks end in north Ocean
Docks. From the east end of the large road tunnel
south of the Los Santos International Airport, head
east. Follow the highway until you reach a set of
signal lights. When you get there you should see a
large blue building to your left. Go in through the
east side of this building to find some railroad cars.
The Sawnoff Shotgun is in the first car you come to on
the right half of the tracks.
Map: (F-6).
>>AK47: Inside the large warehouse with the red top at the end of the
railroad tracks in north Ocean Docks. From the east end of the
large road tunnel south of the Los Santos International Airport,
head east. Follow the highway until you reach a set of signal
lights. When you get there you should see a large blue building
to your left. Go in through the east side of this building to
find some railroad cars. Go through the building and exit out the
west side. After exiting, turn north. You should see a large red
warehouse building. There should be an entrance on the southeast
side. Go through this entrance and follow the path inside the
building. The AK47 is behind the stairs in the west side of this
building.
Map: (F-6).
>>Tear Gas: On the west end (north side) just inside the large blue
building where the railroad tracks end in north Ocean Docks.
From the east end of the large road tunnel south of the Los
Santos International Airport, head east. Follow the highway
until you reach a set of signal lights. When you get there
you should see a large blue building to your left. Go in
through the east side of this building to find some railroad
cars. Go through the building and to the west entrance. As
you reach the west entrance, look north. You should see the
Tear Gas in the corner where the garage door and the boxes
meet.
Map: (F-6).
>>Molotov Cocktails: Under white stilt building behind fence by the large
yellow crane northwest of the signal lights in west
Ocean Docks. From the east end of the large road
tunnel south of the Los Santos International
Airport, head east. Follow the highway and, just
after the curve going north, you should see an
intersection. When you reach this intersection you
should see a large white structure on stilts behind
the chain-link fence at the northeast part of this
intersection. This is where you will find the
Molotov Cocktails.
Map: (F-6).
Body Armor
**********
>>In one of the train cars inside the large blue building where the
railroad tracks end in north Ocean Docks. From the east end of the
large road tunnel south of the Los Santos International Airport, head
east. Follow the highway until you reach a set of signal lights. When
you get there you should see a large blue building to your left. Go in
through the east side of this building to find some railroad cars. The
Body Armor is in the last car you come to on the right half of the
tracks.
Map: (F-6).
>>Inside the large warehouse with the red top at the end of the railroad
tracks in north Ocean Docks. From the east end of the large road tunnel
south of the Los Santos International Airport, head east. Follow the
highway until you reach a set of signal lights. When you get there you
should see a large blue building to your left. Go in through the east
side of this building to find some railroad cars. Go through the
building and exit out the west side. After exiting, turn north. You
should see a large red warehouse building. There should be an entrance
on the southeast side. Go through this entrance and follow the path
inside the building. The Body Armor is in the office at the top of the
stairs in the west side of this building.
Map: (F-6).
Police Bribe
************
>>On the north bridge arch on the bridge in south Ocean Docks. From the
south end of the large ship docked on the east side of Ocean Docks,
head west and along the road. When you get to the bridge climb onto the
arch to your right. The Police Bribe is on the top of this bridge arch.
Map: (F-6).
>>Behind some crates near a red crane in central Ocean Docks. From the
south end of the large ship docked on the east side of Ocean Docks,
head west and along the road. Cross the bridge. As you cross the bridge
you should see a large red crane to your right. After crossing the
bridge turn right and towards the crane. One the north side of the
crane is some container crates. On the other side of these crates is
the Police Bribe.
Map: (E-6).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| B.4.B. Red County \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX\
0================0
| The Panopticon |
0================0
\XXXXXXXXXXXXXX/
Weapons
*******
>>Shovel: Under the overhang of one of the dingy shacks in the central
part of The Panopticon.
Map: (D-3).
>>Chainsaw: Under the log shelter on the west side of The Panopticon
(near the road).
Map: (D-3).
Police Bribe
************
>>On a short dirt road between hairpin turns in the northern part of The
Panopticon.
Map: (C-3).
/XXXXXXXXXXXXXXX\
0=================0
| Blueberry Acres |
0=================0
\XXXXXXXXXXXXXXX/
Police Bribe
************
>>At the southeast corner of EasterBoard Farm in the intersection of dirt
roads.
Map: (D-3).
/XXXXXXXXX\
0===========0
| Blueberry |
0===========0
\XXXXXXXXX/
Weapons
*******
>>Pool Stick: In front of a small restaurant. From the entrance of the
Blueberry Well Stacked Pizza, head east and through the
four-way intersection. Continue until your reach the next
intersection which should be a three-way. At the northeast
part of this intersection you should see a small
restaurant. The Pool Stick is just north of the entrance.
Map: (D-4).
>>Tec9: Across the street directly east of SpandEx in northern Blueberry.
Map: (C-4).
Handheld Items
**************
>>Fire Extinguisher: Behind the counter of the Blueberry Well Stacked
Pizza. NOTE: Not available in the PS2 AO Version. It
is available in all other versions.
Weapons (Blueberry Ammu-Nation)
*******************************
++Becomes available after completion of "Doberman" (Sweet Johnson):
>>9mm Pistol - $200.
>>Silenced 9mm Pistol - $600.
>>Shotgun - $600.
>>Sawnoff Shotgun - $800.
>>Tec9 - $300.
>>Micro SMG - $500.
>>SMG - $2,000.
>>Grenades - $300.
++Becomes available after completion of "Body Harvest" (The Truth):
>>Rifle - $1,000.
>>Remote Explosives - $2,000.
++Becomes available after completion of "Pier 69" (Loco Syndicate):
>>Sniper Rifle - $5,000.
++Becomes available after completion of "Lure" (Wu Zi Mu):
>>AK47 - $3,500.
++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco
Syndicate):
>>M4 - $4,500.
++Becomes available after completion of "Black Project" (Verdant Meadows
Aircraft Graveyard Asset):
>>Desert Eagle - $1,200.
++Becomes available after completion of "Don Peyote" (The Four Dragons
Casino):
>>Combat Shotgun - $1,000.
Body Armor (Blueberry Ammu-Nation)
**********************************
++Becomes available after completion of "Doberman" (Sweet Johnson):
>>Body Armor - $200.
Police Bribe
************
>>In an alley north of the Blueberry Ammu-Nation.
Map: (D-4).
/XXXXXXXXXXXXX\
0===============0
| Hampton Barns |
0===============0
\XXXXXXXXXXXXX/
Weapons
*******
>>Chainsaw: In front of one of the pink shack on the south side of the
road (on top of the hill).
Map: (C-4).
Body Armor
**********
>>Under the overhang at the large gray shack on the north side of the
road (and close to the water).
Map: (C-4).
/XXXXXXXXXX\
0============0
| Fern Ridge |
0============0
\XXXXXXXXXX/
Weapons
*******
>>Shovel: By the makeshift graves just to the west of the Fern Ridge
Safehouse.
Map: (C-4).
/XXXXXXXXX\
0===========0
| Dillimore |
0===========0
\XXXXXXXXX/
Weapons
*******
>>Nightstick: In the locker room of the Dillimore Police Station.
Map: (D-4).
>>Shotgun: On the top floor, in one of the interrogation rooms, inside
the Dillimore Police Station. NOTE: To get this weapon
without obtaining a 2-Star Wanted Rating you have to have
either a Dildo, Vibrator, or Flowers in your hand when you get
the weapon - thanks to Haenlomal for that tip).
Map: (D-4).
Gifts
*****
>>Double-Ended Dildo: In the showers, by the locker room, on the first
floor inside the Dillimore Police Station.
Map: (D-4).
Body Armor
**********
>>In the locker room, on the first floor, inside the Dillimore Police
Station.
Map: (D-4).
>>In the middle cell at the basement level inside the Dillimore Police
Station.
Map: (D-4).
/XXXXXXXXXX\
0============0
| Montgomery |
0============0
\XXXXXXXXXX/
Weapons
*******
>>SMG: Behind the wall on the west side of the burned out building, just
north of the Montgomery Inside Track, on the north side of
Montgomery.
Map: (C-5).
>>Remote Explosives: In the alley north of the Montgomery Inside Track.
Map: (C-5).
Body Armor
**********
>>In the northeast corner of the small trailer park on the south side of
Montgomery.
Map: (C-5).
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Montgomery Intersection |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
Police Bribe
************
>>Under the Montgomery Intersection on the dirt road.
Map: (C-5).
/XXXXXXXXXXXXXX\
0================0
| Palomino Creek |
0================0
\XXXXXXXXXXXXXX/
Weapons
*******
>>Shovel: Inside the graveyard in the southwest corner of Palomino Creek.
Map: (D-6).
>>Sawnoff Shotgun: In the back yard of the house east and across the
street from Jazz Mags in south central Palomino Creek.
Map: (C-6).
>>Molotov Cocktails: On top of the Library in south Palomino Creek.
Map: (C-6).
Handheld Items
**************
>>Fire Extinguisher: Behind the counter of the Palomino Creek Well
Stacked Pizza. NOTE: Not available in the PS2 AO
Version. It is available in all other versions.
Map: (C-6).
Weapons (Palomino Creek Ammu-Nation)
************************************
++Becomes available after completion of "Doberman" (Sweet Johnson):
>>9mm Pistol - $200.
>>Silenced 9mm Pistol - $600.
>>Shotgun - $600.
>>Sawnoff Shotgun - $800.
>>Tec9 - $300.
>>Micro SMG - $500.
>>SMG - $2,000.
>>Grenades - $300.
++Becomes available after completion of "Body Harvest" (The Truth):
>>Rifle - $1,000.
>>Remote Explosives - $2,000.
++Becomes available after completion of "Pier 69" (Loco Syndicate):
>>Sniper Rifle - $5,000.
++Becomes available after completion of "Lure" (Wu Zi Mu):
>>AK47 - $3,500.
++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco
Syndicate):
>>M4 - $4,500.
++Becomes available after completion of "Black Project" (Verdant Meadows
Aircraft Graveyard Asset):
>>Desert Eagle - $1,200.
++Becomes available after completion of "Don Peyote" (The Four Dragons
Casino):
>>Combat Shotgun - $1,000.
Body Armor
**********
>>Between a white house and a blue garage in northeast Palomino Creek.
From the entrance of the Palomino Creek Well Stacked Pizza, head east
through the intersection next to the restaurant. Follow the road until
you reach a three-way intersection then turn east. Turn north at the
next intersection. Follow the road and turn east with the curve. After
going through the curve you should see a long white house to your left.
To the east of this house is a short blue house. The Body Armor is
between these two houses.
Map: (C-6).
Body Armor (Palomino Creek Ammu-Nation)
***************************************
++Becomes available after completion of "Doberman" (Sweet Johnson):
>>Body Armor - $200.
/XXXXXXXXXX\
0============0
| Red County |
0============0
\XXXXXXXXXX/
Weapons
*******
>>AK47: On the north side of the FleischBerg beer factory west of
Blueberry.
Map: (D-3).
Body Armor
**********
>>By the door on the northeast side of the FleischBerg Beer building west
of Blueberry.
Map: (D-3).
Police Bribe
************
>>On the rock wall on the north side of the river north of Dillimore.
From the entrance of the Dillimore Police Station, head north. Turn
left at the next intersection. Follow the road around the west side of
Dillimore and turn north at the next intersection. Follow the road
which will curve west and out of Dillimore. Turn north at the next
intersection. Cross the bridge and turn east at the next intersection.
Continue until you reach a bridge. You should also see a dirt road
intersecting with the road just before the bridge. Turn south onto the
dirt road. As you do you should see a rock wall. On the top of this
rock wall is the Police Bribe.
Map: (D-4).
/=========================================================================\
0===========================================================================0
| B.5. 100% Completion List for Los Santos and Red County [CPLR] |
0===========================================================================0
\=========================================================================/
Below is what you need to do within Los Santos / Red County area to get 100%
Completion:
>>Completion of all Main Story Missions:
--From "Big Smoke" / "Sweet And Kendl" (Carl Johnson) to "The Green Sabre"
(Sweet Johnson)) [Early part of game].
--From "A Home In The Hills" (The Four Dragons Casino) to "End Of The Line"
(Sweet Johnson) [Last part of the game].
>>Acquire a minimum of 35% of gang territories after "Home Coming" (Carl
Johnson) [To open up "End Of The Line" (Sweet Johnson)].
>>Completion of all Side Story Missions:
--Cesar Vialpando (one mission).
--OG Loc (four missions).
>>Complete the BMX Challenge.
>>Complete the Commerce 24-7 Courier Asset Mission.
>>Do all 100 Graffiti Tags (Los Santos).
>>Collect 14 to 18 Oysters around the land area.
>>Complete the Los Santos Forum Arena Event (8-Track).
>>Complete the Los Santos Race Tournaments (After "Verdant Meadows" (Mike
Toreno)).
>>Purchase the six available Safehouses.
>>Upgrade your Muscle past the Buff stage and learn new moves from the Boxing
Trainer at the Los Santos Gym.
These can be done in other sections of the game but can also be done while
confined here at Los Santos:
>>Complete the Vigilante Mission.
>>Complete the Ambulance Mission.
>>Complete the Taxi Mission.
>>Complete the Pimping Mission.
>>Complete the first two Challenges at Ammu-Nation (after "Doberman" (Sweet
Johnson).
>>Collect all of the remaining Oysters (and all of the Photo-Ops and
Horseshoes) if you use the "Reuniting The Families" Exploit (explained
later).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| B.I. Before Doing The Main Story Missions [BDMS] |
0===========================================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
To start, I'm going to do a lot of the off-story stuff before doing the first
official mission, "Big Smoke" / "Sweet and Kendl".
Since I can't fully explore the areas outside Los Santos / Red County, at
this time, my primary focus is to do as much as possible before going into
the Main Story Missions.
/=========================================================================\
0===========================================================================0
| B.I.1. In The Beginning..... [NTBG] |
0===========================================================================0
\=========================================================================/
It is 1992 and Carl Johnson is returning home to Los Santos after a five year
self-exile to Liberty City. It is not a happy occasion, however, since he is
returning home because his mother has been killed.
Upon arrival, it gets worse for him. He encounters two Cops from his
gangbanging past, Officer Tenpenny and Officer Pulaski, who are very corrupt
and frame him for a Cop's murder to drag him back into the game once again.
To top that off, they drop him into Ballas turf. The Ballas are rivals of the
Grove Street Families, the gang that Carl used to be affiliated with, and he
has to get himself out of there pronto.
All he has in front of him is a bicycle and thus the story begins.....
/=========================================================================\
0===========================================================================0
| B.I.2. Burglary Mission [BRGN] |
0===========================================================================0
\=========================================================================/
Although you are alerted to this side-mission at the end of the mission "Home
Invasion" (Ryder) you can actually do this side-mission at the very beginning
of the game (thanks goes to Derrick for this bit of information).
In this side-mission you go from house to house and steal items from them.
You have to get the Boxville which is parked at the apartment complex south
of the Los Santos Gym. Then press Activate Vehicle Mission (after 20:00) to
start and you have until 06:00 to complete it. In order to get paid you have
to drop off your goods before time runs out. You have to get about $10,000
worth of stuff in order to successfully complete the mission.
In Los Santos your dropoff point is LB's garage in Willowfield just north of
the Playa Del Seville Barber Shop. The best place to do the mission is on the
very short street west of the dropoff point.
Get there before 20:00 and the moment the clock says 20:00 press Activate
Vehicle Mission. This will maximize the time you have to complete the
mission.
Find two houses that have arrows on their doorsteps preferably across the
street from each other. Better still if they happen to be at the signal light
which is as close as possible to the dropoff point.
Enter one of the houses. Like in the previous mission you have to be quiet in
order to maintain stealth. If you are detected you will have ten seconds
before the Cops arrive and you will be hit with a 3-Star Wanted Rating if you
don't get out in time. But, once outside, the countdown disappears and you
can re-enter the house.
When inside a house scope out the place a little bit. There is usually three
items worth stealing within a house. Sometimes one of the items is in the
bedroom.
If an item is in the bedroom, I sneak into the room, take the item, and run
out. It doesn't matter if I'm detected or not. I have plenty of time to get
out. Once outside with my item I drop it off in the back of the truck. Then I
run back inside the same house, grab another item, and run out before the
detection timer runs out.
Once I clean out this house, I then go and enter the house across the street.
Then I repeat the process I used on the first one. Once I clean out the
second house I then go back to the first house and repeat the process.
You see, once you start robbing another house, all of the items in the first
house reset so instead of finding a completely different house to rob you can
just go back to this one. By having the two houses you can rob across the
street from each other you can quickly accumulate items by just going back
and forth between the two houses.
Skipp Kennedy went one step better. He ran into the first house, grabbed the
first thing he saw then ran back out. Dropped off the item in the back of the
Boxville then ran into the second house, grabbed the first thing he saw
there, then ran back out. Dropped off the item then ran back into the first
house and repeated the pattern. This was faster and allowed for the
collection of more items.
When you have about 40 seconds left on the clock get in the Boxville and drop
off your stolen items. If you did everything correctly, regardless of method,
you should have at least $20,000 and successful completion of the mission.
Although this mission doesn't contribute toward 100% Completion there is
something you earn that can be very useful and is not documented within the
game but works on all versions of San Andreas (I confirmed this on all of my
PS2 and Xbox versions).
According to Glen Winstein, with help from Mxyzptlk and Craig Kostelecky, you
earn the Infinite Stamina. This means that you can run and sprint without
getting tired. Ever. Very, very useful. However, you can still earn Stamina
on your Stamina Stat but it is now irrelevant.
I should point out the on the PC AO Version it may be possible to trigger the
Pilots License Glitch by doing this mission (info courtesy of Odhita
Kamayana).
After completion of this side-mission I head up to Jefferson and purchase the
Jefferson Safehouse. And, with my remaining money, I head to my next
objective.....
/=========================================================================\
0===========================================================================0
| B.I.3. Inside Track Betting and Easy Money [ITBM] |
0===========================================================================0
\=========================================================================/
Under the raised freeway and just south of the parking lot under the
Mulholland Intersection is the Inside Track Betting parlor.
Here you can bet on the horses. And it is here you can win a lot of money. A
whole lot of money.
Walk to the ITB Machine to play the horses. There are five choices and they
go from top to bottom from best odds to long odds. The long odds are usually
10 to 1, 11 to 1, and 12 to 1. You can also bet in increments from $5 to
$10,000.
As it turns out, based on info from the message boards, all of the horses
have the same chances of winning regardless of the odds posted. It is not
skewed to where the worst horse loses 99 time out of a hundred or where the
best horse wins most of the time. No, all of the horses have an equal chance
to win the races.
To start trying to win money bet all of your money on the bottom horse. If
you win, go back to the Jefferson Safehouse and save your game. Then go back
here to win more money. If you lose, pause, reload from your Jefferson
Safehouse save point and come back here to try again.
The maximum you can bet at any one time is $9,999,995. At 12 to 1 odds that
means you can win a maximum of $119,999,936.
However, it can become tedious trying to get that 119 million. The maximum
increment is $10,000 and you have to press the button once for each ten grand
you wish to bet. You can't just hold the button down to get it to increase.
You either have to tap fast using two fingers or use a programmable joypad to
speed things up.
Of course, having $10,000,000 plus is more than enough to get things started
so you don't have to try to get $100,000,000 unless you want to but it will
be very nice to have.
Regardless of whether or not I had over ten million or over a hundred
million, I went ahead and purchased the remaining available Safehouses.
/=========================================================================\
0===========================================================================0
| B.I.4. Keeping An Eye Open For Certain Cars [KPEO] |
0===========================================================================0
\=========================================================================/
In the later stages of the game you will need to collect cars for the
Import / Export Car Lists to get to 100% Completion.
Many of the cars can be easily found. But some of the cars are not so easy to
find. Now that I have bought all of the available Safehouses I have four
garages to store cars in.
Below is the list of vehicles you may want to look out for in your early
travels in Los Santos:
>>Feltzer (convertible)
>>Cheetah (Ferrari Testarossa)
>>Stallion (late 70s Ford Mustang)
>>Freeway (Harley-Davidson style bike)
Although you can store more than one vehicle in a garage I try to put just
one car in any garage. This will reduce, but sadly not eliminate, the
infamous Car Eating Garage Glitch.
/=========================================================================\
0===========================================================================0
| B.I.5. Oysters (Los Santos and Red County) [OSLS] |
0===========================================================================0
\=========================================================================/
The next thing one can do here is start collecting Oysters which are spread
around the San Andreas area. There are fifty of them to acquire and it is
required for 100% Completion.
You can go swimming around the Unwelcome Areas (without touching land) safely
to acquire a lot of the Oysters. You can also max out your Health and Lung
Capacity along the way (and increase your Sex Appeal).
However, there are faster ways to get both done but it is not a bad way to do
some early exploration of San Andreas.
The fastest way to acquire all of the Oysters is to use a speedboat and
collect them either using an Early Exploration Exploit or by waiting until
all of San Andreas is open.
You will get $100 for each Oyster you collect and $100,000 (plus maxing out
your Lung Capacity Stat) for acquiring all fifty of them.
Listed below are the Oysters for Los Santos and Red County. The Map
co-ordinates refer to the printed map that comes included with the game disc:
/XXXXXXXXXXXXXXXX\
0==================0
| Los Santos (LST) |
0==================0
\XXXXXXXXXXXXXXXX/
[LST-Y1] - Inside the swimming pool of the large mansion behind the VINEWOOD
sign (Madd Dogg's Crib). Climb the fence on the north side to gain
entrance.
Map: (D-5).
[LST-Y2] - Inside the lake in Glen Park.
Map: (E-5).
[LST-Y3] - At the end of the concrete pier at Playa Del Seville.
Map: (F-6).
[LST-Y4] - At the south end of the pier just southwest of the large docked
ship at Ocean Docks.
Map: (F-6).
[LST-Y5] - Under the southernmost bridge at Ocean Docks. Southwest of LST-Y6.
Map: (F-6).
[LST-Y6] - Underneath the bridge just northwest of LST-Y4.
Map: (F-6).
[LST-Y7] - Just off the beach at the southwest corner of Los Santos
International Airport. Near the center of the curve.
Map: (F-5).
[LST-Y8] - Just west of the Verdant Bluffs road tunnel near the south
entrance.
Map: (F-5).
[LST-Y9] - Underneath the south road bridge in the Marina.
Map: (E-4).
[LST-Y10] - Underneath the north road bridge in the Marina.
Map: (E-4).
[LST-Y11] - At the end of the Santa Maria Beach Lighthouse.
Map: (E-4).
/XXXXXXXXXXXXXXXX\
0==================0
| Red County (RDC) |
0==================0
\XXXXXXXXXXXXXXXX/
[RDC-Y12] - Under the pier at Fisher's Lagoon.
Map: (D-6).
[RDC-Y13] - Under the center of Frederick Bridge.
Map: (C-6).
[RDC-Y14] - Under the smaller bridge just south of the freeway bridge (west
of Palomino Creek).
Map: (C-6).
[RDC-Y15] - Under the road bridge northwest of Dillimore.
Map: (D-4).
[RDC-Y16] - At the northwest part of the Panopticon.
Map: (C-3).
[RDC-Y17] - Under the bridge just east of Flint Water.
Map: (D-4).
[RDC-Y18] - Under the bridge just south of Flint Water.
Map: (D-3).
[RDC-Y19] - Under the railroad bridge southeast of RDC-Y18.
Map: (D-4).
[RDC-Y20] - Under the bridge northeast of the Flint Intersection. The Oyster
sits in a gully in the area between the two bridges.
Map: (E-4).
/=========================================================================\
0===========================================================================0
| B.I.6. Los Santos Graffiti Tags [LSGT] |
0===========================================================================0
\=========================================================================/
In Los Santos there are 100 Graffiti Tags that must be spray-painted over
with the Grove Street Families tag. You're supposed to do this after the
mission "Tagging Up Turf" (Sweet Johnson) but you can do them all before
doing the Main Story Missions.
You can find Spray Cans in Las Calinas and Ganton (on top of the Pawn Shop
behind CJ's House) so you can do the Tags before doing any Main Story
Missions.
When doing the "Tagging Up Turf" mission, the six tags you covered up
beforehand will be uncovered so you can cover them back up to complete the
mission. I played around and found out that you can get all 100 Tags before
the Main Story Missions without negatively affecting "Tagging Up Turf".
One option is to wait until the mission "Tagging Up Turf" to take advantage
of the unlimited Spray Can "ammo" during the mission and do all of the Tags
then.
Another little tip is to try to get the Tags at night since they tend to be
brighter when the sun is down (making them easier to see) and blend into the
walls during the daytime (making them harder to see).
The Graffiti Tag List is broken up by neighborhood. There are 26
neighborhoods that have Tags in them.
When you find a Tag to spray paint, you use Target to aim and use the Attack
to paint. Wait until the game prompts that the tag has been successfully
painted before stopping. Make sure that no Cops are around when tagging
otherwise you will get a Wanted Rating.
When all 100 Tags are finished your Respect will increase and the following
Weapon Icons will spawn in the kitchen of CJ's House:
>>AK47
>>Tec9
>>Sawnoff Shotgun
>>Molotov Cocktails
And, according to Allan Curtis, your fellow gang members will be armed with
more powerful weapons like the SMG, Desert Eagles, and Knives.
Listed below, by neighborhood, is the Graffiti Tag list for Los Santos. The
Map co-ordinates refer to the printed map that comes included with the game
disc:
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Santa Maria Beach (SMB) |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
[SMB-T1] - At the end of the Santa Maria Pier on the upper level of the east
building.
Map: (F-4).
[SMB-T2] - On the lower level (south side) behind the Santa Maria Beach Pay
'N' Spray.
Map: (E-4).
/XXXXXXXXXXX\
0=============0
| Rodeo (RDO) |
0=============0
\XXXXXXXXXXX/
[RDO-T3] - From the south entrance of Interglobal Television Studios (in
Vinewood), go west and to the next intersection. When you reach
the intersection you will see a large beige building to the
southwest. At the front of this building are two large rectangular
planters. A Police Bribe Icon is between these planters. Go south
until you are past this building and you will see a clearing to
your right. This is the parking lot for this building and you will
also see a large "Ranch" billboard. Just under the right side of
the billboard, on the wall, is the Tag.
Map: (E-4).
[RDO-T4] - Tucked in a corner left of the doors for the Vinyl Countdown
record store in north Rodeo.
Map: (E-4).
/XXXXXXXXXXXXXX\
0================0
| Vinewood (VWD) |
0================0
\XXXXXXXXXXXXXX/
[VWD-T5] - From the Temple Pay 'N' Spray, head west to the next intersection
and turn north. Continue north and when you reach the next
intersection, with the signal lights, stop and look west. You will
see a building on the corner with a light blue/dark blue wall. The
Tag is on the north side of this corner building facing the main
street.
Map: (D-4).
/XXXXXXXXXXXX\
0==============0
| Temple (TMP) |
0==============0
\XXXXXXXXXXXX/
[TMP-T6] - On the east side of the yellow TransFender building (that is
next door to the Temple Pay 'N' Spray).
Map: (D-5).
/XXXXXXXXXXXX\
0==============0
| Marina (MRN) |
0==============0
\XXXXXXXXXXXX/
[MRN-T7] - From the south entrance of Interglobal Television Studios (in
Vinewood), go southwest, and across the street, to the sign that
says "Jetty Lounge". Go south down some stairs until you reach a
small wooden pier. The Tag is on the nearby wall.
Map: (E-4).
[MRN-T8] - From the entrance of the Marina Burger Shot, go south along the
road and on the yellow lines in the middle. Go straight through
the intersection at the end of the road, cross the main road, and
you should run smack into the Tag (this Tag is at the entrance of
the Verona Beach Pier at the corner of a building).
Map: (E-4).
/XXXXXXXXXXXX\
0==============0
| Market (MKT) |
0==============0
\XXXXXXXXXXXX/
[MKT-T9] - From the entrance of the Downtown Los Santos Ammu-Nation, stay on
the sidewalk and head south. When you get to the next
intersection, cross it going southwest to the sidewalk on the west
side of the street. Continue south for a little bit and you should
see a white futuristic building with green windows to your right.
Angle southwest toward this building and you should see a lower
level and angled pillars for this building. On the lower level for
this building, on the north side between the doorways, is the Tag.
Map: (E-5).
[MKT-T10] - From the entrance of The Temple Pay 'N' Spray, head east to the
second set of signal lights. Go past it and you will notice a
large pathway to your right. Go south down this path and you will
enter the parking lot for the apartment complexes on this block.
As you continue south you will see an alleyway which leads to an
intersection with signal lights. The Tag can be found on the
large white building on the southwest corner, across the
intersection, on your right.
Map: (E-5).
[MKT-T11] - From the Jim's Sticky Ring doughnut shop, go northeast across the
intersection and you should run into the Phat Discs store (it is
at the corner with blue and salmon trim). Head just south of the
entrance of Phat Discs to find a set of stairs. Go upstairs and
follow the way. On the wall at the end of the path is the Tag.
Map: (E-5).
[MKT-T12] - From the main entrance (north side) of The Verona Mall, go south
into the mall and toward the escalators. Go under the overhang
just west of the escalators. Turn and head west, through the
tunnel, and onto the street going west. Head to the next
intersection. As you near the intersection you will see a large
white building with blue windows at the corner and on your right
side. When you reach the large palm tree next to the white
building you will see an alleyway that goes behind the white
building. Go into the alleyway and you will see two air
conditioning units on the wall to your left. Go between them,
jump, and grab onto the roof ledge. Climb up and you should see
the Tag on the wall ahead of you.
Map: (E-4).
/XXXXXXXXXXXXXXXXXX\
0====================0
| Verona Beach (VBH) |
0====================0
\XXXXXXXXXXXXXXXXXX/
[VBH-T13] - If you go to the northeast corner of the Conference Center
complex (in Conference Center) and look north you should see a
large white building across the street. Cross the street and on
the south side of this building you should see a set of stairs.
Go up the stairs and head east. Follow the path and you will see
the Tag at the end by the door.
Map: (E-5).
[VBH-T14] - At the very southwest part of the Conference Center (in
Conference Center) is an intersection with signal lights. Go
south across the street and you will see the Tag on the corner,
west wall, to your left.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXX\
0======================0
| Verdant Bluffs (VBF) |
0======================0
\XXXXXXXXXXXXXXXXXXXX/
[VBF-T15] - On the upper level of the Observatory on the north dome.
Map: (E-5).
/XXXXXXXXXXXXXX\
0================0
| Commerce (CMR) |
0================0
\XXXXXXXXXXXXXX/
[CMR-T16] - On the north side (west of the main doors) of City Hall.
Map: (E-5).
[CMR-T17] - On the south side of the Legal Theatre across the street, north,
from the Commerce 24-7.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Pershing Square (PSQ) |
0=======================0
\XXXXXXXXXXXXXXXXXXXXX/
[PSQ-T18] - On the south side of the Los Santos Police Department HQ
building.
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| Downtown Los Santos (DLS) |
0===========================0
\XXXXXXXXXXXXXXXXXXXXXXXXX/
[DLS-T19] - In the middle of a courtyard in Downtown Los Santos. From the
street corner at the entrance of County Hospital in Jefferson,
head north up the hill and to the next intersection. Turn left
and head to the next intersection. When you reach this
intersection, go forward to the building ahead and to the
opening. As you head into the courtyard you should see some
tables and chairs to your left. Ahead of you is some railings
with a couple of trees. Go on the left of these trees and, just
past them, you should see the Tag on the wall to your left.
Map: (E-5).
[DLS-T20] - From the entrance of the Downtown Los Santos Inside Track
building, head east to the next intersection then turn south. As
you head down the hill you should notice a short wall to your
right after you get past the red building. When you reach the end
of the wall, turn right, up the stairs and stop between two
trees. Turn north, go past the tree, and to the next tree. When
you reach this tree turn west and head toward the building. As
you get close to the building you should see the Tag to your
left.
Map: (E-5).
[DLS-T21] - From the entrance of the Downtown Los Santos Inside Track
building go west past the first set of signal lights. As
you near the second set of signal lights you will see a clearing
and a building with pillar supports that have dark blue
horizontal stripes on your left. Aim toward the corner of the
building just inside the pillars. When at the corner turn and
head south. The Tag is on the wall straight ahead of you (after
the fifth pillar).
Map: (E-5).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| Mulholland Intersection (MIN) |
0===============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
[MIN-T22] - On the west wall (by the trash containers) of the parking lot
under the Mulholland Intersection.
Map: (D-5).
[MIN-T23] - On the west wall underneath an exit ramp in the northeast section
of the Mulholland Intersection.
Map: (D-5).
/XXXXXXXXXXXXXXX\
0=================0
| Glen Park (GPK) |
0=================0
\XXXXXXXXXXXXXXX/
[GPK-T24] - From the entrance of the Downtown Los Santos Inside Track
building, go north and into the parking lot under the Mulholland
Intersection. Continue north until you reach the short retaining
wall then head east. Go under the billboard and into the street
continuing east. Look to your right. You will see some dumpy
looking beige one-story apartments with orange roofs. There are
gaps in the fence that serve as an entrance to each building. Go
to the second one and turn south to enter. As you enter the small
courtyard you should see the Tag on the wall to your right.
Map: (E-5).
[GPK-T25] - Under the north end of the bridge that goes over the lake in Glen
Park.
Map: (E-5).
[GPK-T26] - In the alleyway at the end of the bridge directly south of Glen
Park.
Map: (E-5).
[GPK-T27] - Inside the northeast corner of the Skate Park west of County
General Hospital.
Map: (E-5).
/XXXXXXXXXXXXXXX\
0=================0
| Jefferson (JFS) |
0=================0
\XXXXXXXXXXXXXXX/
[JFS-T28] - From the south gate of the Jefferson Church parking lot look
south. You are at an intersection with signal lights. Go
southwest to the corner of the sidewalk that has a wall with a
hedge on top. Go south along the sidewalk and go to the fifth
house. If you are at the right house it should be gray with a
light red door and a blue house to the right. There is an
overhang on the right side of the gray house. Go under the
overhang and the Tag should be on the wall to your left.
Map: (E-6).
[JFS-T29] - On a wall by the stained glass window on the south side of the
Jefferson Church.
Map: (E-6).
[JFS-T30] - Under the stairs at the south side of the Jefferson Motel.
Map: (E-6).
[JFS-T31] - Go into the backyard of the Jefferson Safehouse and jump the
fence to enter an alleyway. Go east and you should come across
the Tag which is on the fence to your left.
Map: (E-6).
[JFS-T32] - From the parking pad of the Jefferson Safehouse, go west to the
signal lights then turn north. When you get to the second set of
lights you should see a store called Discount Warehouse to your
right. A little north of that is a store called Diamonds. Right
next to it is an alleyway. Go west into this alleyway. When you
get to the corner you should see the Tag to your right. This Tag
is also behind the SubUrban Clothes Store.
Map: (E-6).
[JFS-T33] - On a wall, hidden behind some bushes, on the southeast side of
County General Hospital.
Map: (E-6).
/XXXXXXXXXXXXXXXXX\
0===================0
| Las Calinas (LCA) |
0===================0
\XXXXXXXXXXXXXXXXX/
[LCA-T34] - From the entrance of the Jefferson Motel, go into the street and
head west through the double set of signal lights. Go west until
you reach another set of signal lights at a 3-way intersection.
Look right. You should see a orange house with a light blue house
just to the east of it. There is an alley between the two houses.
Go north into the alley and you should see the Tag on the blue
wall to your right.
Map: (E-6).
[LCA-T35] - From the entrance of the Jefferson Motel, go into the street and
head west through the double set of signal lights. Go west until
you reach another set of signal lights at a 3-way intersection.
Look right. You should see a orange house with a light blue house
just to the east of it. There is an alley between the two houses.
Go north into the alley, past LCA-T34, and into the street. Angle
northeast and you should see an angled pathway leading up. The
Tag is on the ground wall of this walkway.
Map: (E-6).
[LCA-T36] - Just inside the train tunnel, west wall, northeast of the
Jefferson Motel.
Map: (E-6).
[LCA-T37] - From the Carniceria El Pueblo Market (at the top of the hill at
the three-way intersection north of the Jefferson Motel), head
east. As you proceed along the street you should see a large
beige house with an sharply angled brick red rooftop to your
left. There is also a set of stairs on the east side of this
house where you can get an SMG Weapon Icon. On the north wall of
this house is where you can find the Tag.
Map: (E-6).
[LCA-T38] - From the Carniceria El Pueblo Market (at the top of the hill at
the three-way intersection north of the Jefferson Motel), head
west. Just as you get to the gentle curve look left. You should
see a orange house with a brick red overhang. Just before this
house is a light blue house. There is an alley between them. Go
south into this alley and you should see the Tag on on the blue
wall to your left.
Map: (E-6).
[LCA-T39] - From the entrance of the Jefferson Motel, go into the street and
head east. As you head up the hill you should see a group of
three billboards. You should also see a stairway to your left. Go
up the stairway and follow the path, and up another set of
stairs, until you reach another street. Once on this street turn
north. Look to your left and you should see a group of light
orange houses and a group of light blue houses. Go into the yard
of the light blue house that is right next to an light orange
house. Go between the two houses and you should see the Tag on
the wall of the light orange house to your right.
Map: (E-6).
[LCA-T40] - From the entrance of the Jefferson Motel, go into the street and
head east. As you head up the hill you should see a group of
three billboards. You should also see a stairway to your left. Go
up the stairway and follow the path, and up another set of
stairs, until you reach another street. Head north and past where
you found LCA-T39 then turn east at the 3-way T-intersection. Go
down the hill and past the Police Bribe. As you get to the bottom
of the hill you should see a large blue and white building to
your right. There is also an entryway up into the building's
entrance at the bottom of the hill. Go south into the entryway
and angle right past the pillar. The Tag should be on the wall
ahead of you.
Map: (E-6).
/XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| East Los Santos (ELS) |
0=======================0
\XXXXXXXXXXXXXXXXXXXXX/
[ELS-T41] - On the west wall of Lolita's Mexican restaurant (between the
painting of a woman and the entrance) west of the East Los Santos
Cluckin' Bell. (This is also one of the Tags featured during the
mission "Tagging Up Turf" (Sweet Johnson)).
Map: (E-6).
[ELS-T42] - On upper level of the Sign Shop just south of the East Los Santos
Cluckin' Bell. (This is also one of the Tags featured during the
mission "Tagging Up Turf" (Sweet Johnson)).
Map: (E-6).
[ELS-T43] - In the alley, behind the chainlink fence, just north of the East
Los Santos Cluckin' Bell. (This is also one of the Tags featured
during the mission "Tagging Up Turf" (Sweet Johnson)).
Map: (E-6).
[ELS-T44] - From the entrance of the East Los Santos Cluckin' Bell, head east
past Mama's Cinema. As you get near the curve look left. You
should see a tunnel just past the Carnicera market. Go north into
the tunnel and you should see the Tag to your right as you reach
the north end of the tunnel.
Map: (E-6).
[ELS-T45] - From the entrance of the East Los Santos Cluckin' Bell, head east
past Mama's Cinema. As you get near the curve look left. You
should see a tunnel just past the Carnicera market. Go north into
the tunnel, past ELS-T44, and out of the tunnel. You should see
the Carwash. Turn east to go back to the road then turn north. Go
under the bridge, and up the hill. When you reach the top of the
hill you should see a set of signal lights. As you near the
lights look right. You should see the Tag on the wall near the
signal lights.
Map: (E-6).
[ELS-T46] - From the entrance of the East Los Santos Cluckin' Bell, head east
past Mama's Cinema. As you get near the curve look left. You
should see a tunnel just past the Carnicera market. Go north into
the tunnel, past ELS-T44, and out of the tunnel. You should see
the Carwash. Turn east to go back to the road then turn north. Go
under the bridge, and up the hill. As you go up the hill keep an
eye to your left. You should see a yellow sign that says "Super
Value". Right where this sign is is an alley. Go west into the
alley and turn north at the corner. Look right and you should see
the Tag on the wall near the corner.
Map: (E-6).
[ELS-T47] - From ELS-T46 look north. About fifteen feet north, and on the
opposite wall, from ELS-T46 is the Tag ELS-T47.
Map: (E-6).
[ELS-T48] - From the entrance of the Jefferson Motel, go into the street and
head east. As you head up the hill you should see a group of
three billboards. You should also see a stairway to your left. Go
past the stairs and to the lamppost just after it. You should see
the Tag on the wall to your left.
Map: (E-6).
[ELS-T49] - From the entrance of the East Los Santos Cluckin' Bell, go to the
building southeast from here. Go to the parking lot on the south
side of this building. As you enter the lot look left. You should
see a fence, two palm trees, and a gray wall. The Tag is on the
gray wall near where it meets the blue wall.
Map: (E-6).
[ELS-T50] - From the south entrance of the parking lot for the East Los
Santos Cluckin' Bell, go into the street and head west toward
Lolita's Mexican restaurant then turn north at the signal light.
Go north until you reach the next set of lights. Ahead of you is
the Liquor Store. At the northeast part of the Liquor Store is a
Sprunk Machine. Just north of the Liquor Store is a orange
building. Go into the alley between the Liquor Store and this
building and you should see the Tag on the wall of the orange
building.
Map: (E-6).
[ELS-T51] - From the entrance of the Jefferson Motel, go into the street and
head east. After crossing the railroad tracks take the next right
at the signal lights. As you go south along this street, which is
parallel to the railroad tracks, look left you should see a
salmon colored wall with a fence on top, a gap, and another
section of salmon colored wall. On this second section of salmon
colored wall is a tunnel, with white walls, leading down. Go into
the tunnel and you will enter an underground parking lot. Turn
right and go south. Look to your right. You should see the Tag on
the wall (usually behind a car).
Map: (E-6).
/XXXXXXXXXXXXXXXX\
0==================0
| Los Flores (LFS) |
0==================0
\XXXXXXXXXXXXXXXX/
[LFS-T52] - From the entrance of The Pig Pen Strip Club parking lot go into
the street and turn east. Go past the first set of signal lights
and up the hill. Go past the second set and stop at the third set
of signal lights. This is also the intersection where ELS-T45 can
be found. Now turn left and go north up the hill. Look right and
you should see a group of blue and white apartments. As you get
near the top of the hill get on the sidewalk and go inside the
hedge. Continue going up the hill and turn right at the inside
corner of the hedge. You'll notice ahead of you is another set of
apartments with a beige and white color. The Tag should be on the
wall of the beige and white apartment ahead of you.
Map: (E-6).
[LFS-T53] - From the entrance of the East Los Santos Cluckin' Bell, head east
past Mama's Cinema. Follow the curve going north and go under the
bridge. As you are under the bridge look right. You should see a
set of stairs going up. At the base of the stairs is an alley
going east. Go into the alley and turn left when you reach the
top of incline. The Tag should be on the wall ahead of you.
Map: (E-6).
/XXXXXXXXXXXXXXXX\
0==================0
| East Beach (EBH) |
0==================0
\XXXXXXXXXXXXXXXX/
[EBH-T54] - On the southeast part of the Los Santos Forum building.
Map: (E-6).
[EBH-T55] - From the southeast entrance of the The Los Santos Forum parking
lot go north along the main highway. After the next intersection
angle left and go on the road parallel to the main highway. When
you get to the pedestrian bridge turn left to enter a parking
lot. Turn left again and angle southwest. The Tag should be on
the wall of the gray and brick red building ahead of you.
Map: (E-6).
[EBH-T56] - From the southeast entrance of the The Los Santos Forum parking
lot go north along the main highway. After the next intersection
angle left and go on the road parallel to the main highway. Go
north past the pedestrian bridge and turn left at the
intersection after the green and white building. Just as you go
up the incline look right. You should see a large multistory
carpark. Go just inside the entrance and stop. The Tag should be
on the wall to your right.
Map: (E-6).
[EBH-T57] - From the entrance of the East Beach Parking Garage (near where
you found EBH-T56), go east down the hill and turn north at the
intersection. Follow the road and to the base of the incline.
Look left and you should see the East Pacific apartments. Go to
the north part of the apartments and climb onto the roof. Once on
the roof go south until you drop down to the roof below you. Turn
around and you should see the Tag on the wall.
Map: (E-6).
[EBH-T58] - From the entrance of the East Beach Parking Garage (near where
you found EBH-T56), go east down the hill and turn north at the
intersection. Follow the road and up the incline (and past where
you found EBH-T57). Just before you reach the bridge you should
see two houses to your left. Turn left and go into the parking
area between them. You should see a yellow cone at the entrance
to the house on your right. This is Colonel Fuhrberger's house.
Look left to face the other house and you see the Tag on the
wall.
Map: (E-6).
[EBH-T59] - From the northwest entrance of the The Los Santos Forum parking
lot, look north. Go east on the road ahead of you and turn left
where you see the large Saints Boulevard sign. Go north along
Saints Boulevard and up the hill. At the top the road will level
out then you go up the hill again. Just as you start going up the
hill again look right. You should see a set of small stairs
leading up. If you look at the building where the stairs are at
you should see the number 2026 above the entrance (this would
make it 2026 Saints Boulevard). Go up these stairs and you should
see the Tag on the wall on your right.
Map: (E-6).
[EBH-T60] - From the northwest entrance of the The Los Santos Forum parking
lot, look north. Go east on the road ahead of you and turn left
where you see the large Saints Boulevard sign. Go north along
Saints Boulevard and up the hill. At the top the road will level
out then you go up the hill again (and past where you found
EBH-T59). Continue north until you are at the very top of the
hill. Just before the bridge you will see a apartment complex to
your right. This is The Golden Palms apartments. You will also
see a small clearing between the apartments and the bridge. Go
right into this clearing and stop at the wall (you will also see
a chunk taken out of it). Go right from here and you will see a
Body Armor Icon. Jump the wall beyond it and you should see the
Tag on the wall to your right.
Map: (E-6).
[EBH-T61] - From the northwest entrance of the The Los Santos Forum parking
lot, look north. Go north along the road after the intersection,
under the bridge, and up the hill. When you get to the next set
of signal lights. Turn right and go around the north side of the
gray building (with large light blue windows) next to you. Go
onto the S-shaped road going south. Just before the next curve
look right. You should see the Tag on the wall of the gray
building between two of the large light blue windows.
Map: (E-6).
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Playa Del Seville (PDS) |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
[PDS-T62] - From the southeast entrance of the Los Santos Forum parking lot
go directly southeast and you should enter what appears to be a
parking area for the nearby beach. Find the stairs and go down to
the beach. Go north a little bit and you should see the Tag on
the wall to your left.
Map: (E-6).
[PDS-T63] - From the southeast entrance of the Los Santos Forum parking lot
go directly south and towards the blue and white apartments
directly south of the Los Santos Forum. Usually there is a parked
car that rolls onto the highway. On the wall, just before the
parked car, is the Tag.
Map: (E-6).
[PDS-T64] - From the southeast entrance of the Los Santos Forum parking lot
go directly south and towards the blue and white apartments
directly south of the Los Santos Forum. Just as you get to the
south end of the apartments, just past PDS-T63, you should see a
gap in the wall leading west. Go up this path and go southwest.
You should see a basketball court. On the wall of the building on
the west side of the court is the Tag.
Map: (E-6).
[PDS-T65] - From the southeast entrance of the Los Santos Forum parking lot
go directly south and towards the blue and white apartments
directly south of the Los Santos Forum. Usually there is a parked
car that rolls onto the highway. On the wall, just before the
parked car, is PDS-T63. Go up the ramp that the nearby car rolled
from and enter the tunnel going west. You should see a road and
the other half of the blue and white apartments. Cross the street
and into the tunnel for the other half of the apartments. After
that you should see another road and a white wall which has some
transformers behind it. On the wall at the entrance to the
transformers is the Tag.
Map: (E-6).
[PDS-T66] - From the southeast entrance of the Los Santos Forum parking lot
go directly south and towards the blue and white apartments
directly south of the Los Santos Forum. Once you cross the
street, take the first ramp, going west, that you see. Once you
get to the top of the ramp you should be on the north side of the
apartments. In the middle of the blue wall, which should be to
your left, is the Tag.
Map: (E-6).
/XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Docks (ODK) |
0===================0
\XXXXXXXXXXXXXXXXX/
[ODK-T67] - From the parking lot of the Willowfield Cluckin' Bell, go south
and turn west at the signal light. Continue west until you reach
the three-way intersection. Ahead of you is the Scrapyard
entrance. Turn left at the lights and go south. Go past the next
set of signal lights and go up the incline for the bridge. You
should also see the large green bridge support for this end of
the bridge. Look to your left and you should see the Tag on the
bridge support.
Map: (F-6).
[ODK-T68] - From the southeast entrance of the Los Santos Forum parking lot
go directly south and past the apartments directly south of the
Los Santos Forum. Follow the main highway along the curve turning
west. Just after the curve you will reach a set of signal lights.
Look slightly to your right and you should see the Tag on the
wall near the corner.
Map: (F-6).
[ODK-T69] - From the east end of the large road tunnel south of the Los
Santos International Airport, head east. Follow the highway until
you reach a set of signal lights. When you get there you should
see a large blue building to your left. And you should see the
Tag on the blue wall near the corner.
Map: (F-6).
[ODK-T70] - From the east end of the large road tunnel south of the Los
Santos International Airport, head east. Follow the highway until
you reach a set of signal lights. When you get there you should
see a large blue building to your left. Turn right at this
intersection and turn right at the next intersection. Just as you
get to the large yellow crane you should see a angled path to
your left. Take this path and go down the stairs. You should see
some buildings to your left. After the first building is a bunch
of cargo containers. Turn left between the first building and the
containers and then turn right when you reach the edge. You
should see the Tag on the container to your right.
Map: (F-6).
[ODK-T71] - Go into the flood control channel directly east of CJ's House in
Ganton and go south. Keep going south and you will reach a bridge
that has a large support in the middle of the channel. Go on the
left side of the support and you should see the Tag at the corner
near the end (and just as you cross into Ocean Docks).
Map: (F-6).
/XXXXXXXXXXXXXXXXX\
0===================0
| Willowfield (WFD) |
0===================0
\XXXXXXXXXXXXXXXXX/
[WFD-T72] - From the entrance of the Willowfield Safehouse go west. As you
near the intersection look right. You should see a large maroon
building. The Tag is on this wall near the intersection.
Map: (E-6).
[WFD-T73] - From the parking lot of the Willowfield Cluckin' Bell, go south
and turn west at the signal light. Continue west until you reach
the three-way intersection. Ahead of you is the Scrapyard
entrance. Go through the entrance and to the railroad tracks.
Right where they merge to become one track angle left. You should
see a large pile of coal and a white/gray building. There is a
gap between the coal and the building. Go through the gap and you
will land in the flood control channel. Once in the channel, stop
and rotate your camera to look back at the pile of coal. On the
wall right beside the tunnel beneath the coal is the Tag.
Map: (E-6).
[WFD-T74] - From the entrance of the Willowfield Cluckin' Bell, head just
southeast and go on the road with the brick crosswalk. Head east
along this road. Just before you get to the signal light you
should see a strip mall to your right. This is the 6th Street
Plaza. The Tag is between the stores "Hong Kong Deli" and "Sushi
Man".
Map: (E-6).
[WFD-T75] - On the south wall of the Willowfield Cluckin' Bell.
Map: (E-6).
[WFD-T76] - From the entrance of the Idlewood Pay 'N' Spray, head south and
cross the bridge. Go through the intersection and to the curve
going west. On the inside part of this curve is a small strip
mall. On the north part of this center you will see a Sprunk
Machine. The Tag is to the right of the machine.
Map: (E-6).
[WFD-T77] - From the east end of the large road tunnel south of the Los
Santos International Airport, head east. Follow the highway until
you reach a set of signal lights. When you get there you should
see a large blue building to your left. Turn left at the
intersection going north (and crossing the railroad tracks).
Continue north until you reach an intersection with signal
lights. When you get to the intersection you should also see a
chainlink fence to the northwest. There are some medium sized
buildings behind the fence. You should also see the Tag on the
building closest to the corner. To reach it, continue north until
the fence ends then do a U-turn to get behind the fence so you
can get to the Tag.
Map: (F-6).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0========================================0
| Los Santos International Airport (LIA) |
0========================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
[LIA-T78] - On the south side of the control tower in the center of the Los
Santos International Airport complex.
Map: (F-5).
[LIA-T79] - On the top of the road tunnel entrance (west end, south side)
over the main highway south of the Los Santos International
Airport complex.
Map: (F-5).
/XXXXXXXXXXXXXXX\
0=================0
| El Corona (ELC) |
0=================0
\XXXXXXXXXXXXXXX/
[ELC-T80] - On the south side of the Liquor Mart just south of the Idlewood
24-7.
Map: (E-5).
[ELC-T81] - From the El Corona Safehouse, go east and take the first left at
the three-way intersection and go north. Then take the first
right going east. Then take the first left going north. This
should lead you to a short dead end street with a bunch of light
blue apartment buildings. Go through the end of this street and
onto the path between the buildings that leads to a chainlink
fence. As you get near the fence look right. You should see the
Tag above the entrance to one of the apartment buildings.
Map: (E-5).
[ELC-T82] - From the El Corona Safehouse, go east and take the first left at
the three-way intersection and go north. Then take the first
right going east. Continue going east, and past where you found
ELC-T81, until you reach another three-way intersection. To your
left you should see a beige and brown Bar. On the west side of
this Bar is the Tag.
Map: (E-5).
[ELC-T83] - From the El Corona Safehouse, go east and take the first right at
the three-way intersection and go south. Then take the first left
at the next three-way intersection going east. Continue going
east until you reach another three-way intersection. To your left
you should see the pink and white Nude Shop. On the south wall of
the Nude Shop is the Tag.
Map: (F-5).
[ELC-T84] - From the El Corona Safehouse, go east and take the first right at
the three-way intersection and go south. Then take the first
right at the next three-way intersection going west. Look to your
right and you should see a long fence with three colored
sections. There is a beige section, a light green section, and a
red section. The Tag is on the light green section of this fence.
Map: (F-5).
[ELC-T85] - From the entrance of the El Corona Safehouse, go east and toward
the intersection. As you get near the intersection look left. You
should see a house on the northwest corner of the intersection
with a red fence and a chainlink fence. Go through the entrance
in the chainlink fence and go north along the east side of the
house. The Tag should be on the wall to your left.
Map: (F-5).
/XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Mexico (LMX) |
0=====================0
\XXXXXXXXXXXXXXXXXXX/
[LMX-T86] - From the entrance of The Alhambra Club (in Idlewood), go north
until you reach the signal lights. From there go west. As you
near the next set of signal lights, look to your left. You should
see the Tag on the curved wall.
Map: (E-5).
[LMX-T87] - From the entrance of The Alhambra Club (in Idlewood), look west.
You should see a large billboard. Below the billboard you should
see the fence it sits behind. The Tag is on the building behind
this fence. To get to it go south and take the first right just
before the signal lights. After turning right you should see the
corner of this fence and an entrance between the end of the fence
and the white building (with red awnings) which should be on your
right. Go north into this entrance and you see the Tag on the
wall to your left.
Map: (E-5).
[LMX-T88] - From the entrance of The Alhambra Club (in Idlewood), go south
and turn west at the next intersection. Go to the next set of
signal lights. Just after you get past the lights you should see
a Church to your left. The Tag is on the wall of this Church.
Map: (E-5).
/XXXXXXXXXXXXXX\
0================0
| Idlewood (IDW) |
0================0
\XXXXXXXXXXXXXX/
[IDW-T89] - On the west side of the south end of the bridge north of the
Idlewood Well Stacked Pizza Co. (This is also one of the Tags
featured during the mission "Tagging Up Turf" (Sweet Johnson)).
Map: (E-6).
[IDW-T90] - On the blue house directly across street west of IDW-T89. (This
is also one of the Tags featured during the mission "Tagging Up
Turf" (Sweet Johnson)).
Map: (E-6).
[IDW-T91] - In the alleyway behind the blue house where IDW-T90 is. The Tag
is on the east wall of the alleyway. (This is also one of the
Tags featured during the mission "Tagging Up Turf" (Sweet
Johnson)).
Map: (E-6).
[IDW-T92] - From IDW-T91 go north until you hit the intersection. Head
northeast toward the white dumpy apartments. Enter the small
courtyard and the Tag will be on the wall to your right (just
past the line of laundry overhead).
Map: (E-6).
[IDW-T93] - From the entrance of the Idlewood Well Stacked Pizza Co. head
west along the street. As you go down the street you will see a
small set of white stairs to your right. Once past the stairs you
will see the Tag on the wire window on the wall.
Map: (E-6).
[IDW-T94] - On the north wall within the parking lot of the 24-Hour Motel
east of the Idlewood Well Stacked Pizza Co.
Map: (E-6).
[IDW-T95] - From the entrance of The Alhambra Club go south and turn east at
the intersection at the southwest corner of the building.
Continue east until you reach the next intersection with signal
lights. At this point you should see the Going Gas Station to
your right. Turn left at this intersection, going north, north
and into the group of beige apartments (where the street curves).
As you enter the apartment area you will see some vegetation to
your right. Once past the second large plant angle right so you
are parallel to the wall on your right. Then go right around the
corner of the building. Once around the corner you should see the
Tag ahead of you.
Map: (E-5).
[IDW-T96] - From the entrance of The Alhambra Club go north along the side of
the building and you should see the Tag on the wall to your
right.
Map: (E-5).
[IDW-T97] - From the Idlewood 24-7, head north and turn east at the
intersection with the signal lights. Continue east until you
reach the next intersection with signal lights. At this point you
should see the Going Gas Station to your right. On the back of
the Car Wash sign on the top of the Going Gas Station is the Tag.
Map: (E-5).
[IDW-T98] - From the entrance of the Idlewood 24-7 go north and angle right
so you can enter the flood control channel. When inside the
channel you should see a wall in the middle just ahead of you. Go
around to the north side of this wall and you should see the Tag
on it.
Map: (E-5).
/XXXXXXXXXXXX\
0==============0
| Ganton (GTN) |
0==============0
\XXXXXXXXXXXX/
[GTN-T99] - On the south end of the bridge, west side, just west of CJ's
House.
Map: (E-6).
[GTN-T100] - From the entrance of the Ten Green Bottles bar, go southwest
toward a blue building named Botanica. Go into the parking lot
and to the chainlink fence. Climb the fence and head west. You
should see the Tag on the blue wall to your right.
Map: (E-6).
/=========================================================================\
0===========================================================================0
| B.I.7. The Commerce 24-7 Courier Asset Mission [CMCA] |
0===========================================================================0
\=========================================================================/
At the southwest part of Commerce is the Commerce 24-7 (just west of City
Hall). In front of the 24-7 is a BMX bike. But this one is special. Getting
on this bike will trigger the Commerce 24-7 Courier Asset Mission.
This is a simple mission. While on the bike you have to throw packages
through the red coronas shown on your map. You have do this Drive-By style
using the Look Left and Look Right Buttons in conjunction with the Attack
Button. If you miss you can get a second chance by picking up the package and
trying again.
Part of your score is determined by how many packages you bring back to the
24-7 when you complete a level.
After completing the last corona in the run you then have to go back to the
Commerce 24-7 to complete the run.
There are a total of four runs to complete:
>>Run #1
******
--Coronas = 3
--Packages = 6
--Time Limit = 3 minutes
>>Run #2
******
--Coronas = 4
--Packages = 6
--Time Limit = 5 minutes
>>Run #3
******
--Coronas = 5
--Packages = 7
--Time Limit = 5 minutes
>>Run #4
******
--Coronas = 6
--Packages = 8
--Time Limit = 10 minutes
For the last run you will notice that the packages are really spread out.
Start by going west and going clockwise along the course. You can practically
sprint all the way through the course even with low Stamina. Just try not to
wreck too much.
Upon completion you gain a Money Icon outside the 24-7 and it will max out at
$2,000. And you will also inch closer toward 100% Completion.
/=========================================================================\
0===========================================================================0
| B.I.8. BMX Challenge [BMCL] |
0===========================================================================0
\=========================================================================/
To the west of County Hospital in Jefferson is the Skate Park. By one of the
half-pipes on top of the small hill is a BMX bike. Getting on this bike will
trigger the BMX Challenge.
There are 19 coronas you have to get to complete the challenge. Some of them
are really high up in the air so it is recommended that you max out your
Cycling Skill beforehand so you can Bunny-Hop to them. There are three of
them on the half-pipes and they are the toughest to get. One is actually on
the flat top of one of the half-pipes and the other two are in the air on
each side of the other half-pipe.
To successfully do this Challenge you must have a high Cycling Skill. This
will enable you to Bunny Hop really high and go backwards without falling
off. You can go and do other things like doing Graffiti Tags and Weapon
Collection while building up your Cycling Skill. It is recommended that you
max out your Cycling Skill before trying this Challenge.
Before doing the BMX Challenge, use the BMX bike you should have saved in
CJ's garage and practice doing the half-pipes. Go up one side and tap Pedal
really fast. You should shoot up the side and into the air. Learn how to land
and how to go up the other side of the pipe. Once you get the hang of it, get
onto the other bike to start the challenge.
When you start the challenge, you get ten seconds and get an additional ten
seconds for each corona you collect.
Get all of the other coronas on the ground and air as quickly as possible
before doing the half-pipe ones. This will allow you to get enough time so
you can get the last three on the half-pipes.
If you are having trouble getting the coronas on the half-pipes Philip
Carstens gave me this advice:
"Go to Ocean Docks and get yourself a Packer (the truck with the tracks
on the trailer) and drive to the Skate park with the Packer. Once there
go to the half pipe in the north-western corner (the corona is on the
flat top of the half pipe). Park the Packer on the south-eastern side
with the front of the packer facing towards the flat top (north). Using
the side view make sure the truck is not to close to the half pipe
otherwise you might end up crashing into the half pipe with the BMX. If
parked correctly the corona almost becomes the easiest one to get. With
a moderate speed go up the tracks of the Packer and bunny hop to the
flat top, if you go to fast you will end up on the road behind the
skate park. If you don't succeed the first time you can go back to the
hill and activate the challenge again and the Packer will still be
there a second time around."
Once you complete the Challenge you will inch closer to 100% Completion.
/=========================================================================\
0===========================================================================0
| B.I.9. Vigilante Mission (Motorcycle) [VGLC] |
0===========================================================================0
\=========================================================================/
Another thing that can be done here in the Los Santos and Red County area is
to do the Vigilante Mission. While there are several kinds of Police vehicles
I can use here the best one to use is the Cop Motorcycle. It is also
recommended that you max out the SMG Weapon Skill Level and have about 2,000
rounds.
I found that the best place to do the Vigilante Mission is in the Red County
area. Very little traffic and few Cops to stop you if you get a Wanted Rating
during the mission. And even then the Police Ranchers are easy to deal with
since the country Cops are not as aggressive as their city counterparts. By
doing this mission in the country you are making the mission much easier.
By using the Cop Motorcycle I also have the ability to shoot forward which
gives me a huge advantage. All I have to do is just get behind my quarry and
shoot up the back of their car until it blows up.
The downside is that the criminals in the cars, at later levels, will shoot
back at you while being pursued. And some of them will wield Shotguns. They
can quickly destroy your armor and health if you get too close. This is why
you should have Hitman Weapon Skill Level on the SMG. This way you can shoot
further and reduce the damage they can do.
When you completing level 12 of the Vigilante Mission you will increase your
maximum Body Armor from 100 to 150 and inch closer to 100% Completion.
Several people have written to me about tricks that can allow you to enter
buildings to do the Vigilante Mission. You enter a building, wait a few
seconds, and the threat will be gone. Go back, reenter your Police vehicle,
get back out and, repeat the process. However, I have not gotten them to work
100% of the time. In addition, these tricks do not seem to work on the Xbox
so I will stick to my above strategies for now.
However, if you're willing to wait until much later in the game, you can earn
the Hunter attack helicopter by getting all Golds in the Flight School or by
stashing the Hunter in the hangar at Verdant Meadows Aircraft Graveyard
during the race "Heli Hell". It is much easier, and more fun, to use the
Hunter to complete the Vigilante Mission.
/=========================================================================\
0===========================================================================0
| B.I.10. 8-Track (Los Santos Forum) [TRSN] |
0===========================================================================0
\=========================================================================/
At the Los Santos Forum there is a Stadium Event known as "8-Track". You need
to have about 10% Driving Skill before you are allowed to go inside. You
don't need to max out your Driving Skill before going to do this event but it
will help a bit. You can still win this event even with the minimum allowed
Driving Skill.
This is a 12 lap race around a figure-eight course. There are twelve cars on
the course including yourself.
The cars used are Hotring Racers. But these are not the same Hotring Racers
used in Vice City. They are not as durable and even with maximum Driving
Skill it still doesn't handle very well.
The starting point is under the bridge over the middle of the course. There
is a sharp left and a bottleneck as you get onto the bridge and a sharp right
as you head back toward the starting line. These are the places where you can
really get messed up if you're not careful.
The key thing in doing the race is patience. You can't go too fast otherwise
you will slide into the walls at the sharp curves which will damage your car
and cause you to lose position. As you head back toward the starting line, go
along the wall on the right side. This will allow you to gain position. When
you get back underneath the bridge, be careful of the other cars. However, if
you hit the rear of the car in front of you, you can cause him to spin out
because of the angle you are at when you get under the bridge. This will also
allow you to gain position.
When you finally get into first place, be conservative. Try not to hit any of
the walls from here on out even if you have to really slow down on the sharp
curves to do it. This will allow you to keep your car in shape until the end
of the race.
If you finish in first place you will win $10,000 and inch closer to 100%
Completion. In addition, the Hotring Racer and the Monster (which is a big
ass monster truck) will spawn outside the Los Santos Forum.
I should note that the Monster truck has no Handbrake. It has 4-Wheel
Steering in its place. When used it will allow you to do very sharp
cornering.
/=========================================================================\
0===========================================================================0
| B.I.11. Pimping Mission [PMPN] |
0===========================================================================0
\=========================================================================/
Behind the Going Gas Station, in Idlewood, you will find a car parked there
called the Broadway. Upon entering it you will notice that you can do a
vehicle based mission. That mission is called the Pimping Mission. Press the
Activate Vehicle Mission button to begin the mission.
When you first start you will be prompted to pick up your girl. When you do,
you will have a time limit (usually three minutes) to take her to a customer.
Once you have dropped her off, you will be prompted to pick up another girl.
When you have done that you have about a three minute time limit to take her
to her customer. When you have dropped her off, you will be prompted to pick
up the first girl.
So now you begin alternating between the two girls. When one is finished, you
pick her up, take her to another customer, and be prompted to pick up the
other girl to repeat the process.
There are ten customers to serve during this mission. In addition you may see
your Pimping Skill go up even though I haven't found it in the Stats.
One of three things will happen when you are prompted to pick up a girl:
One, you will get a notice she is finished and waiting to be picked up. Here
you can take your time and even repair your car if you have taken too much
damage from smacking it around.
Second, she is getting roughed up by the customer. You have about three
minutes to get to her before the customer kills her. Once you get there, exit
your car and kill the customer. Then you have twenty seconds to get back in
the car before the mission ends. Get back in the car, pick up your girl, and
head to the next customer.
Third, the customer refuses to pay. You have about three minutes to get to
your girl before the customer runs off. When you get there the customer will
run for it. Kill him before he gets too far. Just line him up and run him
over. If you have to get out and chase him, don't run too far too since you
have twenty seconds to get back in the car before the mission ends. Get back
in the car, pick up your girl, and head to the next customer.
When you pick up a girl, you will get a cut of the earnings. You will always
get $300 from the girl but your money will increase due to a multiplier which
also serves as a indicator of how many customers you have served regardless
of the outcome.
When you have served your tenth customer the mission will end successfully.
You will get a little closer to 100% Completion plus a little bonus. From now
on, whenever you decide to do business with a prostitute she will pay you
instead of you paying her for the pleasure.
/=========================================================================\
0===========================================================================0
| B.I.12. Ambulance Mission [AMBM] |
0===========================================================================0
\=========================================================================/
Just like in all the other "Grand Theft Auto" games there is a Ambulance
Mission to do in order to get 100% Completion. The rules are still the same.
You have to climb into an Ambulance and press Activate Vehicle Mission to
begin the mission. You drive around picking up patients and take them to a
nearby hospital. You can carry a maximum of three patients at one time so you
will have to plan your routes, using the in-game map, to find the best way to
pick them up.
There are twelve levels in the Ambulance Mission. You start with one patient
at Level 1 and a additional patient will be added in each level as you
progress. Care must be taken not to smack the Ambulance too much because of
the patients inside but it seems that the Ambulance is much tougher in San
Andreas than it was in Vice City.
There are three Hospitals in the Los Santos and Red County area. How
difficult or easy this mission is determined by which hospital you use. So
which is the best one to do the mission with?
I found that Montgomery Hospital in Red County is a very good place to do the
mission. The patients tend to be within the city limits for the early part of
the mission which makes it easy because the town is small. But at Level 8
things start to change. You will then start to see patients in Dillimore,
Palomino Creek, and Hampton Barns. Even so, it is still not too difficult
since there is a lot of room to make your own shortcuts and avoid traffic.
When you have to deal with traffic, you can make things easier on yourself by
using the Siren to make the cars move out of the way.
Within Montgomery city limits your time bonus for each patient is 16-19
seconds. Outside the city limits your time bonus for each patient is at least
45 seconds.
However, if you're willing to wait, THE best place to do the Ambulance
Mission period is in Angel Pine (Badlands and San Fierro area). All of the
patients remain confined to the small town thus making the mission easier
(and faster).
Once you have successfully completed the Ambulance Mission your Health will
be maxed out and take another step toward 100% Completion.
/=========================================================================\
0===========================================================================0
| B.I.13. Firetruck Mission [FTKM] |
0===========================================================================0
\=========================================================================/
For this mission you have to get a Firetruck, found at most Fire Stations,
and press Activate Vehicle Mission to start the Firetruck Mission. You then
have to go from place to place extinguishing fires with the water cannon by
using the Attack button.
There are twelve levels to complete. On Level 1 you just have to put out a
car fire. On Level 2 you have to put out the car fire but when you do that a
person will exit and he will be on fire and you will have to put him out. The
person will then try to run away so you have to go and chase him (but
thankfully he won't run too far).
As you progress through the levels a person will be added to a car for each
level you pass up to a maximum of three people per car. At Levels 5 and 9 new
cars are added up to a maximum of three cars. The game will spread out the
cars so you have to go from car to car extinguishing them and the passengers
who try to flee.
There is no Fire Station in Los Santos but a Firetruck can usually be found
by a salmon and blue building west of the Skate Park (which is west of County
Hospital in Jefferson).
As with the Ambulance Mission I found that doing the mission in Red County
was the best place to do it because of the light traffic and open country in
which to make shortcuts. Use the Siren to make the traffic move out of the
way to speed things up and limit damage to your Firetruck.
After completing Level 12 you will then successfully complete the Firetruck
Mission. You will get a little closer to 100% Completion and become
fireproof. Having the Fireproof Feature will really help you out on the last
mission of the game.
/=========================================================================\
0===========================================================================0
| B.I.14. Taxi Mission [XMSN] |
0===========================================================================0
\=========================================================================/
Just like in the other "Grand theft Auto" games you can do the Taxi Mission.
The rules are simple. Get a Taxi and press Activate Vehicle Mission to begin
the mission.
Basically, you pick up a person and take him (or her) to a destination. You
are given a time limit to get the person there. After dropping off the
passenger you then need to find another fare and repeat the process.
The faster you can get and drop off passengers, the more time you can
accumulate so you can go and repair the Taxi in a Pay 'N' Spray every so
often. This is because you will be smacking into a lot of cars because of the
way people drive in San Andreas. I should also point out that you won't be
able to pick up any passengers if your cab is trashed but if you trash your
cab with a passenger still inside they won't flee like they did in the
previous two GTA's
I should also note that you can't do the Taxi Mission in Red County. All of
the destinations for the Taxi Mission are in Los Santos.
There are some differences between the Taxi Mission in San Andreas and the
Taxi Missions in the previous two GTA's.
First, there is the Tip Line. When you get a passenger there will be a Tip
Line beneath the time limit. The line will shorten with time but will shorten
faster when you hit cars or other obstacles. If you get to your destination
with the Tip Line still on your screen you will get a Time Bonus. Since,
because of the way people drive in San Andreas, you will be smacking into a
lot of cars and you probably won't be getting a lot of Time Bonuses. Just
focus on getting the customer to their destination so you can continue.
Second, you only need to do 50 passengers instead of 100 like it was in the
last two GTA's. This makes things less tedious but the main reason for the
change is that if you try to do all 50 in one run you may start to go hungry
because of the amount of time it takes to get 50 in one run. If you want to
try to do all 50 in one run you may want to build up on your Fat Stat before
attempting the Taxi Mission.
After successful completion of the Taxi Mission you will get closer to 100%
Completion and will get unlimited Nitros for all of the Taxis.
/=========================================================================\
0===========================================================================0
| B.I.15. Taking Stock [TKST] |
0===========================================================================0
\=========================================================================/
I have reached the point in this guide in where I have done all I could do
and am ready to finally go on to the Main Story Missions.
>>39 out of 50 Oysters (optional).
>>All 100 Graffiti Tags.
>>Completed 8-Track (Los Santos Forum).
>>Ambulance Mission completed (for maximum health) (optional).
>>At least 50 Taxi fares done (getting unlimited Nitros for all Taxis).
>>Vigilante Mission completed (for maximum armor) (optional).
>>Firetruck Mission completed (Fireproof feature).
>>Pimping Mission completed.
>>BMX Challenge completed.
>>Commerce 24-7 Courier Asset Mission completed (earned Money Icon for the
Commerce 24-7).
>>Burglary Mission completed (for Infinite Stamina).
>>All six Los Santos Safehouses purchased.
>>At least $130,000,000 and some of my Skills upgraded and Stats maxed.
A lot of work but well worth it. This will make some of the Story Missions a
lot easier because I have upgraded a lot of my Skills and have a lot of
money to purchase things like clothes, food, and additional Safehouses.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| B.II. The Main Story Missions (Los Santos and Red County) [TMLS] |
0===========================================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Each Story Mission is broken into six parts.....
0=========0
| Overview \
0===========0
What the mission is about.
0========0
| Weapons \
0==========0
Weapons used on the mission. Each weapon listed should have a lot of ammo
for it before doing the mission attempt.
0==========0
| Prep Work \
0============0
Any vehicle that must be had or any task that needs to be done before doing
the mission.
0======0
| Notes \
0========0
Additional information and other musings.
0=========0
| The Plan \
0===========0
How to do the mission.
0=======0
| Reward \
0=========0
What you get for your efforts.
With that explained, I will now finally move on to the story.....
/JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| B.II.1. Carl Johnson [CRJN] |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
\JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/
His story begins at his house which is represented by the "CJ" icon within
Ganton. His missions are pretty easy since they are designed to help you get
started within the game.
/JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| >CJ1. "Big Smoke" (Carl Johnson) |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
\JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/
When CJ finally enters his mother's house he finds it in disarray.
Overwhelmed with emotion he picks up his mother's picture and sits it on the
dining room table so he can stare at it for awhile.
However, he is suddenly confronted by someone who thinks CJ is a thief
looking for trouble. But CJ recognizes this person as Big Smoke, a friend of
the family. After a few moments Big Smoke recognizes CJ and they hug and
talk.
After a few moments they leave the house and head to the cemetery to meet up
with the others.....
/JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ\
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
| >CJ2. "Sweet and Kendl" (Carl Johnson) |
0CJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJC0
\JCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJCJ/
0=========0
| Overview \
0===========0
Big Smoke takes CJ to the cemetery where he meets up with his big brother
Sweet, sister Kendl, and fellow Families member Ryder. Unfortunately for
Carl, Sweet is a little upset that CJ didn't make it to the funeral and
still pissed he ran out on Brian's funeral years ago. This arguing upsets
Kendl and she goes off to see her boyfriend Cesar who is Mexican. This
doesn't sit too well with Sweet and the two argue.
But she still walks off. Sweet is still very upset that everything has gone
bad in the hood. When CJ asks, Sweet points out the graves of fellow
members who have met an untimely end at the hands of the rival gang: the
Ballas.
Afterward, they all head back to the car but are ambushed by the Ballas.
They manage to destroy the car and now CJ and the rest have to ride bikes
back to the hood.....
0========0
| Weapons \
0==========0
SMG (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Ride the bike back to Ganton while keeping close to your group. Don't get
too far behind or ahead.
However, the Ballas will chase you in their car. You can either try to
outrace them or, better still (if you have enough ammo), let them cut in
front of you and then blast the car to smithereens.
When you manage to get back to the red circle at CJ's neighborhood you will
successfully complete the mission.
0=======0
| Reward \
0=========0
Respect Gained.
In addition, Sweet will call you on your cell phone and explain that the
groups that used to be part of the Families have split and are fighting
amongst themselves.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >CJ3. "Ryder" (Carl Johnson) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0===========0
Carl heads over to Ryder's house where he finds him loading up a gun. Ryder
is upset that the local pizza place has covered up the graffiti tags he put
on the place and wants to teach them a lesson. CJ decides to tag along.
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get into Ryder's car to begin the mission.
Your first stop is Reece's Barber Shop in Idlewood. When you enter the
place you can choose from a variety of hairstyles. Usually the most
expensive hairstyles will gain you the most Respect. If you've spent some
time playing the horses at the Inside Track Betting then money will be no
object. I chose the Cornrow for CJ.
After getting your haircut meet up with Ryder who is smoking outside. The
comments he makes about your haircut will vary depending on which one you
get. He suggests that you get something to eat while he finishes up with
his smoke.
Enter the Well Stacked Pizza and get something to eat. It can be anything
on the menu but it should be noted that the largest meals will contain the
most Fat.
After choosing your meal, Ryder will then try to rob the place. But the guy
behind the counter recognizes Ryder and is not impressed by him. Worse,
while CJ and Ryder argue, the pizza guy pulls out a Shotgun and shoots at
them.
Now you two have to make it back to Ganton. Get back in Ryder's car and go
back to his house. You don't need to face the pizza guy, just drive back to
Ryder's house to end the mission (Although one time I shot the guy in the
face with a Silenced Pistol). Ryder also mentions that Sweet has also been
upset about the tags and suggests that CJ see him.
0=======0
| Reward \
0=========0
Respect Gained.
In addition, all of the remaining restaurants, Barber Shops, and Tattoo
Parlors open up. You may want to go around and check these places out
before going on to the next mission.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| B.II.2. Sweet Johnson [SWTJ] |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
Sweet Johnson is the big brother of Carl Johnson and is the leader of the
Grove Street Families gang. He is still upset over the death of his mother
and CJ's return to Los Santos hasn't helped matters since there are still
wounds over Brian's death that have not yet healed. However, he is willing to
give CJ a second chance at things.
His missions can be found at his house which is next to CJ's house.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ1. "Tagging Up Turf" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
When you talk to Sweet, he will hand you a Spray Can so you can hit up some
tags in the nearby hoods. He also decides to team up with you on this
mission.
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
If you've done all 100 Graffiti Tags prior to doing the Main Story Missions
you will see that six of your Tags have been "uncovered" so you can do this
mission. But it will have no negative effect on this mission or your game
status.
First, drive off to Idlewood. The game will instruct you on how to make a
tag since the game designers wanted you to go through this mission first
before doing the Graffiti Tags. Get the remaining two Tags in this area
then go back to Sweet's car.
Now drive to East Los Santos. There are three more Tags in this area.
However, if you want, you can take advantage of your unlimited ammo for
your Spray Can and get all of the remaining Tags in Los Santos before
doing these three Tags in East Los Santos. It will take awhile to get them
all in one run but you won't have to worry about running out of spray
paint.
Back in East Los Santos, get the first one on the restaurant and head to
the alley where the second one is located. The second Tag has a couple of
Ballas nearby. Instead of confronting them, quickly do the Tag and run. If
you try to confront them with the Spray Can you will more than likely
attract the attention of a Cop. For the third Tag you will be instructed on
climbing the fence to get to it.
After getting the third Tag, you need to jump down and enter Sweet's car.
Drive back to Sweet's house to complete the mission.
0=======0
| Reward \
0=========0
Respect Gained plus $200.
Whatever amount of Spray Can "ammo" you had before you started the mission
you will have 500-500 when you finish. You will also get a phone call from
Officer Hernandez, who works with Tenpenny and Pulaski, warning CJ not to
leave town.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ2. "Cleaning The Hood" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet is upset that drugs have crippled the Families. Sweet tells CJ and
Ryder to clean up the hood.....
0========0
| Weapons \
0==========0
Any melee weapon.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Ryder tells CJ to drive over to a friend's house. The house belongs to
B-Dup and Big Bear and Ryder wants them to help out in cleaning the hood
even though they haven't seen each other for awhile. Get into the Greenwood
and drive over to the apartment.
However, when they arrive, they find that B-Dup has become a Crack Dealer.
Worse, they also discover that Big Bear has become an addict and B-Dup has
turned him into his own personal slave. CJ and Ryder can not count on
B-Dup being friends with them anymore. After leaving they decide to find
some Crack Dealers.
The game will then instruct you to go just north of B-Dup's apartment where
a Crack Seller is selling Crack to one of the homies. Confront him and use
any weapon to take him down. Me, I used my Silenced Pistol and shot him in
the face before he could finish talking to me.
Ryder recognizes him as an ex-member of one of the rival gangs and knows
where he lives. The place is in Idlewood not far from where they are. Go
there and barge in. Your next task is to beat up on the dealer and all of
the other gang members that confront you. It is best to use a melee weapon
like a Baseball Bat instead of a gun. I found out the hard way when I
accidentally shot Ryder in the ruckus (ouch).
After beating up everybody head back to Sweet's house to complete the
mission.
0=======0
| Reward \
0=========0
Respect Gained.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ3. "Drive Thru" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
The guys decide they want some food and CJ is the one to drive them to the
nearest Cluckin' Bell.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive over to the Cluckin' Bell in Willowfield. On the way the guys talk
about the death of CJ's mom. They also talk about a green Sabre that ran
from the scene. Once they get to the restaurant a cutscene will play
showing them ordering their food. However, a Ballas car has spotted them
and decides to go after them.
Chase the Ballas car. Ryder and Sweet will help out with their weaponry
while Big Smoke decides to eat instead. You can help out with your SMG in
drive-by mode. Once you get the Ballas car in flames get away before it
blows up. Usually the car will blow up before any Ballas can get away.
Now drive back to Sweet's house. Big Smoke has eaten all of the food
including Ryder's meal. After getting back to Sweet's house, take Big Smoke
back to his. He lives in Idlewood not far from Reece's Barber Shop.
After dropping him off, the mission ends.
0=======0
| Reward \
0=========0
Respect Gained plus $200.
Sweet will call CJ and tell him that he needs to build up his physique to
get more respect. This will open up the Los Santos Gym (plus the gyms in
San Fierro and Las Venturas).
/=========================================================================\
0===========================================================================0
| B.II.3. Using Gyms [USGM] |
0===========================================================================0
\=========================================================================/
As mentioned earlier, there are several activities you can do to acquire
muscle mass using the Gyms found throughout San Andreas.
But, more importantly, now that you've opened up the remaining three Gyms in
San Andreas, you can learn moves from the Boxing Trainer which is a
requirement for 100% Completion.
Get enough Muscle (past the Buff stage) and talk to the Boxing Trainer to
challenge him. Beat him and you will learn new moves from him.
The easiest way to beat him is to target him with the R1 button (PS2) or
Right Trigger (Xbox) and use the Triangle (PS2) or B (Xbox) button to punch
him around. Once you knock him down on the canvas, switch to the Circle
button (PS2) or continue with the B button (Xbox) and start stomping him.
Keep stomping him and you will beat him since stomping him won't let him get
off the canvas.
After beating the Boxing Trainer he will teach you the new moves.
You will also need to learn Martial Arts moves at Cobra Martial Arts (San
Fierro Gym) and Kickboxing moves at the Las Venturas Gym for 100% Completion.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ4. "Nines and AK's" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
After some discussion, the Families need some better firepower to go up
against the other gangs. Smoke recommends Emmet, an old friend of his that
deals with firearms.....
0========0
| Weapons \
0==========0
Pistol (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
CJ and Smoke head into Willowfield to find Emmet. After nearly getting
their heads blown off by him, you begin what is basically a training
mission.
The instructions on the screen show you how to target with the Pistol. Just
follow along. This mission is easy but even easier if you managed to max
out your Pistol Skill beforehand.
In addition, the Pistol used for this mission has unlimited ammo. But if
you leave Emmet's area you will no longer have unlimited ammo. You will
have ten rounds for the Pistol. But if you return to Emmet's area your
pistol will return to its unlimited ammo status.
If you haven't upgraded your Pistol Skill, and it is recommended for the
Ammu-Nation Challenge later in the game, this is a good place to do it. For
the PS2 version you can just drag a car from the nearby streets into
Emmet's area and shoot at the tire until you reach Hitman Weapon Skill
Level. For the Xbox version you will need to shoot out the nearby lights
and cardboard boxes for starters. You can also go into the nearby streets
to shoot cars and people. Then return to Emmet's area to restore your ammo.
When you complete the targeting exercises, head back to Big Smoke's house
to drop him off. When you do, you will get a call from Sweet who is upset
that you haven't gotten some colors yet. You will now be instructed to head
over to the Binco store nearby.
The Families' color is green so I went and got the Green Hoody, Green
Jeans, and a Green Rag Back.
After dressing up in the gang's colors and leaving the store, the mission
is successfully completed.
0=======0
| Reward \
0=========0
Respect Gained.
In addition, all of the ProLaps, Bincos, and SubUrbans open up. Also,
regardless of what Handgun you had before the mission (and whatever amount
of ammo it had), it will be replaced by the Pistol you used in the mission
(with minimum ammo). Plus, a Pistol Icon will open up at Emmet's place.
You will also open up Big Smoke's set of missions but I will do those
later.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ5. "Drive-By" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet wants to pop some Ballas and needs CJ to drive the gang into Ballas
turf.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This is the earliest mission where you can take advantage of an Early
Exploration Exploit.
0=========0
| The Plan \
0===========0
Get in the car and drive into Ballas turf. After the short cutscene, drive
near the first Ballas group and let your gang take care of them. You can
also get in on the action too by using your Submachine Gun.
You will also notice a status line indicating the health of the car. If you
get it too low, your car will be destroyed and the mission will be failed.
But you can break away from the carnage and go to the Idlewood Pay 'N'
Spray to get it repaired so you can go and finish things up.
After getting rid of the first group of Ballas, a second group will appear
just north of where you finished the first one. After getting rid of the
second group, a third group will appear in Glen Park. After getting rid of
the third group, you will get a 2-Star Wanted Rating and you have to head
to the Idlewood Pay 'N' Spray to get rid of it.
After removing the Wanted Rating, go back to Sweet's house to end the
mission.
0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Early Exploration Exploit |
0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
When the mission starts do NOT enter Sweet's car. Just go away from the
area on foot and take a nearby car so you can explore and go into Unwelcome
Areas. There are plenty of pedestrians around so you can massacre them with
impunity if you desire.
0=======0
| Reward \
0=========0
Respect Gained plus $500.
You will also open up Ryder's set of missions but I will do those later.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ6. "Sweet's Girl" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet is with his girl at Playa Del Seville and needs to be rescued from
the Seville Boulevard set.....
0========0
| Weapons \
0==========0
Sniper Rifle (optional), SMG (optional).
0==========0
| Prep Work \
0============0
Get some Sniper Rifle Ammo from the Interglobal Television Studios.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get a vehicle and drive over to Playa Del Seville before Sweet is killed.
When using the Sniper Rifle, you can get out long before you get there and
snipe all five assailants from a distance without taking any damage.
You can also get in close and use the SMG but you will probably lose some
armor in the process.
After killing the assailants you will need a four-door car and place it in
the red circle. The Greenwood the Seville set was using in their attack is
perfect. Just get in and back up a little bit to get it in the red circle.
But now the Seville set wants to give chase. Just go straight through the
group of cars before they can get going. Then make your way back to Sweet's
house to end the mission so he can settle some "unfinished business".
0=======0
| Reward \
0=========0
Respect Gained.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ7. "Cesar Vialpando" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet and Kendl have another argument about Kendl's boyfriend Cesar. Kendl
leaves and Sweet wants CJ to follow her.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Head over to a garage in Willowfield. Once you arrive there you will be
greeted by the garage owner who gives CJ a lowrider with hydraulics as
payback for a favor he owes to Sweet. After getting the car, back it up
into the Mod Garage.
Here you can customize the car any way you want. After customizing the car
head over to the lowrider meeting.
When you get to the meeting you are asked to make a wager. After making the
wager you begin a rhythm based mini-game.
You use your Right Analog Stick for this mini-game. At the bottom of the
screen is a circle. You will see arrows moving across the bottom of the
screen. You must move the stick in the direction of the arrow when the
arrow is in the circle. You gain points when you time things just right.
You must have more points than your opposition in order to win the wager.
Even if you're not good at rhythm games this isn't a difficult mission.
After winning the wager CJ confronts Cesar. After some talking, Cesar
convinces CJ that he is good with Kendl and they shake hands.
0=======0
| Reward \
0=========0
Whatever money you win in the wager.
You also open up the Loco Low Co. mod garage in Willowfield. You will also
get a call from Cesar telling CJ about illegal street racing. This will
open up Cesar's house in El Corona. Save the lowrider in the El Corona
Safehouse so you can do the next mission.
In addition, you open up the Lowrider Challenge which can be done at Unity
Station. I am not going to be covering it since it does not contribute
toward 100% Completion.
/VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| B.II.4. Cesar Vialpando [CSVL] |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
\VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/
Cesar is Kendl's boyfriend. Outside of Kendl, his main interest is lowriders
and street racing. He only has one mission in Los Santos and that can be
picked up at his home in El Corona.
/VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV\
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
| >CV1. "High Stakes, Low Rider" (Cesar Vialpando) |
0CVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVC0
\VCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCVCV/
0=========0
| Overview \
0===========0
CJ meets up with Cesar so he can participate in an illegal street race.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You need a lowrider for this race and the one you used in the previous
mission will work fine. Follow Cesar to the race and get in the yellow
circle to begin.
There are five other cars with you and you must finish first to
successfully complete the mission. It should be noted that the lowrider
doesn't handle very well. When you smack into something, like a light pole,
you will end up being spun 180 degrees most of the time.
When you start, you will head west toward Santa Maria Beach. When you get
onto the main road, go into the left side to avoid the other contestants.
When you turn right and head north along the wide road, go onto the left
side and as fast as possible to gain position.
When you turn left at the tunnel, you will go through a series of right and
left turns. The last turn will put you on the pier itself. If you are not
too far behind, or better still, ahead, then put the pedal to the metal to
get to the finish line. If you are behind it is possible to finish in first
place by making a mad dash on the pier.
0=======0
| Reward \
0=========0
$1,000.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| B.II.5. Ryder [RYDR] |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
Ryder is one of the more loyal members of the Grove Street Families and is
always smoking blunts and dissing CJ. He has three missions and they are
mostly about acquiring weapons for the Families. He can be found next door to
CJ's house.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R1. "Home Invasion" (Ryder) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0===========0
Ryder wants to steal guns from some old retired military guy instead of
relying on Emmet. CJ decides to go along.....
0========0
| Weapons \
0==========0
AK47, M4.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get into the Boxville and head over to Colonel Furhberger's house in East
Beach. You have about eight minutes to get the guns before daylight.
When you get there, get inside the house to get the guns. You have to be
quiet while inside the house otherwise you wake up the Colonel and fail the
mission. Trying to kill the Colonel will also fail the mission.
There are five crates of guns in the house but you only need to steal
three. There's one in the living room, one in the kitchen, one at the top
of the stairs, one near the bedroom door, and one inside the bedroom.
There's no bonus for getting all five so get the ones in the living room,
kitchen, and at the top of the stairs. Crouch and get the crates. While
crouching you can move faster without making sound. Once you pick up a
crate, you will stand and you must move slowly to prevent making noise.
According to Stefan Cvetkovic if you have your AK47, M4, or Baseball Bat
weapon selected you can walk faster, without making more noise, and save
some time.
Take the crate outside to the Boxville. Drop it into the truck by pressing
the Triangle (PS2) or Y (Xbox) button then head back inside.
After getting all three, go to the dropoff garage in Playa Del Seville to
successfully end the mission.
0=======0
| Reward \
0=========0
Respect Gained.
At the end of this mission you are told about the Burglary Mission which
can be done in either of the three major cities. However, as you already
know at this point, you can do this side-mission prior to doing this
mission.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R2. "Catalyst" (Ryder) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0===========0
While visiting Ryder, Officer Tenpenny drops in to give the boys a hard
time. He also gives them an assignment that involves a train.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get in Ryder's truck and head north. When you get to the train you will see
that the Vagos have beaten them to it. Get out and get rid of the Vagos
with the SMG.
After that the Ballas come to try to take the train. Get rid of the four
Ballas.
After that get on the train. The train will begin to move. You now have to
throw crates from the train to Ryder following along in his truck. You use
the Target button to power up and throw. You have to hit Ryder to get the
crate in the truck. You also have to deposit ten crates and a minute and a
half to do it in.
This is the hardest part of the mission. Ryder is a moving target and you
don't have a lot of time. He is fairly close for the first part of this
run. It gets harder as you move faster and along the curves. He will get
closer to you near the latter end of the tracks.
Once you successfully get ten crates to Ryder, you will end up with a
3-Star Wanted Rating. Go to the Idlewood Pay 'N' Spray to get rid of it.
Then head back to Ryder's house to end the mission.
0=======0
| Reward \
0=========0
Respect Gained.
/RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >R3. "Robbing Uncle Sam" (Ryder) |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
\RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/
0=========0
| Overview \
0===========0
Ryder wants to hit the local National Guard to steal some weapons and CJ
decides to join in.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Tweaked some things a bit based on info given to Glen T. Winstein by Anurag
Sinha. Glen then shared that info with me.
0=========0
| The Plan \
0===========0
Get into the truck and head over to Ocean Docks. Once you get into the red
circle you will see a small cutscene with the National Guard. Afterwards,
get out of the truck.
Instead of heading to the gate, run back up the way and go around the large
building that is to your left when you park. Strangely enough, even though
this is supposed to be a military facility, there are no walls between the
large building and the water so you can go around this building instead of
climbing the wall.
Once you are near the armory, you will be attacked by guards. Kill the
three outside the armory and by the main gate. Then shoot the lock to the
armory and kill the two guards within. Also inside are four crates and a
Forklift.
One of my readers, Joshua Frech, suggested to me that you can move the four
crates to the entrance of the armory and move two additional crates outside
to where the other four are before you let Ryder in. This will speed up the
loading process when he backs the van up so you can reduce damage to him
because all of the crates you need are right there ready to be loaded up.
If you explore all of the nearby area you will see that there are a lot of
crates outside the armory. All in all, there are 17 crates. You can
actually destroy the crates, using a melee weapon or hitting it with
another crate (when in the Forklift), to get weapons and health.
Shoot the lock to the gate to let Ryder in. He will park the truck and
stand guard while you load it up. Every so often Ryder will be attacked by
the guards. When you either see a guard coming to attack or you hear
shooting, drive the Forklift between the guard and Ryder and drive-by the
guard before he can kill Ryder. If Ryder dies the mission is failed.
One way to reduce the number of soldiers you have to deal with, prior to
letting Ryder in, is to take the crates that are outside the armory and use
them to block the bottom of the two sets of stairs near the gate. Anurag
Sinha noted that the crates were more effective than using the Mesa which I
was using before. Carefully line three of the crates, side by side, per set
of stairs to block them off. The soldiers come down these two stairs but if
they are blocked off they can't reach Ryder.
Use the Right Analog Stick to move the lift up and down on the Forklift.
You have to load six crates into the truck. Get to a crate and lift the
crate about halfway up then drive to the back of the truck to deposit it.
After getting all six crates, CJ then gets back in the truck and you need
to go to the lockup where Emmet is at in Willowfield. The guards give chase
but they are fairly easy to lose even though you have the option to throw
crates off the truck to slow them down.
The best path to get to the lockup is after the intersection at the end of
the bridge you will see the pink building that has the "TG Stages" logo on
it to your right. Right after the building is a chain link fence. Where the
chain link fence ends turn right. This will lead you right to Emmet's.
After reaching the lockup safely, the mission ends.
0=======0
| Reward \
0=========0
Respect Gained.
In addition, this is the last mission for Ryder so now I will move on
to.....
/SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
| B.II.6. Big Smoke [BGSK] |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
\SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/
Big Smoke is a friend of the Johnson family and a loyal member of the Grove
Street Families even though he no longer lives on Grove Street. He has four
missions and can be picked up at his house in Idlewood.
/SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
| >BS1. "OG Loc" (Big Smoke) |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
\SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/
0=========0
| Overview \
0===========0
Big Smoke needs to pick up a member of the Family who is just getting out
of prison.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive over to Los Santos Police HQ to pick up Jeffery, er, OG Loc. When you
finally see him you realize that he is a young high-strung gangster
wanna-be. He wants to take out some fool who has stolen his rhymes.
Drive OG Loc over to East Los Santos. While driving there OG Loc will tell
you that his parole officer has lined him up with a job: "hygiene
technician".
Once you get to East Los Santos, ring the doorbell. The cutscene that plays
explains that OG Loc wants to take down the person inside, Freddy, not
because he has stolen his rhymes but took advantage of him when he "dropped
the soap".
Now Freddy is making a run for it on his motorcycle. You and OG Loc now
give chase on the provided motorcycle. This part is hard because of the
long winding path Freddy takes to elude you. Fortunately, Freddy will slow
down in spots to allow you to catch up so he can taunt you. Still, if you
get slowed up a lot you will lose Freddy and fail the mission. Use your
SMG, in addition to OG Loc's machine gun, to kill Freddy.
If you can't manage to kill Freddy during the chase, it will eventually end
at the basketball courts in East Los Santos. However, Freddy has three
other Vago friends and all four of them will fire on you. But it may be
easier to let the chase finish here than trying to kill Freddy during it
because he will be off his bike and standing still. Get off your bike and
kill all four, including Freddy, with your SMG.
One interesting option, according to Glen T. Winstein who was given this
information by Anurag Sinha, is when the chase begins get off of the bike.
Go out into the street and toward Freddy. Freddy will be waiting for you.
You can whip out any weapon and shoot him but you can't destroy him.
However, shooting Freddy counts towards your Weapon Stats so you can
upgrade your weapons here if you want to. But doing this, out here in the
street, will attract Police attention.
If you get close enough to Freddy he will tear off. You can run back to the
bike and zip off without OG Loc. This will speed up your bike which will
allow you to catch up to Freddy and get closer to him so you can destroy
him quicker.
If you destroy him during the chase a couple of interesting things happen.
First, when you get the cutscene with OG Loc and CJ together, it will be in
East Los Santos, where the chase would end, regardless of where you killed
Freddy.
And second, any nearby cars will stand still. In addition, if you drive
further away from the nearby cars, there will be no cars on the road. There
will be peds but no cars. The only exceptions are Police vehicles when you
have a Wanted Rating. When you finally find and pick up OG Loc things
slowly start to return to normal.
After killing Freddy regardless, you now have to take OG Loc to his job
which is the Burger Shot in Marina. After dropping him off the mission
ends.
0=======0
| Reward \
0=========0
Respect Gained.
You also open up OG Loc's set of missions but I will do those later.
/SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
| >BS2. "Running Dog" (Big Smoke) |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
\SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/
0=========0
| Overview \
0===========0
Big Smoke needs to pick up a cousin of his from Mexico and wants CJ to tag
along.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
When you get to the meet in East Los Santos you realize that his "cousin"
Mary is slang for weed and Big Smoke wants to get some. The two guys they
approach are uncooperative so Big Smoke ambushes one of them with a
Baseball Bat.
The other guy now runs and you have to chase him down. You also need to use
the Super Sprint feature to catch up to him. If you maxed out your Stamina
or completed the Burglary mission (for the Infinite Stamina), this mission
is really easy.
Climb over the short fences, go north instead of following him to the
Liquor store (you will be shot at by some Vagos), and close in on him on
the railroad tracks. Target and kill him with your SMG to end the mission
successfully.
0=======0
| Reward \
0=========0
Respect Gained.
/SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
| >BS3. "Wrong Side Of The Tracks..." (Big Smoke) |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
\SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/
0=========0
| Overview \
0===========0
Big Smoke wants to follow a lead that will put them "deep in the game".....
0========0
| Weapons \
0==========0
M4 (150 rounds) (optional).
0==========0
| Prep Work \
0============0
Get a couple of AK47s then go to Los Santos International Airport and get
the M4 at the west end of the runway. Get Hitman Weapon Skill on the M4.
(optional)
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
When the mission starts, drive over to Unity Station. From there, you will
see some Vagos getting on the top of the train engine and make a getaway.
After that, you are supposed to board the Sanchez, let Big Smoke get on,
and chase the train so Big Smoke can shoot off the Vagos.
The best way to do this is to stay on the right side of the right railroad
track. This will give Big Smoke the best angle to kill the Vagos quickly.
If done correctly he will be able to kill the last Vago shortly after
entering the tunnel. After killing the last Vago, take Big Smoke home to
complete the mission.
There is also an alternate method to completing this mission.
When the cutscene with the Vagos getting on the train ends, get on the
Sanchez as quickly as possible and speed off WITHOUT letting Big Smoke on.
That's right, leave him behind. The first thing you will notice is that you
are going much faster without him riding with you so you can zip ahead of
the train. However, if you get too far ahead you will fail the mission. But
I am not going very far ahead anyway.
Follow the track and go through the long left turn. Right after the turn is
a road crossing. Just to the left is a small ramp. This goes up to an
elevated walkway then to a wide bridge railing. After climbing that, you
will see another small ramp that will lead you to the top of the 24 Hour
Motel in Idlewood.
Once you are on top of the Motel, get off the bike. From here you can jump
on top of the train as it passes. Don't get too close to the edge of the
roof though, you might jump over the train and land on the ground instead.
If you make it to the top of the train, switch to your M4 then target and
shoot the Vagos. The Vagos are pretty tough (they will quite a few shots to
take down) but, because you are on top of the train instead of on the bike,
they will just stand there making it a lot easier to kill them.
The M4 is easily the best weapon to take out the Vagos. It is powerful and
fast. And you do need to kill them quickly while on the train. Why? Because
if you don't kill them quickly you will be knocked off the train by a low
hanging pedestrian bridge in East Los Santos. It should be noted that you
can't use explosive weapons on the Vagos (even the Rocket Launcher).
Once you kill the Vagos, jump off the train then grab another vehicle. Then
drive back to the ramp that leads up to the bridge rail and to the top of
the 24 Hour Motel to get your Sanchez so you can go pick up Big Smoke. Why
not just use the vehicle you have? Because Big Smoke won't get in any other
vehicle. You NEED to use the Sanchez because the game expects you to ride
with Big Smoke throughout the whole mission.
Get back up to the Motel roof, get on the Sanchez, jump down to ground
level, and ride over to Unity Station to pick up Big Smoke. Then drive Big
Smoke over to his house to complete the mission.
0=======0
| Reward \
0=========0
Respect Gained.
/SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS\
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
| >BS4. "Just Business" (Big Smoke) |
0BSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSB0
\SBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBSBS/
0=========0
| Overview \
0===========0
Big Smoke wants CJ to ride along with him for a little errand.....
0========0
| Weapons \
0==========0
Micro SMG (provided).
0==========0
| Prep Work \
0============0
Get about 500+ for your Submachine Gun.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive over to Downtown. Along the way Big Smoke will tell CJ about one of
his cousins who got laid out by some Russians. Big Smoke now wants some
payback.
The place you end up at is the Atrium. After the cutscene, you now have to
barge in. When you do you will be assaulted by several Russians who are
trying to kill Big Smoke. You will also notice that whatever Submachine Gun
you had in your inventory will be replaced by the Micro SMG. Having Hitman
Weapon Skill Level will also help you since that will allow you to
duel-wield the Micro SMG.
After killing all of the Russians in the lobby, get the Body Armor Icon and
then follow Big Smoke outside. Now you have to kill more Russians. Quickly
target each one and kill them.
Now the hardest part of the mission begins. You and Big Smoke are now on a
motorcycle with Big Smoke driving. You now have to shoot at the pursuing
Russians. They will come at you with motorcycles and cars. Your targets
will be constantly moving which is why this is difficult. The chase will
wind through the Downtown streets and continue through the flood control
channel. Then it will go through a tunnel and end at East Beach.
You also have a bike health line to keep an eye on. If it is reduced to
zero, the bike will explode killing both of you and the mission will be
failed.
When dealing with bikes, shoot the driver which will cause the bike to wipe
out. When dealing with cars, shoot the passenger. The driver will not
shoot. This will make it easier to pick through your targets. Take
advantage of explosive barrels when going through East Beach near the end
of the chase.
If you manage to make it through in one piece the mission will be completed
successfully.
0=======0
| Reward \
0=========0
Respect Gained.
You will notice that you will end up with the Micro SMG with 80 rounds of
ammo. If you had a lot of ammo for your Submachine Gun prior to this
mission, you will lose it.
In addition, this will also end Big Smoke's line of missions. I will now
move on to.....
/LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| B.II.7. OG Loc [OGLC] |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
\LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/
The Man Formerly Known As Jeffery is a high strung wanna-be gangster rapper
who is now out of prison and working as a "hygiene technician" (read:
dishwasher) over at the Burger Shot in Marina. This is also where you pick up
his missions.
/LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| >OL1. "Life's A Beach" (OG Loc) |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
\LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/
0=========0
| Overview \
0===========0
OG Loc wants to start advancing his music career and needs a really nice
sound system. He tells CJ of a beach party nearby that has what he
needs.....
0========0
| Weapons \
0==========0
None.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You need to pick this mission up between 22:00 and 6:00. After the
cutscene, head down to the beach party.
When you get there, you have to talk to the DJ. There are no shortcuts
here. The van is locked, indestructible (which means you can't knock off
the doors and drive off), and you can't even move it by ramming a car into
it. And, of course, you can't kill anybody.
Talk to the DJ and give two positive answers (by pressing D-Pad (Right)
then pressing D-Pad (Right) again). This will start a dancing mini-game.
You use the four main buttons (X, Triangle, Square, and Circle (PS2) - A,
B, Y, X (Xbox)) for this one. Like the Lowrider mini-game in "Cesar
Vialpando" you have to press the correct button when it gets into the
circle. Timing each button right will get you the most points
You need 4,000 points to progress further in the mission.
There are some long chains of button presses during the middle and later
stages of the song. This is where you can trip up the most. If you don't
get 4,000 points you will fail the mission.
The pattern never changes so if you fail you have a better idea of the
pattern so you can do better next time. Just focus on the bottom of the
screen and ignore everything else. This will make it a bit easier.
Once you get 4,000+ points you are then invited into her office (which is
her van - press D-Pad (Right) again to give a positive response).
Once inside the van, drive off and steal it. Now you have to take it to a
lockup in Commerce. The other partygoers will give chase so put the pedal
to the metal.
Once the van is in the lockup the mission is completed successfully.
0=======0
| Reward \
0=========0
Respect Gained.
/LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| >OL2. "Madd Dogg's Rhymes" (OG Loc) |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
\LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/
0=========0
| Overview \
0===========0
OG Loc needs CJ to steal the rhyme book of a big star rapper named Madd
Dogg. He decides to do it if it will shut off OG Loc's awful rapping.....
0========0
| Weapons \
0==========0
Silenced Pistol, Knife (provided).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
You have to sneak inside the mansion where you found LS-Y2 and steal Madd
Dogg's Rhyme Book. Enter the mansion through the main entrance.
This mission also provides a tutorial on stealth. You are forced to use the
Knife and can't switch to any other weapon at this point. Kill the first
guard. Then after being told on how to use the shadows, kill the second
guard. After hiding from the third guard, sneak out and stealth kill him.
Now crouch and get past the next two guards. As you get near the Rhyme
Book, you will also find a room with Body Armor and a nearby guard. Kill
the guard and steal the Rhyme Book.
After doing that you can now use your other weapons. Switch to your
Silenced Pistol. The guards will be carrying Silenced Pistols from this
point on so you can get some additional ammo when you kill guards.
If you take the time to explore the mansion you will find an exercise room,
VidGame Machines, and additional Body Armor (on the second floor).
Make your way back to the main entrance killing any guards along the way.
After exiting the mansion take the provided bike and ride back to the
Burger Shot to end the mission.
0=======0
| Reward \
0=========0
Respect Gained.
You will also get a call from Officer Tenpenny which will open up the
C.R.A.S.H. missions. I will do these later.
/LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| >OL3. "Management Issues" (OG Loc) |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
\LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/
0=========0
| Overview \
0===========0
Madd Dogg's manager is blackballing OG Loc and he wants CJ to get rid of
him.....
0========0
| Weapons \
0==========0
Any gun will do.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive to the Burger Shot in Vinewood where one of the chauffeurs for Madd
Dogg's manager is eating. You have to steal his car and meet up with the
other drivers before 22:00. As you approach, you will see the car coming up
to a signal light. Hit the car to force out the driver. A slight smack on
the front bumper will do.
Once the driver is out, get out and kill him with the weapon of your
choice. Get into the other car and go over to the nearby Pay 'N' Spray to
repair the damage. Afterwards you need to drive over to the awards ceremony
to pick up the manager. If you damage the car even in the slightest you
will have to go back to the Pay 'N' Spray.
Once you meet up with the other drivers you will have to park in the red
circle as close to the curb as possible. Once you do that you will now
drive over to the ceremony keeping in-between the two other cars in the
motorcade. Stop at the award ceremony to let in the manager. After the
cutscene, quickly drive off.
Now you have to drive the car off the Verona Beach pier and the other cars
will give chase. Use some of the alleyways to throw them off. Once on the
pier, go as fast as you can and jump out at the last second.
Once the car hits the water and you are safely out of the vehicle, the
mission will end successfully.
0=======0
| Reward \
0=========0
Respect Gained.
/LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL\
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
| >OL4. "House Party" (OG Loc) |
0OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO0
\LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL/
0=========0
| Overview \
0===========0
OG Loc quits his job at Burger Shot and violates his parole in the process.
But, before he goes back to prison, he wants to throw one last party.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
OG Loc will suggest that you get new clothes and a haircut but you don't
need to do any of that. The party will start at 20:00 and end at 5:00. When
the time is at 20:00 you will get a phone call from OG Loc. CJ doesn't feel
like being there but OG Loc will state that there has been a disaster: the
mike is broken. So CJ changes his mind and decides to attend.
But when CJ arrives he finds that they managed to find a replacement
microphone and OG Loc is doing his rapping. The problem is that OG Loc's
rapping is so awful that he has managed to drive the homies into the street
where they are chilling out.
Suddenly, another member of the Families comes up on a bike. The Ballas are
approaching with a large group and looking to attack. The Families gather
the homies and blockade the street with their cars as the Ballas approach.
Once the Ballas get to the blockade a shootout begins.
Now you have to kill all of the Ballas. The first wave consists of the
group near the blockade. Another wave comes from the top of the bridge. The
last wave comes from the south and north part of the cul-de-sac. Despite
their numbers this isn't a very hard mission to do. If you have Hitman
Weapon Skill Level, this is a bit easier.
Once you have killed the last Balla, the mission ends.
0=======0
| Reward \
0=========0
Respect Gained.
This will also end OG Loc's line of missions. I will now move on to.....
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| B.II.8. C.R.A.S.H. [CRSH] |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
C.R.A.S.H., which stands for Community Resources Against Street Hoodlums, is
the anti-gang Police unit led by Officer Tenpenny. He wants CJ to do some of
his dirty work for him and it can be picked up by the Donut Shop in Market.
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >CH1. "Burning Desire" (C.R.A.S.H.) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
Officer Tenpenny wants CJ to torch some gangbanger in East Los Santos.....
0========0
| Weapons \
0==========0
Molotovs (provided).
0==========0
| Prep Work \
0============0
Doing the Firefighter Mission and obtaining the Fireproof Feature will be
very helpful here.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go and get the Molotovs in Downtown Los Santos. You are given 20 Molotovs
to do the mission with. Now drive over to the house in East Los Santos. You
have to throw the Molotovs through the five windows to destroy the house
and kill the gangbanger.
There are several Vagos around the house. Just use the Molotovs against
them. If you run out of Molotovs, more will generate so you can complete
the mission. Having the Fireproof Feature will really help out here.
After throwing Molotovs through all five windows, you will see a cutscene
of a girl in danger within the burning building. Now you have to rescue
her. Go into the house and make your way to the stairs in the back then to
her room. The flames are too intense but there is a Fire Extinguisher in
the downstairs kitchen. Go and get it. Go back up to her room and aim the
extinguisher and the base of the flame to put it out.
Now the both of you have to get out of there but the house is collapsing.
The two of you have to go through several rooms to get out of the house
putting out some flames along the way. Make sure that the girl is behind
you as you progress through the house and toward the door.
Once the two of you get out of the burning house you now take her to her
house just outside of Grove Street. As you park the car at her house you
find out her name: Denise Robinson. Once you drop her off, the mission will
end successfully.
0=======0
| Reward \
0=========0
Nothing other than the fact that Denise is your Girlfriend regardless of
whether you wanted a Girlfriend or not.
You will also get a call from Sweet. A member of the Family was selling
crack to some of the homies and now is hiding out in Glen Park with his new
Balla friends. Sweet wants CJ to take over the Glen Park area and force out
the traitor. This mission can be picked up at the Downtown Ammu-Nation. I
will do this one later.
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >CH2. "Gray Imports" (C.R.A.S.H.) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
Officer Tenpenny wants CJ to check out a warehouse near Ocean Docks where
the Ballas and the Russians are making a deal.....
0========0
| Weapons \
0==========0
Sniper Rifle (+50 rounds), SMG, Silenced Pistol.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
Got a letter from Gop Tomasz who had a much easier way to do this mission.
0=========0
| The Plan \
0===========0
Before doing the mission go over and get some Remote Explosives near the
Inside Track Betting Shop in Montgomery. Then go to the C.R.A.S.H. icon in
Market to start the mission.
Get another vehicle and drive to the yellow marker in Ocean Docks. The best
way is through the flood control channel. When you get to the marker you
will see a red circle at the top of the ramp that leads into the flood
control channel.
Switch to your Sniper Rifle and go into the red circle. After the cutscene
step a little to your left and zoom in with the Sniper Rifle. You will see
a bunch of guards and a couple of Forklifts. The first Forklift will be way
in the back moving around. The first Forklift will be transporting
explosive barrels. Zoom in on him and shoot the barrels to destroy him.
The second Forklift will be to the left but not doing anything. He too has
explosive barrels. Shoot the barrels to destroy this Forklift.
To the right of the second Forklift are two guards. Snipe one of them and
this will alert the others. Two more guards will head toward you but are
easy pickings with your Sniper Rifle.
Another guard will stop near a truck in the background. Remember what I
said to step a little to your left before using the Sniper Rifle? Well,
there is another explosive barrel sitting near the stairs by the building
but if you just stood in the red circle area you can't shoot it. By
sidestepping left you can hit the barrel and take down the remaining
guards.
After doing that switch to your Pistol or Machine Gun of choice and go to
the keypad. Damage it and you will open the door. When the door opens you
will be greeted by three gunmen. Kill them and proceed inside. You now have
to get to the upper office but must go through a few corridors on the lower
level killing gunmen as you go.
Once you shoot all of the gunmen, you are told to go up to the office where
the Russians and the Ballas are dealing. Go up the stairs and kill the
Balla in the entrance. Then go to the wall about six feet left of the door.
This will trigger the second Balla and the Russian within the office. Do
NOT enter the office. Wait for the Balla to either exit the office or get
into position for you to shoot him.
Once you kill the Balla go back near the wall left of the entrance. If you
angle yourself correctly you will see the Russian just standing there
inside the office through the sliver of the entrance. Switch to your Sniper
Rifle and fire at him through the entrance.
It will take several shots but once you kill him the mission is completed
successfully (and you didn't even have to chase the Russian).
0=======0
| Reward \
0=========0
Nothing.
In addition this is the last of C.R.A.S.H.'s missions.....for now.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ8. "Doberman" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet wants you to take over Glen Park and flush out a traitor.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Drive over to the Downtown Ammu-Nation to pick up the mission. Go inside
and have a look around. Go up to the counter and see what you can buy. If
you have a lot of money you can get a lot of ammo for your guns.
Next, go over to Glen Park. You will note that the Glen Park area is
colored purple in the radar. You are then instructed to start a gang war so
you can take over Glen Park.
Kill about three Ballas to start a gang war. When the gang war starts, all
of the pedestrians and nearby cars disappear. In addition, Health and Body
Armor Icons will randomly appear in the streets surrounding the area.
The Ballas come in three waves. With each successive wave they get better
weapons. After destroying all three waves, you win the territory.
It is best to find a place where they can only get at you through one path
so you can funnel them for easy kills. Backyards are pretty good for this.
After completing the third wave, the traitor will come out of his house.
Chase him down and kill him to complete the mission.
0=======0
| Reward \
0=========0
Respect Gained.
In addition, you can now start taking over territories. However, it is best
to wait until later in the game to start doing this for reasons I will
explain later.
You will also open up all of the Ammu-Nations and the Ammu-Nation
Challenge. But it is best to wait until after Las Venturas is opened up
before doing the Challenge because that is when all of the Challenges are
available. At this point only two of the four Challenges are available.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ9. "Los Sepulcros" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet wants to make a major hit on the Ballas during the funeral of a
fallen gang member.....
0========0
| Weapons \
0==========0
SMG.
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
This is another mission where you can do some early exploration.
0=========0
| The Plan \
0===========0
The game will instruct you on how to recruit members. Switch to your Melee
Weapon and target the gang members. Press Up on the D-Pad to recruit them
for this mission. Get in the car and drive over to Los Sepulcros. You will
have about four minutes to get to the point on the radar.
After getting there, you will have to jump the wall and join Sweet and the
other gang members. The person targeted for elimination is Kane and he will
be wearing Body Armor. Get your new members to follow you and attack Kane.
He will have friends at the funeral also so let your homies deal with them
so you can focus on Kane. Get him before he can get away. Because of the
armor, it will take quite a few rounds for you to kill him.
Once you kill Kane, take care of the rest of the Ballas. Then get into the
car with Sweet making sure that the rest of the homies get in with you.
Then hightail back to Sweet's house to complete the mission (Pay 'N' Spray
is optional).
0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Early Exploration Exploit |
0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
After you jump the wall and are given instructions on what you can do with
your gang tell them to stay put then jump over the wall again to go
exploring.
You can still get Wanted Ratings but there will be no Cops on the street to
harass you. Go to the Pay 'N' Spray near the cemetery to get rid of the
Wanted Ratings before finishing the mission.
0=======0
| Reward \
0=========0
Respect Gained.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ10. "Reuniting The Families" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Sweet decides it is time to finally reunite the Families and put an end to
the base slinging once and for all......
0========0
| Weapons \
0==========0
SMG (1,500+ rounds), Shotgun (provided).
0==========0
| Prep Work \
0============0
Get a high Weapon Skill Level for the AK47 (optional).
0======0
| Notes \
0========0
This is a mission with a Early Exploration Exploit.
0=========0
| The Plan \
0===========0
Drive over to the Jefferson Motel where the meeting is being held at. After
dropping off Sweet, the Los Santos Police Department barges in and starts
storming the place.
Big Smoke and Ryder want to split but CJ needs to rescue Sweet. You are
then given a Shotgun with plenty of ammo but I just switch back to my
trusty SMG.
Go into the Motel and to the upper level. When you turn the corner and
start going down the main hallway for Rooms 1-4 you will see a woman going
from right to left between rooms. If you go inside the room she went into
she will give you a kiss and restore your health.
Sounds good doesn't it? Not really. Even though the game doesn't use a
number system for health I will, for the sake of example, say that your
maximum health at the start of the game is 100 points and that the absolute
maximum is 150. If your health is below 100 points, her kiss will bring it
back up to 100 points regardless of your current max health. However, if
your health is above 100 points, her kiss will bring it DOWN to 100 points.
This means that if your health is 130 points you will LOSE 30 points of
health by kissing her. My recommendation is to not kiss her unless your
health is real low. You can also use the Sprunk Machine at the beginning of
this stage to help restore your health.
Take it slow and kill off the SWAT guys as they appear. At the next corner,
SWAT guys will rappel down from the skylight. There will also be some more
SWAT guys in the hallway for Rooms 5-8 that you need to take care of. After
killing them, go upstairs to the level above you for some Body Armor.
Proceed down the hallway for Rooms 5-8 and to the next corner. As you get
there, you will encounter some more SWAT (there are some on the upper level
as well) and another woman who will run past you. Follow her for a kiss if
you are low on health. Unlike the last corner there is no Body Armor on the
upper level.
Proceed down the hallway for Rooms 9-12 and kill any SWAT that appear.
Sweet can be found on the room on the right at the end of the hallway. Once
you make it to Sweet, the next phase of the mission begins.
Now the two of you are on the roof. You must deal with a helicopter with
four SWAT members hanging on the sides. Target and kill all four SWAT
members then focus on the helicopter itself. There is a health line for
Sweet and if it disappears he dies and the mission is failed. But you can
usually get through this with him not having any damage.
After killing the SWAT guys, destroy the SWAT chopper. After destroying the
helicopter, the last phase begins.
Follow Sweet and go back down to ground level. Then Big Smoke and Ryder
show up. You can finally leave the motel but the Police will give chase.
Now you have to protect the vehicle just like in the previous mission "Just
Business" (Big Smoke). You are also given an AK47 to use for this stage of
the mission. If you have a high Weapon Skill Level for the AK47 you will
have a faster firing rate and increased range.
It's more difficult to hit the Police gunmen but you can destroy their cars
pretty quickly. Focus near the gunman. If you can hit him, good. If you
can't, at least you can do damage to their car and destroy it which will
damage and slow down the other pursuers.
The path is a long and winding one with the targets constantly shifting.
You also have to keep your eye on the car health meter. If it disappears,
the car is destroyed and the mission is failed.
When the gun jams, you are at the end of the path. Watch the cinematic and
afterwards the mission is completed.
0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Early Exploration Exploit |
0XXXXXXXXXXXXXXXXXXXXXXXXXXX0
The are two points within the mission where you can leave to do some
exploring:
The first one is right after the cutscene of the Cops raiding the Motel.
Just leave the area when you regain control and ignore the SWAT.
The second one is when you are on the roof with Sweet. Kill the SWAT guys
on the chopper BUT leave the chopper alone. Jump off the roof or go down
the stairs to begin exploring. Don't worry about Sweet, he'll be okay.
He'll eventually shoot the chopper down himself and will wait for you to
come back.
This exploit will render San Andreas a ghost state (no peds or vehicles in
the street - except for parked cars). A good way to explore without any
interference from anybody.
0=======0
| Reward \
0=========0
Respect Gained.
/JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ\
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
| >SJ11. "The Green Sabre" (Sweet Johnson) |
0SJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJS0
\JSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJSJ/
0=========0
| Overview \
0===========0
Bolstered by their recent successes, Sweet wants to gather the homies and
do some major banging on the Ballas. They're going to meet under the
Mulholland Intersection and Sweet wants CJ to get armed. As CJ leaves, he
gets a call from Cesar who has something very important to show him. With
some reluctance, CJ agrees to meet him.....
0========0
| Weapons \
0==========0
SMG, MiniGun (optional).
0==========0
| Prep Work \
0============0
None.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Go to the blip under the freeway which starts a cinematic. Cesar points to
an area just across the street. CJ is unimpressed when two Ballas come out
of a door.
But he is later shocked when he sees Big Smoke and Ryder following them.
Then out comes Officer Tenpenny and a green Sabre. The same green Sabre
that was seen at the time of Mrs. Johnson's murder.
Big Smoke has sold the Families out and CJ needs to tell Sweet of his
treachery.
CJ then suddenly realizes that Sweet is walking into a trap. He tells Cesar
to get Kendl and find a safe place. Now CJ must get to Sweet before he is
killed.
Get out of the car and get back into the car you came up with. Get to the
Mulholland Intersection as fast as you can. There is a Sweet health line.
If it disappears, Sweet dies and the mission is failed. However, you still
can get there in plenty of time to save him.
When you get there, CJ tells Sweet of Big Smoke's betrayal. Sweet wants CJ
to get out of there but CJ refuses. He is tired of running and now is going
to fight back.
Now you have to kill all of the Ballas. There are many of them outside of
their cars. A full health bar and full armor is pretty much required for
this mission. Quickly target and kill the Ballas. After that, another
Ballas car will show up. Kill all of the Ballas and another Ballas car will
show up. Kill those Ballas and you will complete the mission.
If you took advantage of an Early Exploration Exploit and acquired a
MiniGun, this mission becomes much easier since you can easily blow up the
Balla cars before any of them can get out.
The Police finally show up and both CJ and Sweet are captured. This leads
into.....
/=========================================================================\
0===========================================================================0
| B.II.9. The Aftermath [AFMH] |
0===========================================================================0
\=========================================================================/
CJ finds himself inside a Police car with Officers Tenpenny and Pulaski. He
has been hooded so he couldn't see where he was being taken. When the hood is
removed, CJ finds himself in a remote area.
CJ is also informed that Sweet is in a prison hospital recovering from his
wounds and is awaiting trial. He also finds out that Big Smoke has been
working for Tenpenny for a long time and that street loyalty is non-existent.
Tenpenny then gives CJ a Camera and a assignment. He wants CJ to kill a
snitch somewhere near Mount Chiliad and wants evidence of the kill. If CJ
disobeys, Sweet will face a hard time in prison. CJ has no choice but to do
Tenpenny's bidding.
And now the next phase of the story begins.....
/=========================================================================\
0===========================================================================0
| B.II.10. Orientation [ORTN] |
0===========================================================================0
\=========================================================================/
You are now in Angel Pine which is in Whetstone County of the Badlands
region.
As of right now the Badlands and San Fierro area are officially open and
ready for exploration.
As you look on the in-game map, all of the Safehouses in Red County that you
couldn't have earlier are now ready for purchase. You can also go back to Los
Santos if you want.
You will also find that all of the territories that Grove Street Families had
will be lost. So if you went and took over territories after "Doberman"
(Sweet Johnson), your efforts will be wasted.
All of your weapons are gone but there is a Ammu-Nation in Angel Pine so you
can get them back. You should also go and get a Sniper Rifle for the next
mission. You can go back to Los Santos or, if you did all of the San Fierro
Photo-Ops using any of the Early Exploration Exploits, to the Xoomer Garage
Safehouse in San Fierro to get one.
You are given a free Safehouse near the C.R.A.S.H. icon and there is another
Safehouse in Angel Pine that you can, and should, purchase. Now is time to
save the game and start exploring this region of San Andreas.
/==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| C. Badlands and San Fierro [BLSF] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
\==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
The Badlands area is sparsely populated and very hilly. A good place to get
away from it all. The main landmark is the largest mountain in San Andreas:
Mount Chiliad. The largest town in Badlands is the small town of Angel Pine
and this is where you start out at for the next phase of the story.
San Fierro, based on San Francisco, is to the north of the Badlands area. A
tightly packed and hilly metropolis. Very diverse in their neighborhoods and
very liberal in their attitudes. With lots of things to see and do it is a
tourist paradise.
/=========================================================================\
0===========================================================================0
| C.1. Points of Interest List [PNBF] |
0===========================================================================0
\=========================================================================/
Below is a list of Points of Interest (excluding restaurants and Safehouses)
in the Badlands and San Fierro area. The list is broken down by area and
neighborhood. Some of these places will appear on the in-game map during the
course of the game. The Map co-ordinates refer to the printed map that comes
included with the game disc:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.1.A. Whetstone \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXX\
0============0
| Angel Pine |
0============0
\XXXXXXXXXX/
Ammu-Nation
***********
>>Angel Pine Ammu-Nation: This is where you can purchase weapons and body
armor.
Map: (F-1).
Police Station
**************
>>Angel Pine Sheriff's Office: This is where you will end up if you are
Busted anywhere in the Badlands area.
Map: (F-1).
Hospital
********
>>Angel Pine Medical Center: This is where you will end up if you get
Wasted in the Badlands area.
Map: (F-1).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.1.B. San Fierro \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXXX\
0================0
| Juniper Hollow |
0================0
\XXXXXXXXXXXXXX/
Pay 'N' Spray
*************
>>Juniper Hollow Pay 'N' Spray: This is where you can have your vehicle
repaired or re-sprayed to get rid of
Wanted Ratings.
Map: (B-1).
/XXXXXXXXXXXX\
0==============0
| Juniper Hill |
0==============0
\XXXXXXXXXXXX/
Clothes Stores
**************
>>Binco: A low-end clothing store.
Map: (C-1).
/XXXXXXXX\
0==========0
| Downtown |
0==========0
\XXXXXXXX/
Police Station
**************
>>San Fierro Police Station: This is where you will end up if you are
Busted anywhere in San Fierro.
Map: (C-2).
Pay 'N' Spray
*************
>>Downtown Pay 'N' Spray: This is where you can have your vehicle
repaired or re-sprayed to get rid of Wanted
Ratings. Just behind Wang's Autos.
Map: (C-2).
Car Modification
****************
>>Downtown TransFender: This is where you can have your vehicle modified
to impress other people. Next door to the
Downtown Pay 'N' Spray.
Map: (C-2).
Clothes Stores
**************
>>Zip: A mid-range clothing store. This place opens up after the
completion of the mission "Are You Going To San Fierro?" (The
Truth).
Map: (C-2).
>>Victim: A high end clothes store. This place opens up after "Learning
To Fly" (Completion of Flight School).
Map: (C-2).
/XXXXXXXXXXX\
0=============0
| Santa Flora |
0=============0
\XXXXXXXXXXX/
Hospital
********
>>San Fierro Medical Center: This is where you will end up if you get
Wasted in San Fierro.
Map: (C-1).
/XXXXXX\
0========0
| Queens |
0========0
\XXXXXX/
Barber Shop
***********
>>The Barbers Pole: This is where you can have your hair styled to alter
your appearance.
Map: (C-1).
Dance Club
**********
>>Gaydar Station: This is where you can take Girlfriends to go dancing or
dance by yourself. Just south of The Barbers Pole.
Map: (C-1).
/XXXXXXXXXXX\
0=============0
| Ocean Flats |
0=============0
\XXXXXXXXXXX/
Ammu-Nation
***********
>>Ocean Flats Ammu-Nation: This is where you can purchase weapons and
body armor.
Map: (C-1).
Car Modification
****************
>>Wheels ArchAngels: This is where you can have your vehicle modified to
impress other people.
Map: (C-1).
/XXXXXXXX\
0==========0
| Hashbury |
0==========0
\XXXXXXXX/
Clothes Stores
**************
>>SubUrban: A trendy hip-hop clothes store. This place is next door to
Hemlock Tattoo.
Map: (D-1).
Tattoo Parlor
*************
>>Hemlock Tattoo: This is where you can get tattoos to alter your
appearance. This place is next door to SubUrban.
Map: (D-1).
/XXXXXX\
0========0
| Garcia |
0========0
\XXXXXX/
Gyms
****
>>Cobra Martial Arts: This is where you can gain muscle to alter your
appearance or to build up your health related
stats.
Map: (D-1).
Bars
****
>>Misty's: This run-down place, just north of Cobra Martial Arts, is
where one can play a game of pool.
Map: (D-1).
/XXXXXXXXXXXXXXXXX\
0===================0
| Cranberry Station |
0===================0
\XXXXXXXXXXXXXXXXX/
Train Station
*************
>>Cranberry Station: This is where you can catch a train to quickly go
from one area of San Andreas to another. However,
you have to wait until after completion of the
mission "Ya Ka-Boom-Boom" (Loco Syndicate) to ride a
train.
Map: (C-2).
/XXXXXXXXXXXXX\
0===============0
| Foster Valley |
0===============0
\XXXXXXXXXXXXX/
Stadium Events
**************
>>BloodBowl: This Stadium Event, located at Corvin Stadium, is available
after the mission "The Green Sabre" (Sweet Johnson).
Map: (D-1, D-2).
/=========================================================================\
0===========================================================================0
| C.2. Safehouse List [HUBF] |
0===========================================================================0
\=========================================================================/
Here's a rundown of the Safehouses you can acquire in the Badlands and San
Fierro area. The list is broken down by area. The Map co-ordinates refer to
the printed map that comes included with the game disc:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.2.A. Badlands \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Angel Pine Trailer Park Safehouse
*********************************
Location: Southeast part of Angel Pine.
Price: None.
Available: After the mission "The Green Sabre" (Sweet Johnson).
Notes: Just a basic save point. Nothing special. But there is a Sanchez
parked nearby you can use.
Map: (F-2).
>>Angel Pine Safehouse
********************
Location: North part of Angel Pine.
Price: $20,000.
Available: After the mission "The Green Sabre" (Sweet Johnson).
Notes: Just a basic save point. Nothing special.
Map: (F-1).
>>Whetstone Safehouse
*******************
Location: North part of Whetstone County. Across the river northeast of the
Shady Creeks area.
Cost: $100,000.
Available: After the mission "The Green Sabre" (Sweet Johnson).
Notes: Just a basic save point. Nothing special.
Map: (E-2).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.2.B. San Fierro \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
>>Xoomer Garage Safehouse
***********************
Location: East Doherty across the street west from Cranberry Station.
Price: Successfully completing the mission "Farewell, My Love....." (Cesar
Vialpando).
Available: After the mission "Are You Going To San Fierro?" (The Truth).
Notes: Has a car garage. Also has multiple Weapon Icons that will spawn
outside (south end) during the course of the game.
Map: (C-2).
>>Paradiso Safehouse
******************
Location: Northwest part of San Fierro.
Cost: $20,000.
Available: After the mission "Are You Going To San Fierro?" (The Truth).
Notes: Has a car garage for storing vehicles.
Map: (C-1).
>>Calton Heights Safehouse
************************
Location: Southeast part of Calton Heights on the west end of the crooked
street.
Cost: $100,000.
Available: After the mission "Are You Going To San Fierro?" (The Truth).
Notes: Has a car garage for storing vehicles.
Map: (C-1).
>>Chinatown Safehouse
*******************
Location: Northwest part of Chinatown.
Cost: $20,000.
Available: After the mission "Are You Going To San Fierro?" (The Truth).
Notes: Just a basic save point. Nothing special.
Map: (C-1).
>>King's Safehouse
****************
Location: On the very east end of Queen's at the Vank Hoff at the Park
Hotel.
Cost: $50,000.
Available: After the mission "Are You Going To San Fierro?" (The Truth).
Notes: A hotel suite. No garage.
Map: (C-1).
>>Hashbury Safehouse
******************
Location: Southern part of Hashbury.
Cost: $40,000.
Available: After the mission "Are You Going To San Fierro?" (The Truth).
Notes: Has a huge car garage for storing multiple vehicles.
Map: (D-1).
>>Doherty Safehouse
******************
Location: South part of Doherty two blocks south of the Xoomer Garage
Safehouse.
Cost: $20,000.
Available: After the mission "Are You Going To San Fierro?" (The Truth).
Notes: Just a basic save point. Nothing special.
Map: (D-2).
Once you complete "Are You Going To San Fierro?" (The Truth) you will be able
to buy the Safehouses in San Fierro. If you have been collecting cars for the
Import / Export Car Lists (done later in the game) you can then start moving
them from Los Santos to San Fierro so the cars will be closer to where they
need to go.
/=========================================================================\
0===========================================================================0
| C.3. Food List [FDBF] |
0===========================================================================0
\=========================================================================/
This is the list of places in the Badlands and San Fierro area where you can
get food. The list is broken down by area and neighborhood. The Map
co-ordinates refer to the printed map that comes included with the game disc:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.3.A. Badlands \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXX\
0=============0
| Restaurants |
0=============0
\XXXXXXXXXXX/
Cluckin' Bell
*************
>>In the central part of Angel Pine.
Map: (F-1).
/XXXX\
0======0
| 24-7 |
0======0
\XXXX/
>>Whetstone 24-7. On the main highway southeast of Angel Pine.
Map: (F-2).
/XXXXXXXXXXX\
0=============0
| Food Stands |
0=============0
\XXXXXXXXXXX/
>>At the street corner across the intersection northwest of the Angel Pine
Sheriff's Office.
Map: (F-1).
/XXXXXXXXXXXX\
0==============0
| Hot Dog Vans |
0==============0
\XXXXXXXXXXXX/
>>At the 69 Gas Station on the southeast area of Flint County.
Map: (F-4).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.3.B. San Fierro \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXX\
0=============0
| Restaurants |
0=============0
\XXXXXXXXXXX/
Burger Shot
***********
>>At the east side of Juniper Hollow across the street east of the
Juniper Hollow Pay 'N' Spray.
Map: (B-1).
>>Across the intersection southwest of the Downtown Zip Clothes Store.
Map: (C-2).
>>At the south part of Garcia just west of the San Fierro Gym.
Map: (D-1).
Cluckin' Bell
*************
>>At the north part of Ocean Flats just south of the City Hall area.
Map: (C-1).
>>At the south part of Downtown southwest of the San Fierro Police
Station.
Map: (C-2).
Well Stacked Pizza
******************
>>At the front of Pier 69 in Esplanade North.
Map: (B-2).
>>Across the intersection northwest of the Big Pointy Building in
Financial.
Map: (C-2).
/XXXXXXXXXXXXXX\
0================0
| Snack Machines |
0================0
\XXXXXXXXXXXXXX/
>>Inside the Gaydar Station Nightclub in Queens.
Map: (C-1).
>>At the north side of a large white building in Garcia. From the Xoomer
Garage Safehouse, go west and cut through the middle of the Construction
Site to the intersection with signal lights. At the northwest corner of
this intersection is a large white building. At the north side of this
building is a parking lot. At the west side of this parking lot is the
Snack Machine.
Map: (C-1).
>>Inside the Aircraft Carrier at Easter Bay Naval Station.
Map: (C-2).
/XXXXXXXXXXXXXXX\
0=================0
| Sprunk Machines |
0=================0
\XXXXXXXXXXXXXXX/
>>At the Xoomer Gas Station in Juniper Hollow (south of the Juniper Hollow
Pay 'N' Spray) (total of 2 machines).
Map: (C-1).
>>Inside the Gaydar Station Nightclub in Queens.
Map: (C-1).
>>Inside the Aircraft Carrier at Easter Bay Naval Station.
Map: (C-2).
>>Outside the entrance to Cranberry Station.
Map: (C-2).
>>Around Corvin Stadium (total of 10 machines).
Map: (D-1, D-2).
>>Outside the entrance to Cranberry Station.
Map: (C-2).
/XXXXXXXXXXX\
0=============0
| Food Stands |
0=============0
\XXXXXXXXXXX/
>>Inside the sculpture park at City Hall.
Map: (C-1).
>>In the middle of the block south of the Chinatown Safehouse. From the
entrance of the Chinatown Safehouse, head west then turn south at the
corner. Go south down the street and, just past the signal lights, you
should come to a alley which should be to your left. Go down the alley
and, just as you get to the small stands with red awning, look right. You
should see another alley with shopping carts. Go south down this alley
and then down the stairs. When you get to the bottom of the stairs look
left and you should see five Food Stands.
Map: (C-1).
>>Between the baseball fields in the park west of Zero RC in Garcia.
Map: (C-1).
>>In the small park across the street west of the Hashbury SubUrban Clothes
Store.
Map: (D-1).
>>At the parking lot east of the SAN News building at the top of Missionary
Hill.
Map: (D-1).
>>Near the football sculpture at Corvin Stadium (total of 2 stands).
Map: (D-1).
/=========================================================================\
0===========================================================================0
| C.4. Weapons And Items List [WIBF] |
0===========================================================================0
\=========================================================================/
Listed below, by area and neighborhood, are the Weapon, Handheld Item,
Apparel Item, Gift, Body Armor, and Police Bribe Icons list for the Badlands
and San Fierro area of San Andreas. The Map co-ordinates refer to the printed
map that comes included with the game disc:
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.4.A. Whetstone \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXXXX\
0===============0
| Mount Chiliad |
0===============0
\XXXXXXXXXXXXX/
Apparel Items
*************
>>Parachute: At the top of Mount Chiliad at the north end of the parking
area.
Map: (E-1).
Body Armor
**********
>>At the top of Mount Chiliad at the east side of the parking area.
Map: (E-1).
/XXXXXXXXXX\
0============0
| Angel Pine |
0============0
\XXXXXXXXXX/
Weapons
*******
>>Golf Club: In a garage on the southwest side of Angel Pine. From the
entrance of the Angel Pine Cluckin' Bell, go into the road
and head south. Turn right at the signal light. Go west and
through the next intersection. Follow the curve and head
north. After the curve you should see a white house, with a
closed garage, to your left. To the north of this house is
another white house with an open garage. In the open garage
is the Golf Club.
Map: (F-1).
>>Shovel: By a pile of coal on the east side of the Angel Pine Junkyard.
From the Angel Pine Safehouse, go south and turn right at the
next intersection. Go through the next two intersections and
turn right at the three-way intersection near Mount Chiliad.
Follow the road until you see an area with huge machinery on
the left side of the road. This is the Angel Pine Junkyard.
Enter the Junkyard but go close to the south wall as you
proceed east through the facility. After climbing over some
large blocky stuff you should see a very large container crate
and a pile of coal to your left. Turn left at the corner at the
end of the container crate and you should see the Shovel.
Map: (E-2).
>>Micro SMG: Behind the gray trailer southeast from the Angel Pine
Trailer Park Safehouse.
Map: (F-2).
Weapons (Angel Pine Ammu-Nation)
********************************
>>9mm Pistol - $200.
>>Silenced 9mm Pistol - $600.
>>Shotgun - $600.
>>Sawnoff Shotgun - $800.
>>Tec9 - $300.
>>Micro SMG - $500.
>>SMG - $2,000.
>>Grenades - $300.
++Becomes available after completion of "Body Harvest" (The Truth):
>>Rifle - $1,000.
>>Remote Explosives - $2,000.
++Becomes available after completion of "Pier 69" (Loco Syndicate):
>>Sniper Rifle - $5,000.
++Becomes available after completion of "Lure" (Wu Zi Mu):
>>AK47 - $3,500.
++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco
Syndicate):
>>M4 - $4,500.
++Becomes available after completion of "Black Project" (Verdant Meadows
Aircraft Graveyard Asset):
>>Desert Eagle - $1,200.
++Becomes available after completion of "Don Peyote" (The Four Dragons
Casino):
>>Combat Shotgun - $1,000.
Gifts
*****
>>Flowers: Behind a red trash container next to the "Lovin' A Loan"
building and directly across the street northwest of the Angel
Pine Cluckin' Bell.
Map: (F-1).
Body Armor
**********
>>Behind a wall just south of the Angel Pine Safehouse (just before J&J's
Restaurant).
Map: (F-1).
Body Armor (Angel Pine Ammu-Nation)
***********************************
>>Body Armor - $200.
Police Bribe
************
>>In an alleyway southwest of the Angel Pine Safehouse. From the Angel
Pine Safehouse, go south and turn right at the next intersection. Then
turn left at the next intersection. Just before you get to the road
curve, look left. You should see a blue trash container. There should
also be an alley to the left of the container. The Police Bribe is in
this alley.
Map: (F-1).
/XXXXXXXXXXXX\
0==============0
| Shady Creeks |
0==============0
\XXXXXXXXXXXX/
Weapons
*******
>>Flamethrower: In a small group of trees on the east side of Shady
Creeks near where the dirt road splits. From the Angel
Pine Trailer Park Safehouse, cross the road, going
northeast, and onto the dirt road going past the Angel
Pine Sawmill. Keep heading northeast and follow the dirt
road. After awhile you should encounter a shack. Just
past it is a three-way intersection of dirt roads. Go
right and head down the hill. At the bottom you should
reach a large dirt bridge. After crossing it, and
starting uphill, you should see a group of trees ahead
and to the left. The Flamethrower in the middle of this
group of trees.
Map: (F-2).
Police Bribe
************
>>On a small dirt bridge on the east side of Shady Creeks. From the Angel
Pine Trailer Park Safehouse, cross the road, going northeast, and onto
the dirt road going past the Angel Pine Sawmill. Keep heading northeast
and follow the dirt road. After awhile you should encounter a shack.
Just past it is a three-way intersection of dirt roads. Go right and
head down the hill. At the bottom you should reach a large dirt bridge.
Once you get to this large dirt bridge head north and follow the waters
edge. After a little ways you should encounter a smaller dirt bridge.
The Police Bribe is in the middle of this bridge.
Map: (E-2).
/XXXXXXXXX\
0===========0
| Whetstone |
0===========0
\XXXXXXXXX/
Weapons
*******
>>Shovel: By a pile of coal on the east side of the Angel Pine Junkyard.
From the Angel Pine Safehouse, go south and turn right at the
next intersection. Go through the next two intersections and
turn right at the three-way intersection near Mount Chiliad.
Follow the road until you see an area with huge machinery on
the left side of the road. This is the Angel Pine Junkyard.
Enter the Junkyard but go close to the south wall as you
proceed east through the facility. After climbing over some
large blocky stuff you should see a very large container crate
and a pile of coal to your left. Turn left at the corner at the
end of the container crate and you should see the Shovel.
Map: (E-2).
>>Desert Eagle: Inside one of the buildings within the Angel Pine
Junkyard. From the Angel Pine Safehouse, go south and
turn right at the next intersection. Go through the next
two intersections and turn right at the three-way
intersection near Mount Chiliad. Follow the road until
you see an area with huge machinery on the left side of
the road. This is the Angel Pine Junkyard. Enter the
Junkyard but go northeast. Go under the large green ramp
and climb over the small pile of coal. After that you
should reach the entrance to one of the large buildings
in the Junkyard. Go through this entrance and turn left
to find the Desert Eagle in the corner.
Map: (E-2).
Handheld Items
**************
>>Fire Extinguisher: In front of the Xoomer Gas Station just northwest of
the Whetstone 24-7.
Map: (F-2).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.4.B. Flint County \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXX\
0=============0
| Beacon Hill |
0=============0
\XXXXXXXXXXX/
Gifts
*****
>>Cane: Near a white shack at a farmhouse in the middle of Beacon Hill.
From the Flint Intersection area, head north and past RS Haul. Go
over the bridge crossing the railroad tracks and past the
three-way intersection after it. Continue until you see another
three-way intersection. Go right and follow the road left until
you come to another three-way intersection. Go south and you will
go under a bridge. Continue south and look for a dirt road which
should be to your left. Go up the dirt road and go left at the
next intersection of dirt roads. This should lead you to a
farmhouse with a large windmill. To your left should be a small
white shack. Near this shack is the Cane.
Map: (E-3).
/XXXXXXXXXXXXXX\
0================0
| Back O' Beyond |
0================0
\XXXXXXXXXXXXXX/
Weapons
*******
>>Rifle: On top of a large rock in the middle of Back O' Beyond. From the
Flint Intersection area, head north and past RS Haul. Go over
the bridge crossing the railroad tracks and past the three-way
intersection after it. Continue until you see another three-way
intersection. Go right and follow the road left until you come
to another three-way intersection. Go south and you will go
under a bridge. Continue south and go under another bridge. Go
up the two hairpin turns and into the Leafy Hollow area. When
you get to the next intersection (three-way), turn south.
Continue south until you reach the bridge that crosses a dirt
road. When you reach this bridge, stop and look northeast. You
should see a rock formation. Head directly northeast toward this
rock formation and climb it. At the top of this rock is the
Rifle.
Map: (F-2).
/XXXXXXXXXXXX\
0==============0
| Flint County |
0==============0
\XXXXXXXXXXXX/
Weapons
*******
>>Flamethrower: In front of a group of shacks just west of Beacon Hill.
From the Flint Intersection area, head north and past RS
Haul. Go over the bridge crossing the railroad tracks and
past the three-way intersection after it. Continue until
you see another three-way intersection. Go right and
follow the road left until you come to another three-way
intersection. Go south and you will go under a bridge.
Continue south until you see another bridge. When you see
this bridge, look to your right. You should see a group
of small shacks. The Flamethrower is at the southmost
shack.
Map: (E-3).
Gifts
*****
>>Flowers: Behind the 69 Gas Station in southeast Flint County.
Map: (F-4).
>>Flowers: At the end of a hairpin turn just south of the railroad
tracks. From the Flint Intersection area, head north and past
RS Haul. Go over the bridge crossing the railroad tracks and
past the three-way intersection after it. Continue until you
see another three-way intersection. Go right and follow the
road left until you come to another three-way intersection. Go
south and you will go under a bridge. Continue south and go
under another bridge. Go up the first hairpin turn and you
will find the Flowers on the outside part of the second
hairpin turn.
Map: (E-3).
>>Flowers: In front of the gas station just south of the RS Haul
building.
Map: (E-3).
>>Flowers: On the top level in the middle of the Flint Intersection.
Map: (E-3).
>>Cane: At the southeast corner of the RS Haul building.
Map: (E-3).
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| C.4.C. San Fierro \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
/XXXXXXXXXXX\
0=============0
| Gant Bridge |
0=============0
\XXXXXXXXXXX/
Apparel Items
*************
>>Parachute: At the top of the north bridge support tower for the Gant
Bridge.
Map: (B-1).
/XXXXXXXXXXXXX\
0===============0
| Battery Point |
0===============0
\XXXXXXXXXXXXX/
Weapons
*******
>>Tec9: Underneath the Gant Bridge south bridge support just north of
the fort (Pleasure Domes).
Map: (B-1).
/XXXXXXXXXXXXXXX\
0=================0
| Esplanade North |
0=================0
\XXXXXXXXXXXXXXX/
Weapons
*******
>>Micro SMG: On the west side of Pier 69 north of the Esplanade North
Well Stacked Pizza.
Map: (B-2).
Handheld Items
**************
>>Fire Extinguisher: Behind the counter of the Esplanade North Well
Stacked Pizza. NOTE: Not available in the PS2 AO
Version. It is available in all other versions.
Map: (B-2).
>>Camera: On the west side of Pier 69 just north of the Esplanade North
Well Stacked Pizza.
Map: (B-2).
>>Camera: On the top level (west side) of the parking garage southwest of
Pier 69. From the entrance of Pier 69, head south through the
intersection with signal lights. After you turn right, just
after the lights, you should see a large white structure to
your right. This is the parking garage. Go up to the top level
to find the Camera.
Map: (B-2).
/XXXXXXXXXXXXXX\
0================0
| Esplanade East |
0================0
\XXXXXXXXXXXXXX/
Body Armor
**********
>>On the lower dock by the boat southeast of Pier 69. From the entrance
of Pier 69, head southeast. Once you get past the parking lot for Pier
69, look to your left. You should see some trees and a building with a
large green garage door. Head towards this building but go along the
right side. As you go along the right side of this long building you
should encounter some stairs which should be to your right. Go down the
stairs to the lower level and you should see the boat and the Body
Armor.
Map: (B-2).
/XXXXXXXXXXXXXX\
0================0
| Juniper Hollow |
0================0
\XXXXXXXXXXXXXX/
Handheld Items
**************
>>Fire Extinguisher: Behind the counter of the Juniper Hollow Burger
Shot. NOTE: Not available in the PS2 AO Version.
They are available in all other versions.
Map: (B-1).
Gifts
*****
>>Flowers: In front of the Xoomer Gas Station just south of the Juniper
Hollow Pay 'N' Spray.
Map: (C-1).
/XXXXXXXXXXXXXX\
0================0
| Calton Heights |
0================0
\XXXXXXXXXXXXXX/
Weapons
*******
>>Brass Knuckles: Behind some car garages northwest of the Calton Heights
Safehouse. From the entrance of the Calton Heights
Safehouse, turn left and head to the nearby signal
lights then turn north. Turn west at the next set of
signal lights. As you proceed down this road you should
see a parking area to your left. You should also see a
long white building of nothing but car garages. On the
south side of this building is where you can find the
Brass Knuckles.
Map: (C-1).
>>Tec9: Near a big tree west of the Calton Heights Church. From the
entrance of Pier 69, head south through the intersection with
signal lights. Follow the winding road up the hill until you
reach the next set of signal lights. At the southwest part of
this intersection is a large clearing. To the west of that is the
Calton Heights Church. Just past the wall on the west side of the
Church is a large tree. The Tec9 is next to this tree.
Map: (B-1).
Handheld Items
**************
>>Camera: On the west side of the Calton Heights Church. From the
entrance of Pier 69, head south through the intersection with
signal lights. Follow the winding road up the hill until you
reach the next set of signal lights. At the southwest part of
this intersection is a large clearing. To the west of that is
the Calton Heights Church. On the west side of the Church is
the Camera.
Map: (B-2).
>>Camera: Near a car garage directly east of the Calton Heights
Safehouse at the east end of the very crooked road.
Map: (C-2).
Gifts
*****
>>Flowers: Just northeast of the Calton Heights Safehouse along one of
the turns of the very crooked road.
Map: (C-1).
Police Bribe
************
>>In the alley north of the Calton Heights Church. From the entrance of
Pier 69, head south through the intersection with signal lights. Follow
the winding road up the hill until you reach the next set of signal
lights. At the southwest part of this intersection is a large clearing.
To the west of that is the Calton Heights Church. North of the Church
is a large white building and a large green and white building. Go down
the alley between these two buildings to find the Police Bribe.
Map: (B-2).
/XXXXXXXXX\
0===========0
| Financial |
0===========0
\XXXXXXXXX/
Handheld Items
**************
>>Fire Extinguisher: Behind the counter of the Financial Well Stacked
Pizza. NOTE: Not available in the PS2 AO Version. It
is available in all other versions.
Map: (C-2).
>>Camera: At the northwest corner of the base of the Big Pointy Building.
Map: (C-2).
Apparel Items
*************
>>Parachute: At the top of the Big Pointy Building.
Map: (C-2).
/XXXXXXXX\
0==========0
| Downtown |
0==========0
\XXXXXXXX/
Weapons
*******
>>Sniper Rifle: On top of the roof across the street south of Otto's
Autos (which itself is directly south of Pier 69) in
northeast Downtown. NOTE: This weapon can only be
acquired by helicopter or Jetpack.
Map: (B-2).
Handheld Items
**************
>>Fire Extinguisher: Behind the counter of the Downtown Burger Shot.
NOTE: Not available in the PS2 AO Version. It is
available in all other versions.
Map: (C-2).
>>Camera: In the lobby of ZomboTech. From the entrance of the Downtown
Burger Shot, go south to the next set of signal lights. At the
southwest corner of this intersection you should see an open
door. This leads into ZomboTech. Further inside you should see
a large double-helix sculpture. The Camera is just northwest of
this sculpture.
Map: (C-2).
Gifts
*****
>>Cane: In front of the Victim Clothes Store.
Map: (C-2).
/XXXXXXXXXXXXX\
0===============0
| Garver Bridge |
0===============0
\XXXXXXXXXXXXX/
Handheld Items
**************
>>Camera: On the Garver Bridge (north walkway) southwest of the south
bridge support tower.
Map: (C-2).
Apparel Items
*************
>>Parachute: On top of the south bridge support tower for the Carver
Bridge.
Map: (C-2).
/XXXXXXXXXXXXXX\
0================0
| Kincaid Bridge |
0================0
\XXXXXXXXXXXXXX/
Weapons
*******
>>MiniGun: On the top of the south concrete bridge support for the
Kincaid Bridge. NOTE: You CANNOT acquire this weapon until you
open the Desert and Las Venturas area. Until you do it will be
surrounded by a forcefield (because of the roadblock) that you
can't get around, even by landing on it.
Map: (C-2).
/XXXXXXXXX\
0===========0
| Palisades |
0===========0
\XXXXXXXXX/
Weapons
*******
>>M4: In the backyard of some houses directly west of Tuff Nuts Donuts.
From the back of the Tuff Nuts Donuts building, go directly west
and cross the street. Head for the tree that is in the middle of
the clearing between two sets of houses. When you get to the tree,
look south. You should see the M4 in the southwest corner of the
yard.
Map: (C-1).
Handheld Items
**************
>>Camera: Behind the Tuff Nuts Donuts building.
Map: (C-1).
Gifts
*****
>>Flowers: To the north of the fountain in the park in north Palisades.
Map: (B-1).
>>Flowers: In front of the southernmost group of houses along the
coastline in south Palisades. From the back of the Tuff Nuts
Donuts building, go directly west and cross the street. Then
go south along the street until you find the last set of
houses. The Flowers is in front of this group of houses.
Map: (C-1).
Body Armor
**********
>>Tucked by the rock face in north Palisades. From the back of the Tuff
Nuts Donuts building, go directly west and cross the street. Then go
past the tree, over the edge, and to the ground below. Go north for a
little ways to find the Body Armor.
Map: (B-1).
/XXXXXXXXXXXX\
0==============0
| Juniper Hill |
0==============0
\XXXXXXXXXXXX/
Weapons
*******
>>Remote Explosives: At the top of the stairs in the northwest corner of
an intersection southwest of the Juniper Hollow Pay
'N' Spray. From the entrance of the Juniper Hollow
Binco Clothes Store, go west along the road at the
three-way intersection. Go up the hill and to the
next intersection with signal lights. At the
northwest corner of this intersection is a small
ramp. At the end of this ramp is the Remote
Explosives.
Map: (C-4).
Handheld Items
**************
>>Camera: In the large alley across the street directly west of the
Chinatown Safehouse.
Map: (C-1).
Body Armor
**********
>>Just to the west of the SupaSave store. From the entrance of the
Juniper Hollow Binco Clothes Store, go south along the road and to the
next intersection with signal lights. At the southwest corner of this
intersection is a large building with SupaSave logos on it. At the west
side of the main building is the Body Armor.
Map: (C-1).
/XXXXXXXXXXX\
0=============0
| Santa Flora |
0=============0
\XXXXXXXXXXX/
Handheld Items
**************
>>Camera: At the northeast corner of the lower level parking garage for
the San Fierro Medical Center.
Map: (C-1).
Gifts
*****
>>Flowers: In a backyard on the southeastern part of the block south of
the Paradiso Safehouse. From the entrance of the Paradiso
Safehouse, head east until you reach a tree. Turn south and
cross the street. Continue south and down the hill until you
reach the back of the houses facing San Fierro Medical Center.
You should also see the fences to these houses. Behind the
leftmost fence is the Flowers.
Map: (C-1).
Police Bribe
************
>>In the middle of the block south of the Paradiso Safehouse. From the
entrance of the Paradiso Safehouse, head southwest and cross the street
to enter a pathway going south. Turn left at the corner of the fence
and you should see the Police Bribe ahead of you.
Map: (C-1).
/XXXXXXXXX\
0===========0
| Chinatown |
0===========0
\XXXXXXXXX/
Weapons
*******
>>Katana: In a dead-end alley directly south of the Chinatown Safehouse.
Map: (C-1).
/XXXXXXXXX\
0===========0
| City Hall |
0===========0
\XXXXXXXXX/
Handheld Items
**************
>>Camera: In the middle of the metal sculpture at the center of City
Hall.
Map: (C-1).
Gifts
*****
>>Cane: Near the front of the west building at City Hall.
Map: (C-1).
/XXXXXX\
0========0
| King's |
0========0
\XXXXXX/
Police Bribe
************
>>Behind the yellow fence and underneath the scaffolding for the building
across the intersection northwest of Wang's Autos. From the Xoomer
Garage Safehouse, head north to the next intersection. Across the
street ahead of you, you should see a building with yellow fence. Cross
the street, heading north, until you reach the end of the yellow fence.
Do a U-turn around the end of the fence and you should see the Police
Bribe under the scaffolding.
Map: (C-2).
/XXXXXXXXXXXX\
0==============0
| Easter Basin |
0==============0
\XXXXXXXXXXXX/
Weapons
*******
>>Flamethrower: On the south end of the large docked ship just north of
the Easter Bay Airport.
Map: (C-2).
>>Tear Gas: On the west end of the lower cargo deck inside the Aircraft
Carrier at Easter Basin Naval Station.
Map: (C-2).
Handheld Items
**************
>>Fire Extinguisher: At the south side of the Xoomer Gas Station.
Map: (C-2).
>>Camera: At the edge of the dock by the north end of the large docked
ship just north of the Easter Bay Airport.
Map: (C-2).
Gifts
*****
>>Flowers: At the south end of the ruined bridge section near the south
end of the Garver Bridge. From the entrance of the Downtown
Cluckin' Bell, head east to the road curve. But instead of
turning, continue east onto the grass and to the north end of
the ruined bridge section. Head down to the south end to find
the Flowers.
Map: (C-2).
Police Bribe
************
>>On the railroad tracks west of the Xoomer Gas Station.
Map: (C-2).
/XXXXXXXXXXX\
0=============0
| Ocean Flats |
0=============0
\XXXXXXXXXXX/
Weapons
*******
>>Shovel: In front of a beige and white house facing the beach. From the
entrance of the Ocean Flats Ammu-Nation, head west through the
intersection and to the three-way intersection where Wheels
ArchAngels is located. Turn south and then turn west at the
next intersection. Continue west until you reach the three-way
intersection with signal lights. Head south. Look to your left.
The third house down should be the beige and white house. The
Shovel is in front of this house.
Map: (C-1).
>>SMG: In the back yard of a light green house not far from a Police
Bribe north of the Avispa Country Club. From the entrance of the
Avispa Country Club, follow the road north to the next
intersection. Ahead of you is a alley. Head north into the alley.
You will encounter a Police Bribe. When you reach the Police Bribe
you should see two gates to your left. Enter the SECOND on to go
into the backyard where you can find the SMG.
Map: (D-1).
Weapons (Ocean Flats Ammu-Nation)
*********************************
>>9mm Pistol - $200.
>>Silenced 9mm Pistol - $600.
>>Shotgun - $600.
>>Sawnoff Shotgun - $800.
>>Tec9 - $300.
>>Micro SMG - $500.
>>SMG - $2,000.
>>Grenades - $300.
++Becomes available after completion of "Body Harvest" (The Truth):
>>Rifle - $1,000.
>>Remote Explosives - $2,000.
++Becomes available after completion of "Pier 69" (Loco Syndicate):
>>Sniper Rifle - $5,000.
++Becomes available after completion of "Lure" (Wu Zi Mu):
>>AK47 - $3,500.
++Becomes available after completion of "Ya Ka-Boom-Boom" (Loco
Syndicate):
>>M4 - $4,500.
++Becomes available after completion of "Black Project" (Verdant Meadows
Aircraft Graveyard Asset):
>>Desert Eagle - $1,200.
++Becomes available after completion of "Don Peyote" (The Four Dragons
Casino):
>>Combat Shotgun - $1,000.
Handheld Items
**************
>>Camera: In the back area on the south side of the Ocean Flats Cluckin'
Bell.
Map: (C-1).
Gifts
*****
>>Flowers: In an alley north of the Avispa Country Club. From the
entrance of the Avispa Country Club, follow the road north to
the next intersection. Ahead of you is a alley. Head north
into the alley. You will encounter two green dumpsters. Behind
the left one is the Flowers.
Map: (D-1).
>>Cane: At the top of the stairs in a backyard north of the Avispa
Country Club. From the entrance of the Avispa Country Club,
follow the road north to the next intersection. Ahead of you is a
alley. Head north into the alley. You will encounter two green
dumpsters (behind the left one is some Flowers). Just in front of
the left dumpster is the gate leading into the backyard of one of
the houses. Go inside and follow the path to the stairs where you
will find the Cane.
Map: (D-1).
>>Cane: In the backyard of the green house with the yellow door in the
west side of Ocean Flats. From the entrance of the Ocean Flats
Ammu-Nation, head west through the intersection and to the
three-way intersection where Wheels ArchAngels is located. At the
north side of Wheels ArchAngels is a narrow alley that leads to a
larger alley behind the Mod Shop. When you get into the larger
alley, head south. Then cross the street to continue through the
alley. After crossing the street you should see a green dumpster
on the right. Continue until you reach the THIRD green dumpster.
Right next to this dumpster is a gate leading into a backyard. It
is in this backyard where you will find the Cane.
Map: (C-1).
>>Cane: In the backyard of the blue house on the west side of the block
at the west side of Ocean Flats. From the entrance of the Ocean
Flats Ammu-Nation, head west through the intersection and to the
three-way intersection where Wheels ArchAngels is located. At the
north side of Wheels ArchAngels is a narrow alley that leads to a
larger alley behind the Mod Shop. When you get into the larger
alley, head south. Then cross the street to continue through the
alley. Continue south and cross another street. After crossing
the street you should see a green dumpster. Continue south until
you reach the THIRD green dumpster (which should be on the right
side). Just beyond this dumpster is a gate to a backyard. Go past
this gate to the NEXT one. Enter this gate to reach the Cane.
Map: (D-1).
Body Armor
**********
>>In a backyard north of the Avispa Country Club. From the entrance of
the Avispa Country Club, follow the road north to the next
intersection. Ahead of you is a alley. Head north into the alley. You
will encounter two green dumpsters (behind the left one is some
Flowers). Just in front of the right dumpster is the gate leading into
the backyard of one of the houses. Go inside and turn right to find the
Body Armor in the corner.
Map: (D-1).
Body Armor (Ocean Flats Ammu-Nation)
************************************
>>Body Armor - $200.
Police Bribe
************
>>In an alley north of the Avispa Country Club. From the entrance of the
Avispa Country Club, follow the road north to the next intersection.
Ahead of you is a alley. Head north into the alley until you encounter
the Police Bribe.
Map: (D-1).
/XXXXXXXX\
0==========0
| Hashbury |
0==========0
\XXXXXXXX/
Weapons
*******
>>Katana: In the underground pedestrian tunnel behind the Hippy Shopper.
Map: (C-1).
Gifts
*****
>>Flowers: On the lower level of the Cemetery (south of the Hippy
Shopper).
Map: (C-1).
>>Cane: In the small park across the street west of the SubUrban Clothes
Store / Hemlock Tattoo Parlor.
Map: (D-1).
Police Bribe
************
>>In the alley, at the top of the stairs south of the Hashbury Safehouse.
Map: (D-1).
/XXXXXX\
0========0
| Garcia |
0========0
\XXXXXX/
Weapons
*******
>>Baseball Bat: At the north baseball diamond in the park west of Zero
RC.
Map: (C-1).
>>Chainsaw: At the northwest corner of the FinalBuild Construction lot
north of the Garcia Burger Shot in Garcia.
Map: (D-1).
>>9mm Pistol: In an alley of the block north of Misty's Bar. From the
entrance of Misty's Bar, head north and cross the street.
After crossing the street, turn east. Turn north into the
first alley you come across. Head north through the alley
and turn right at the first corner. The 9mm Pistol is in
the next corner.
Map: (D-1).
>>Desert Eagle: In a walled off lot in an alley south of Zero RC. From
the entrance of Zero RC, head south and turn east into
the alley where you see the yellow STW Books store. When
you get into the alley you should see an entrance into a
sectioned area to your left. Go through this entrance and
head east to find the Desert Eagle in the corner.
Map: (C-1).
Handheld Items
**************
>>Fire Extinguisher: Behind the counter of the Garcia Burger Shot. NOTE:
Not available in the PS2 AO Version. It is available
in all other versions.
Map: (D-1).
>>Camera: Next to the entrance of the Garcia Burger Shot.
Map: (D-1).
Apparel Items
*************
>>Thermal Goggles: Inside of Zero RC after completion of "Black Project"
(Verdant Meadows Aircraft Graveyard Asset).
Map: (C-1).
Body Armor
**********
>>In the corner of an alley in the block north of the San Fierro Gym.
From the entrance of the San Fierro Gym, head north and cross the
street. After crossing the street, turn west. Turn north into the first
alley you come across. Head north through the alley and turn right when
you reach the wall. The Body Armor is in the next corner.
Map: (D-1).
/XXXXXXX\
0=========0
| Doherty |
0=========0
\XXXXXXX/
Weapons
*******
>>Pool Stick: Underneath a fallen part of the building on the west side
of the Construction Site north of the Xoomer Garage
Safehouse. From the entrance of the Xoomer Garage
Safehouse, go north and turn west when you reach the corner
of the Safehouse. Continue west and up the hill into the
Construction Site. Continue west and you should encounter a
still-standing portion of a building with the floor
drooping down. Underneath this fallen floor is the Pool
Stick (and a Flamethrower).
Map: (C-1).
>>Chainsaw: On top of the second floor on the northwest side of the
Construction Site. From the entrance of the Xoomer Garage
Safehouse, go north and turn northwest when you reach the
corner of the Safehouse. Continue northwest and up the hill
into the Construction Site. Continue northwest and you should
encounter a ramp that leads up to the second floor of a
still-standing portion of the building. At the top of the
ramp is the Chainsaw.
Map: (C-1).
>>Shotgun: On the south end of the building south and across the railroad
tracks from the Shady / Solarin Industries building. From the
entrance of the Doherty Safehouse, head east through the
intersection, down the hill, and across the railroad tracks.
As you get near the gentle curve you should see two large
white tanks. Head towards these tanks. Go between the tanks
and the building to the left of them. Turn left at the corner
and you should see the Shotgun at the next corner.
Map: (D-2).
>>Flamethrower: Underneath a fallen part of the building on the west side
of the Construction Site north of the Xoomer Garage
Safehouse. From the entrance of the Xoomer Garage
Safehouse, go north and turn west when you reach the
corner of the Safehouse. Continue west and up the hill
into the Construction Site. Continue west and you should
encounter a still-standing portion of a building with the
floor drooping down. Underneath this fallen floor is the
Flamethrower (and a Pool Stick).
Map: (C-1).
At the Xoomer Garage Safehouse after acquiring all 50 Photo-Ops
***************************************************************
>>Shotgun
>>Micro SMG
>>Sniper Rifle
>>Grenades
Body Armor
**********
>>On the north side of Shady / Solarin Industries at the east side of
Doherty.
Map: (C-2).
Police Bribe
************
>>In a walled lot south of the Harry Plums building in south Doherty.
From the entrance of the Doherty Safehouse, head east through the
intersection, down the hill, and across the railroad tracks. Continue
until you reach the next intersection. From there, head south. As you
move south you should see a medium sized brick building with a Harry
Plums sign on it on the left side of the street. Just before this
building is an entrance to a small parking area. Enter this parking
area and turn north to find the Police Bribe.
Map: (D-2).
/XXXXXXXXXXXXXXXXX\
0===================0
| Cranberry Station |
0===================0
\XXXXXXXXXXXXXXXXX/
Handheld Items
**************
>>Camera: Inside Cranberry Station at the south side of the building near
the ticket booth.
Map: (C-2).
/XXXXXXXXXXXXXXXXXXX\
0=====================0
| Avispa Country Club |
0=====================0
\XXXXXXXXXXXXXXXXXXX/
Weapons
*******
>>Golf Club: Beside the entrance to the Avispa Country Club building.
Map: (D-1).
>>Chainsaw: In the tennis courts for the Avispa Country Club.
Map: (D-1).
>>Remote Explosives: At the east side and behind the Avispa Country Club
building.
Map: (D-1).
Handheld Items
**************
>>At the entrance of the Avispa Country Club building.
Map: (D-1).
Police Bribe
************
>>In the middle of the road tunnel that runs underneath the Golf Course
for the Avispa Country Club.
Map: (D-1).
/XXXXXXXXXXXXXXX\
0=================0
| Missionary Hill |
0=================0
\XXXXXXXXXXXXXXX/
Handheld Items
**************
>>Camera: At the northwest corner of the parking lot for the SAN News
building at the top of Missionary Hill.
Map: (D-1).
Gifts
*****
>>Flowers: Inside one of the hairpin turns, the first one, going up
Missionary Hill from the Avispa Country Club.
Map: (D-1).
Police Bribe
************
>>Outside one of the hairpin turns, the second one, going up Missionary
Hill from the Avispa Country Club.
Map: (D-1).
/XXXXXXXXXXXXXXXXXX\
0====================0
| Easter Bay Airport |
0====================0
\XXXXXXXXXXXXXXXXXX/
Weapons
*******
>>Heat-Seeking Rocket Launcher: Behind some tanks in the northeast corner
of Easter Bay Airport. From the entrance
of Easter Bay Airport, follow the road
down to the Guard Shack. Go past the
Guard Shack and head east into the tunnel
leading up to the airport grounds. Angle
northeast and head toward the edge of the
Airport. As you near the edge you should
see three large tanks with rounded ends.
In-between these tanks is the
Heat-Seeking Rocket launcher.
Map: (D-2).
Handheld Items
**************
>>Camera: At one of the corners of the intersection just west of the
Easter Bay Airport entrance.
Map: (D-2).
Body Armor
**********
>>By the ramp wall south of the parking garage entrance for Easter Bay
Airport.
Map: (D-2).
/XXXXXXXXXXXXX\
0===============0
| Foster Valley |
0===============0
\XXXXXXXXXXXXX/
Weapons
*******
>>Nightstick: Near the top of the pedestrian bridge northwest of Corvin
Stadium.
Map: (D-1).
>>AK47: In the southwest side (behind some rocks) of the shopping mall
style office complex in east Foster Valley. From the entrance of
the Easter Bay Airport, go west under the overpass, over the
railroad tracks, and turn south at the road that merges with this
one. Go south until you reach the intersection with signal
lights. At the southeast corner of this intersection is a long
shopping mall style office complex (it should also have posters
of "Grand Theft Auto: Vice City" in the windows). Continue south
and to the intersection at the middle of this complex. Continue
south from the intersection for a little ways and you should see
a cove with some large rocks to your left. Behind these rocks is
the AK47.
Map: (D-2).
Handheld Items
**************
>>Camera: In the loading dock of the east building north of the freeway
exit loops in south Foster Valley.
Map: (E-2).
Gifts
*****
>>Flowers: On the top level (north end) of the shopping mall style
complex in east Foster Valley. From the entrance of the Easter
Bay Airport, go west under the overpass, over the railroad
tracks, and turn south at the road that merges with this one.
Go south until you reach the intersection with signal lights.
At the southeast corner of this intersection is a long
shopping mall style office complex (it should also have
posters of "Grand Theft Auto: Vice City" in the windows). On
the top level, at the north end, by some plants, is the
Flowers. NOTE: Can only be acquired by a helicopter or
Jetpack.
Map: (D-2).
Apparel Items
*************
>>Night Vision Goggles: In the middle of the shopping mall style office
complex in east Foster Valley (after completion
of "Breaking The Bank At Caligula's" (The
Heist)). From the entrance of the Easter Bay
Airport, go west under the overpass, over the
railroad tracks, and turn south at the road that
merges with this one. Go south until you reach
the intersection with signal lights. At the
southeast corner of this intersection is a long
shopping mall style office complex (it should
also have posters of "Grand Theft Auto: Vice
City" in the windows). Continue south and to the
intersection at the middle of this complex. Turn
east and you should see the Night Vision Goggles
under the north end of the pedestrian bridge that
connects the two halves of this complex.
Map: (D-2).
Police Bribe
************
>>Under the elevated freeway east of Corvin Stadium in northeast Foster
Valley.
Map: (D-2).
>>On one of the freeway exit loops in south Foster Valley.
Map: (E-2).
/=========================================================================\
0===========================================================================0
| C.5. 100% Completion List for Badlands and San Fierro [CPBF] |
0===========================================================================0
\=========================================================================/
Below is what you need to do within Badlands / San Fierro to get 100%
Completion:
>>Completion of all Main Story Missions (from "Badlands" (C.R.A.S.H.) to "Ya
Ka-Boom-Boom" (Loco Syndicate)).
>>Completion of all Side Story Missions:
--Zero RC Asset Missions (three missions)
>>Complete the NRG-500 Challenge.
>>Complete the three races for the Mount Chiliad Challenge.
>>Complete the Hippy Shopper Courier Asset Mission.
>>Pass all twelve driving tests at the Turning Tricks Driving School (after
"Deconstruction" (Carl Johnson)).
>>Complete six (out of eight) missions for the RS Haul Trucking Asset
Mission.
>>Do all 50 Photo-Ops (San Fierro).
>>Collect 13 Oysters around the land area.
>>Complete the San Fierro Race Tournaments (After "Verdant Meadows" (Mike
Toreno)).
>>Complete the Corvin Stadium Arena Event (BloodBowl).
>>Purchase the eight available Safehouses.
>>Complete the Valet Parking Mission (after "555 We Tip" (Carl Johnson)).
>>Upgrade your Muscle past the Buff stage and learn new moves from the
Martial Arts Trainer at the San Fierro Gym.
These can be done in other sections of the game but can also be performed in
the Badlands / San Fierro area:
>>Complete the Vigilante Mission.
>>Complete the Ambulance Mission.
>>Complete the Taxi Mission.
>>Complete the Pimping Mission.
>>Complete the first three Challenges at Ammu-Nation.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| C.I. Before Going Back To The Story [BGBS] |
0===========================================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
Before I resume with the Main Story Missions I am going to do various tasks
and challenges.
If you haven't done the Ambulance Mission yet you can now go and do it here
at Angel Pine. The patients stay within the Angel Pine city limits which
makes it much easier to do this mission.
/=========================================================================\
0===========================================================================0
| C.I.1. Oysters (Badlands) [OSBD] |
0===========================================================================0
\=========================================================================/
For those who decided to wait until getting to the Badlands area to get
Oysters, here is the Oyster list. The Map co-ordinates refer to the printed
map that comes included with the game disc:
/XXXXXXXXXXXXXXXXXX\
0====================0
| Flint County (FLC) |
0====================0
\XXXXXXXXXXXXXXXXXX/
[FLC-Y21] - In the northwest corner at the north end of the beach in Los
Santos Inlet.
Map: (E-3).
[FLC-Y22] - Under the southernmost road bridge in Flint County.
Map: (F-2).
[FLC-Y23] - Under the old wooden bridge just north of FLC-Y22.
Map: (F-2).
/XXXXXXXXXXXXXXX\
0=================0
| Whetstone (WST) |
0=================0
\XXXXXXXXXXXXXXX/
[WST-Y24] - Under the bridge east of Mount Chiliad.
Map: (E-2).
[WST-Y25] - Under the middle of the main highway bridge connecting Mount
Chiliad and San Fierro.
Map: (D-1, E-1).
/=========================================================================\
0===========================================================================0
| C.I.2. Mount Chiliad Challenge [MCCN] |
0===========================================================================0
\=========================================================================/
At the top of Mount Chiliad, just north of Angel Pine, is a Mountain Bike. If
you get on it between 7:00 and 18:00 you will trigger the Chiliad Challenge.
The Challenge consists of three downhill bike races. You must finish first in
one race before you can do the next. By successfully completing all three
races you will inch closer to 100% Completion.
The higher your Cycling Skill, the easier this will become because you won't
fall off your bike as easily.
The first race is the Scotch Bonnet Yellow Route. You go up against five
other bikers in this race.
It will take some time to get used to the bike as you go downhill. It may be
tempting to pedal really fast on the straight-aways but that will cause you
to wipe out at the curves and lose position. Let gravity speed you along and
brake carefully at the curves. This will allow you to keep up with the pack
or keep you ahead if you are in front.
There are guardrails to keep you from flying off the course and if you are
unlucky to fall off you will be placed near where you tumbled.
And, no, you can't use your machine gun on the other competitors. You will be
automatically disqualified if you do.
When you start to see Angle Pine, you are nearing the end of the race. There
is one last hairpin turn to make before going on a long straightaway to the
Finish Line. Here you can cut loose to get ahead or stay ahead.
The second race is the Birdseye Winder. Like the first race you go up against
five other bikers.
The same strategy applies to this course as in the last one. One difference
in this course is that there are no guardrails for most of the race so you
will need to be more careful so you don't fly off.
The third and final race is the Cobra Run. Here you go up against just two
other bikers and you start way behind them.
This course is shorter but harder. You will need to use your brake a lot
because of the wooden walkway you have to go on in the first part of the
course. After that, it gets easier. Once you navigate the one hairpin turn on
the course, you can start to speed up since the course will straighten out
and you can catch up to the other competitors so you can finish first.
If you get frustrated trying to win any of these races, there is a sneaky
method you can use to win the race (as posted on the Message Boards
by TheLegendaryOne).
Let all of your competitors finish ahead of you. Stop just short of the
Finish Line. The race doesn't end until you cross the line. Look ahead of you
and you should see your opponents sitting there. Get off your bike and use
your Sniper Rifle to snipe them. You can get disqualified for shooting them
during the race but once they cross the Finish Line you can do what you want
to them. You will notice as you kill each competitor you will climb up in the
standings. Once you kill all of them you will be in first place. Get back on
the bike and cross the line to finish first and win the race.
However, if you are really behind the others, you may find that some of the
other competitors won't be at the finish line when you get there. Some of
them will leave the area and head out toward the Scrap Yard north of Angel
Pine. If you're fortunate you may find them hanging around the wall by the
Scrap Yard. But if you go past the entrance to the Scrap Yard you will be
disqualified.
The thing to do here is go to the trees before the Scrap Yard, get off of
your bike, and snipe them. But if they aren't there then you lose the race
because you won't be able to complete the exploit.
/=========================================================================\
0===========================================================================0
| C.I.3. Oysters (San Fierro) [OSSF] |
0===========================================================================0
\=========================================================================/
For those who decided to wait until getting to the San Fierro area to get
Oysters, here is the Oyster list. The Map co-ordinates refer to the printed
map that comes included with the game disc:
/XXXXXXXXXXXXXXXX\
0==================0
| San Fierro (SNF) |
0==================0
\XXXXXXXXXXXXXXXX/
[SNF-Y26] - Underneath the front of the Aircraft Carrier at Easter Basin
Naval Station (if you waited until now to try to get it you will
get a least a 4-Star Wanted Rating. Best acquired with any of the
Early Exploration Exploits covered earlier).
Map: (C-2).
[SNF-Y27] - In the middle dock of the covered boathouse southwest of SNF-Y26
at the Easter Basin Naval Station (if you waited until now to try
to get it you will get a least a 4-Star Wanted Rating. Best
acquired with any of the Early Exploration Exploits covered
earlier).
Map: (C-2).
[SNF-Y28] - Under the stern of the ship southwest of SNF-Y27. When swimming
to it, hug the wall of the Easter Bay Airport runway while
heading to the Oyster and back after collecting it.
Map: (C-2).
[SNF-Y29] - At the south side of the south bridge support tower for the Gant
Bridge.
Map: (B-1).
[SNF-Y30] - Under the bow of the ship northeast of San Fierro.
Map: (B-2).
[SNF-Y31] - Under the stern of the ship east of the Gant Bridge.
Map: (B-1).
[SNF-Y32] - In the lake directly south, and across the freeway, from the
Avispa Country Club.
Map: (D-1).
[SNF-Y33] - Under the north bridge support tower for the Garver Bridge.
Map: (B-2).
[SNF-Y34] - At the end of the main runway for the Easter Bay Airport.
Map: (C-3).
/=========================================================================\
0===========================================================================0
| C.I.4. San Fierro Photo-Ops [SFPO] |
0===========================================================================0
\=========================================================================/
Scattered around the San Fierro and surrounding areas is what is known as
Photo-Ops. There are fifty of them and they can only be collected by using a
Camera. You can only see the Photo-Op icon by looking through the Camera. The
Photo-Ops are easier to spot during the nighttime because they will be
glowing purple clouds in front of certain places.
If you are having trouble finding Photo-Ops you can wait until you have done
the missions "Black Project" (Verdant Meadows Aircraft Graveyard) or
"Breaking The Bank At Caligula's" (The Heist) to unlock the Thermal Goggles
and Night Vision Goggles respectively. You can find the glow of the Photo-Ops
regardless of the time of day when you use either of the two Goggles.
However, I do recommend the use of the Night Vision Goggle over the Thermal
Goggles. You can see your surroundings better.
The best time to do Photo-Ops (other than by using any of the Early
Exploration Exploits) is after completing the mission "The Green Sabre"
(Sweet Johnson) but before doing "Badlands" (C.R.A.S.H.). Here you are given
a Camera with an unlimited roll of film so you don't have to worry about
trying to find Camera Icons to refill your Camera.
Once you find a Photo-Op, zoom in a little and click the Camera to acquire
it. On some Photo-Ops you don't have to actually see it to get it (this is
handy when doing long range shots) while others are a little bit picky.
Another neat thing about Photo-Ops is that, if you stand in the right place,
you can acquire more than one. Then it's just a matter of rotating to the
right angle to get the next one. This will save time.
You will get $100 per Icon and a $100,000 bonus for getting all fifty. You
will also spawn the following Weapon Icons at the Xoomer Garage Safehouse
where you start the San Fierro missions later on in the game:
>>Grenades
>>Sniper Rifle
>>Shotgun
>>Micro SMG
Here is the San Fierro Photo-Op list. The Map co-ordinates refer to the
printed map that comes included with the game disc:
/XXXXXXXXXXXXXXXXX\
0===================0
| Gant Bridge (GBR) |
0===================0
\XXXXXXXXXXXXXXXXX/
[GBR-P1] - Halfway up on the south side of the south support tower for the
Gant Bridge.
Map: (B-1).
/XXXXXXXXXXXXXXXXXXXX\
0======================0
| San Fierro Bay (SFB) |
0======================0
\XXXXXXXXXXXXXXXXXXXX/
[SFB-P2] - At the top of the mast for the ship east of the Gant Bridge.
Map: (B-1).
/XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Esplanade North (EPN) |
0=======================0
\XXXXXXXXXXXXXXXXXXXXX/
[EPN-P3] - At the conning tower of the USS Numnutz west of Pier 69.
Map: (B-2).
[EPN-P4] - In front of the sign at the entrance of Pier 69.
Map: (B-2).
[EPN-P5] - At the top of the rock formation next to, and just southeast, of
Pier 69.
Map: (B-2).
/XXXXXXXXXXXXXXX\
0=================0
| Financial (FNC) |
0=================0
\XXXXXXXXXXXXXXX/
[FNC-P6] - Near a large building east of the Calton Heights Church. From the
entrance of Pier 69, head south through the intersection with
signal lights. Follow the winding road up the hill until you
reach the next set of signal lights. At the southwest part of
this intersection is a large clearing (and the Calton Heights
Church). Head to the next set of signal lights. At the southwest
corner of this intersection is a large building with
criss-crossing girders. On the south side of this building, about
halfway up, is the Photo-Op.
Map: (B-1).
[FNC-P7] - Above the transmission tower on the top of the Vank Hoff Hotel
across the street north of the Big Pointy Building. Best acquired
from the top of the Big Pointy Building.
Map: (C-2).
/XXXXXXXXXXXXXXXXXXXX\
0======================0
| Calton Heights (CLH) |
0======================0
\XXXXXXXXXXXXXXXXXXXX/
[CLH-P8] - Above the lamppost at the east tunnel entrance near the Calton
Heights Church.
Map: (B-1).
[CLH-P9] - In the air over the middle of the crooked road about halfway down
the hill (and just east of the Calton Heights Safehouse).
Map: (C-1).
/XXXXXXXXXXXXXXXXXXXX\
0======================0
| Juniper Hollow (JNH) |
0======================0
\XXXXXXXXXXXXXXXXXXXX/
[JNH-P10] - In front of the rotating Burger Shot sign.
Map: (B-1).
/XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
\XXXXXXXXXXXXXX/
[DTN-P11] - From the corner entrance of the Downtown Burger Shot, look north.
You'll see a small park across the street. In the middle of the
park is a tall pillar with a statue of a baseball player on top.
The Photo-Op is at the top of the statue near the front.
Map: (C-2).
[DTN-P12] - Inside the large double-helix sculpture inside ZomboTech. From
the entrance of the Downtown Burger Shot, go south to the next
set of signal lights. At the southwest corner of this
intersection you should see an open door. This leads into
ZomboTech. Further inside you should see a large double-helix
sculpture. The Photo-Op is inside this sculpture.
Map: (C-2).
[DTN-P13] - From the entrance of the Downtown Cluckin' Bell, look to the
southwest. You'll see two large white buildings, one tall and one
shorter. The Photo-Op is between these two buildings.
Map: (C-2).
[DTN-P14] - Directly in front of the clock tower at the large white building
in east Downtown and just north of the Garver Bridge.
Map: (C-2).
[DTN-P15] - On the southwest side, about a third of the way up, of the
south bridge support tower for the Garver Bridge.
Map: (C-2).
/XXXXXXXXXXXXXXXXXXX\
0=====================0
| Garver Bridge (GVB) |
0=====================0
\XXXXXXXXXXXXXXXXXXX/
[GVB-P16] - On the southwest side, almost all the way to the top, of the
north bridge support tower for the Garver Bridge.
Map: (B-2).
/XXXXXXXXXXXXXXX\
0=================0
| Palisades (PLS) |
0=================0
\XXXXXXXXXXXXXXX/
[PLS-P17] - In the middle of the giant doughnut on top of Tuff Nuts Donuts.
Map: (C-1).
/XXXXXXXXXXXXXXXXXX\
0====================0
| Juniper Hill (JPH) |
0====================0
\XXXXXXXXXXXXXXXXXX/
[JPH-P18] - Above the entrance to the SupaSave store. From the entrance of
the Juniper Hollow Binco Clothes Store, go south along the road
and to the next intersection with signal lights. At the southwest
corner of this intersection is a large building with SupaSave
logos on it. The Photo-Op is above the entrance which is on the
south side of the building.
Map: (C-1).
/XXXXXXXXXXXXXXX\
0=================0
| Chinatown (CHT) |
0=================0
\XXXXXXXXXXXXXXX/
[CHT-P19] - Above the Chinatown Gateway just west of the Chinatown Safehouse.
Map: (C-1).
[CHT-P20] - From the entrance of the Chinatown Safehouse, go west, through
the Gateway, and turn south. Go south until you reach the Trolley
Station in Kings. When you get there, look north. At the signal
lights ahead you will see a white building with green and red
chinese trim on it on the northeast corner of the intersection.
The Photo-Op is at the corner by this building.
Map: (C-1).
/XXXXXXXXXXXXXXX\
0=================0
| City Hall (CHL) |
0=================0
\XXXXXXXXXXXXXXX/
[CHL-P21] - Near the top of the dome on the west side of the main City Hall
building.
Map: (C-1).
[CHL-P22] - Above the entrance to the main City Hall building on the opposite
side of CHL-P21.
Map: (C-1).
/XXXXXXXXXXXX\
0==============0
| Queens (QNS) |
0==============0
\XXXXXXXXXXXX/
[QNS-P23] - Halfway up the northwest side of the Vank Hoff Hotel.
Map: (C-1).
[QNS-P24] - Near ground level in front of the Vank Hoff Hotel.
Map: (C-1).
[QNS-P25] - Above the entrance to the Queens Movie Theater (southeast of the
Ocean Flats Ammu-Nation).
Map: (C-1).
/XXXXXXXXXXX\
0=============0
| Kings (KNG) |
0=============0
\XXXXXXXXXXX/
[KNG-P26] - Above the chimney at the west part of the Trolley Station. From
the entrance of the Chinatown Safehouse, go west, through the
Gateway, and turn south. Go south until you reach the Trolley
Station in Kings. When you get there, look west. You should be
looking at the Trolley Station. On the west side of this building
is a very large chimney. The Photo-Op is above this chimney.
Map: (C-1).
[KNG-P27] - From the entrance Chinatown Safehouse, go east, up the hill, and
turn right at the signal lights. From there go south, down the
hill, and through the set of signal lights at the bottom of the
hill. Head to the next set of signal lights after this set and
stop. On the southwest part of this intersection you will see a
building with an awning that is part of a store called "W's". Go
onto the grass across the street from "W's". Look up toward the
"W's" building. There is an antique looking tower that is part of
this building. The Photo-Op is near the top of this tower.
Map: (C-1).
[KNG-P28] - From the Xoomer Garage Safehouse, go north and through the first
set of signal lights. Continue north until you get to a second
set of signal lights then stop. Look to the southwest and you
should see a very large tall building. At the top of this
building should be four spires. Above them is the Photo-Op.
Map: (C-2).
/XXXXXXXXXXXXXXXXXX\
0====================0
| Easter Basin (ESB) |
0====================0
\XXXXXXXXXXXXXXXXXX/
[ESB-P29] - Above the Xoomer Gas Station sign.
Map: (C-2).
[ESB-P30] - On the bridge, in front of the conning tower, of the Aircraft
Carrier at Easter Basin Naval Station. Best acquired from the
Main Runway at Easter Bay Airport.
Map: (C-2).
[ESB-P31] - High above the south side of the drydock building, where you pick
up the NRG-500 Challenge, north of the east-west railroad tracks.
From the entrance of the Easter Bay Airport, go west to the
second set of signal lights and turn north. Continue north until
you reach another set of signal lights. Turn right and you should
see another set of signal lights. Go through them, heading east,
then turn north. Continue north until you find some railroad
tracks. Go east and follow them. Once you get past the small
guard shack you should see a large ship to your right, a large
yellow crane ahead of you, and a large building to your left. The
building to your left is the drydock building and the Photo-Op is
above the south end of this building.
Map: (C-2).
/XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Flats (OFL) |
0===================0
\XXXXXXXXXXXXXXXXX/
[OFL-P32] - At the base of the spire at the north part of the Ocean Flats
Church (which is southwest from the Hippy Shopper).
Map: (C-1).
[OFL-P33] - Above the entrance to the Hippy Shopper near where you pick up
the Hippy Shopper Courier Mission.
Map: (C-1).
/XXXXXXXXXXXXXX\
0================0
| Hashbury (HSB) |
0================0
\XXXXXXXXXXXXXX/
[HSB-P34] - Above the lower level of the Cemetery south of the Ocean Flats
Hippy Shopper and across the street east of the Ocean Flats
Church.
Map: (D-1).
[HSB-P35] - From HSB-P34 go to the intersection just north of the Cemetery
and go east. Go up the hill and you will eventually see a banner
that says "Hashbury & Garcia Joint Festival" above the street.
The Photo-Op is floating above the banner.
Map: (C-1).
/XXXXXXXXXXXX\
0==============0
| Garcia (GRC) |
0==============0
\XXXXXXXXXXXX/
[GRC-P36] - Floating above home plate for the north Baseball Diamond in the
main park across the street west from Zero RC.
Map: (C-1).
[GRC-P37] - On the north side, in front of the FinalBuild Construction sign,
for the construction project north of the Garcia Burger Shot.
Map: (D-1).
/XXXXXXXXXXXXX\
0===============0
| Doherty (DHR) |
0===============0
\XXXXXXXXXXXXX/
[DHR-P38] - Above the center of the large yellow construction crane at the
Construction Site north of the Xoomer Garage Safehouse.
Map: (C-1).
[DHR-P39] - Between the two white tanks south of the main Shady / Solarin
Industries building. From the entrance of the Doherty Safehouse,
head east through the intersection, down the hill, and across the
railroad tracks. As you get near the gentle curve you should see
two large white tanks. Head towards these tanks. Go between the
tanks and the building to the left of them then turn right. You
should see the Photo-Op in front of the tanks.
Map: (C-2).
/XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Cranberry Station (CRS) |
0=========================0
\XXXXXXXXXXXXXXXXXXXXXXX/
[CRS-P40] - Underneath the shelter above the railroad tracks.
Map: (C-2).
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| Avispa Country Club (AVC) |
0===========================0
\XXXXXXXXXXXXXXXXXXXXXXXXX/
[AVC-P41] - Floating above the east side of the tennis courts.
Map: (D-1).
[AVC-P42] - Near the top of the tower at the main entrance.
Map: (D-1).
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Easter Bay Airport (EBA) |
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
[EBA-P43] - In front of the large sign above the entrance to the Airport.
Map: (D-2).
[EBA-P44] - At the very top of the main control tower (which is on the
airport grounds) for Easter Bay Airport.
Map: (D-2).
[EBA-P45] - In between the gas tanks at the east side of the Airport and
directly above the Heat-Seeking Rocket Launcher Icon. From the
entrance of Easter Bay Airport, follow the road down to the Guard
Shack. Go past the Guard Shack and head east into the tunnel
leading up to the airport grounds. Angle northeast and head
toward the edge of the Airport. As you near the edge you should
see three large tanks with rounded ends. In-between these tanks
is the Heat-Seeking Rocket launcher and the Photo-Op.
Map: (D-2).
/XXXXXXXXXXXXXXXX\
0==================0
| Red County (RDC) |
0==================0
\XXXXXXXXXXXXXXXX/
[RDC-P46] - Above the north end of the bridge that connects the Badlands to
the Panopticon.
Map: (D-3).
/XXXXXXXXXXXXXXXX\
0==================0
| San Fierro (SNF) |
0==================0
\XXXXXXXXXXXXXXXX/
[SNF-P47] - High above the north end of the main bridge connecting Mount
Chiliad to San Fierro.
Map: (D-1).
/XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Missionary Hill (MHL) |
0=======================0
\XXXXXXXXXXXXXXXXXXXXX/
[MHL-P48] - On the west side, and halfway up, of the large red and white
transmission tower, for SAN News, at the top of the hill.
Map: (D-1).
/XXXXXXXXXXXXXXXXXXX\
0=====================0
| Foster Valley (FSV) |
0=====================0
\XXXXXXXXXXXXXXXXXXX/
[FSV-P49] - Floating just above one of the round office buildings (the second
building from the north). From the entrance of the Easter Bay
Airport, go west under the overpass, over the railroad tracks,
and turn south at the road that merges with this one. At the
southwest corner of this intersection is a group of five round
office buildings. The Photo-Op can be found above the second
building from the right. Can be acquired from ground level at the
intersection.
Map: (D-1).
[FSV-P50] - High above the very north end of the shopping mall style office
complex. From the entrance of the Easter Bay Airport, go west
under the overpass, over the railroad tracks, and turn south at
the road that merges with this one. Go south until you reach the
intersection with signal lights. At the southeast corner of this
intersection is a long shopping mall style office complex (it
should also have posters of "Grand Theft Auto: Vice City" in the
windows). Above the top level, at the north end, is the Photo-Op.
Map: (D-2).
/=========================================================================\
0===========================================================================0
| C.I.5. Hippy Shopper Courier Asset Mission [HPCM] |
0===========================================================================0
\=========================================================================/
In Queens, parked outside the Hippy Shopper, is a bike (Freeway). By getting
on the Freeway you activate the Hippy Shopper Courier Asset Mission. Like the
Commerce 24-7 Courier Asset Mission in Los Santos you are required to drop
off packages at various places around San Fierro then head back to the Hippy
Shopper to complete the run.
Doing the four runs for this Asset Mission won't take too long because the
Freeway is faster than the BMX. A high Bike Skill is helpful so you don't
fall off should you wreck.
Just like in the Commerce 24-7 Courier Asset Mission you have to throw
packages through the red coronas shown on your map. You have do this Drive-By
style using the Look Left and Look Right buttons in conjunction with the
Attack Button. If you miss you can get a second chance by picking up the
package and trying again. Part of your score is determined by how many
packages you bring back to the Hippy Shopper when you complete a level.
There are a total of four runs to complete:
>>Run #1
******
--Coronas = 3
--Packages = 6
--Time Limit = 3 minutes
>>Run #2
******
--Coronas = 4
--Packages = 6
--Time Limit = 5 minutes
>>Run #3
******
--Coronas = 5
--Packages = 7
--Time Limit = 5 minutes
>>Run #4
******
--Coronas = 6
--Packages = 8
--Time Limit = 7 minutes
For the last run go south toward the Avispa Country Club to get the one there
then head northeast to get some more. Then head west to get the rest then
back to the Hippy Shopper to complete the last run.
Upon completion you gain a Money Icon outside the Hippy Shopper and it will
max out at $2,000.
It should also be noted that the Freeway is on one of the Export and Import
lists that you will be doing later in the game. So, after completion of this
Asset Mission, go and save the motorcycle so you can use it complete one of
the car lists when you get to do them.
/=========================================================================\
0===========================================================================0
| C.I.6. NRG-500 Challenge [NRCH] |
0===========================================================================0
\=========================================================================/
Back where you acquire ESB-P31 is a drydock. Near some crates by the edge,
and under the roof, is a NRG-500 bike. Getting on it will trigger the NRG-500
Challenge. There are 18 Coronas that must be picked up to successfully
complete the Challenge.
You start with ten seconds and get ten additional seconds for each Corona
picked up.
Most of them are on the ground or by a wall and are easy to get. However,
there are seven Coronas high above the edge and you must zoom up the wall and
fly up to get them.
Get all of the ones on the ground first to get enough time so you can go
after the ones in the air. Getting the ones in the air is pretty tough
(because they can be hard to line up and get the correct speed to get up and
acquire them) and it may take you several tries before successfully
completing this Challenge.
But there is a little trick, from Glen Winstein, that can make this a bit
more tolerable. Go up to a corona but stop just before you get there. Wait
for the clock to count down to zero. When it reaches zero but before the
corona disappears (to indicate a mission failure) tag the corona. If done
right you will get the ten seconds but the timer will no longer be there. You
now can do the challenge without worrying about running out of time. If you
damage the bike too much you can run to the nearby Pay 'N' Spray (near
Cranberry Station) to repair your bike.
Successfully completing this Challenge will inch you closer to 100%
Completion.
/=========================================================================\
0===========================================================================0
| C.I.7. BloodBowl (Corvin Stadium) [BDCS] |
0===========================================================================0
\=========================================================================/
Down in the southern part of San Fierro, in Foster Valley, is Corvin Stadium.
Here you can do an Arena Event known as the BloodBowl.
The event is similar to the BloodRing event in Vice City. You start with a
thirty second timer which counts down. You then go around collecting markers,
while getting knocked around by other cars, to get additional time to push
your total time over a minute so you can successfully complete the event. It
was pretty easy to do in Vice City.
But the BloodBowl is much harder. For starters, each car, including yours,
has a gunman that will shoot at other competitors. Of course, you are being
shot at by others. There are repair icons that appear from time to time that
will allow you to repair your vehicle.
But the main reason this is much harder is because the marker will constantly
jump around the place making it difficult for you to get. This is because of
the other cars aggressively going after the markers and getting them before
you do. Don't be surprised if you go through several straight attempts before
you can actually get any markers.
The best thing to do is just focus on the markers and not on trying to
destroy any cars. Any car that is destroyed will be immediately replaced.
Don't go out of your way to get repair icons unless you are seriously
damaged.
Once you successfully complete the BloodBowl you will inch closer to 100%
Completion and the Bloodring Banger will spawn outside Corvin Stadium.
/=========================================================================\
0===========================================================================0
| C.I.8. Cobra Martial Arts (San Fierro Gym) [CMTA] |
0===========================================================================0
\=========================================================================/
And don't forget to make a visit to Cobra Martial Arts, in Garcia, to learn
new moves from the Martial Arts Trainer to get closer to 100% Completion.
/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================================================================0
| C.II. The Main Story Missions (Badlands and San Fierro) [TMBD] |
0===========================================================================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/
After rebuilding my arsenal and doing the above tasks, I am ready to continue
with the story.....
/CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
| >CH3. "Badlands" (C.R.A.S.H.) |
0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0
\CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/
0=========0
| Overview \
0===========0
Carl now has to go and kill a snitch hiding somewhere on Mount Chiliad and
take pictures as proof.....
0========0
| Weapons \
0==========0
Sniper Rifle, SMG.
0==========0
| Prep Work \
0============0
Reacquire a Sniper Rifle and about 15+ rounds.
0======0
| Notes \
0========0
None.
0=========0
| The Plan \
0===========0
Get on the nearby Sanchez (if there is not one then get a nearby car) and
go to the blip near t
Friday, April 3, 2009
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